There is a general rule when it comes to software development; for every 5 lines of code theres 1 bug....
now seriously, i couldn't fathom how many lines there are, especially when the game size extracted is aprox 10gig.
IMHO i'd rather have a game that works now with a few bugs, than have to wait another 6months+ for a fully tested, de-bugged version.
If they had turn round and said, hold up guys we're pushing back the date most players would have started trolling about how bad that is and how disappointed they were, and STILL would have complained.
Congrats on another good game bethsidion.
As I've said in other threads, it's all fine and good to have bugs, but when the engine being used is 6 years old and been used in 2 prior games then how can you explain still having massive engine related bugs. You simply can't.
Bethesda dropped the ball completely, can only hope that Obsidian actually made a good storyline to make the issues and money worth our time because for me Bethesda has no clue how to make a good story from Oblivion and FO3.