Unique Weapons

Post » Fri May 27, 2011 7:05 pm

Unique Weapons:
(a type of ammo) Wrecking Ball Nuke: A hollow wrecking ball with highly explosive nitroglycerin inside.

Little Boy: A possible unique Fat man that shoots wrecking ball nukes.

Brown Bear: a hunting rifle that shoots .44 rounds. really strong and has a high critical hit chance if the target is shot in the head.

Double Semi-Automatic Rifle (SAR): A unique SAR that shoots two bullet bursts, very powerful weapon when aimed correctly. Shoots 7.62mm rounds.
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Ruben Bernal
 
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Post » Fri May 27, 2011 7:55 pm

Hmmm, something that you launch and it grabs on to the enemy..... like a grappeling hook that then shoots electricity into the enemy and causes them to explode. Or, get a tracer pistol, like the one from BFBC2. You shoot an enemy with it, then shoot a rocket in any direction and it will hit the target. The game really needs a smaller gun (not necessisarily a handgun) that does a lot of damage but there is plently of ammo.
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-__^
 
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Post » Fri May 27, 2011 12:15 pm

Which would be the point. Throw it over the shoulder and latch it on to the ammo pack. More or less the same animation you'd see with Hammers/Claymores in Oblivion. (Except the Minigun latches on to the side of the ammo pack, and not across the back.

I agree, I don't like using Big guns in general cause they look so huge and awkward, but they do kinda look well enough if you're strutting around in power armors. Honestly, I'd rather see a Lower-back (Belt line approximately) Ammo coil for things like Miniguns instead of the huge cumbersome backpack, and have the gun itself thrown over across the back. One thing I never did really understand is having to RELOAD the minigun. but either solution, nothing breaks immersion like a meter long deathpipe just goin *poof* out of nowhere. (I know it sounds stupid, but that is one of my biggest peeves in Morrowind too, is the lack of any holstered weapons, and even a decent mod that allows such.)

About reloading the minigun your not actually reloading it your replacing the battery.
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Quick Draw III
 
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Post » Fri May 27, 2011 11:39 am

I remember someone saying soap on a rope it would be funny owning someone with someone with a weapon like that. just like killing a super mutant with a teddy from a rock it launcher from fallout 3.also a alien blaster and chainsaw but it is called a Stihl saw. :disguise:
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Katie Louise Ingram
 
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Post » Sat May 28, 2011 12:39 am

I'd like a lump of concrete on the end of a metal pole. It would be extremely heavy so only characters with high strength and melee skill could use it effectively.
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Alex Blacke
 
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Post » Sat May 28, 2011 1:43 am

super mutant weapons, that become heavy weapons for everyone else -their idea of a hunting rifle starts with .50cal

.50 cal weapons in reality are an instant kill. The bullet could could miss you, but still kill you since the kinetic energy that follows for a foot behind the round when fired is powerful to kill you. That's why a .50 cal bullet can remove limbs and go through multiple bodies and even pull a body as it travels. Sorry, but as a soldier, I hate the misconceptions about weapons that come up. A lot of people think you can run around with two M60s like Rambo and be able to shoot them. Not true. Completly off topic, but needed to straighten that out.

Also .50 cal weapons most of the time are too heavy to carry in one piece, a lot have to be broken down and carried from point to point. Unless mounted on a vehicle.
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Lovingly
 
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Post » Fri May 27, 2011 7:07 pm

Which would be the point. Throw it over the shoulder and latch it on to the ammo pack. More or less the same animation you'd see with Hammers/Claymores in Oblivion. (Except the Minigun latches on to the side of the ammo pack, and not across the back.

I agree, I don't like using Big guns in general cause they look so huge and awkward, but they do kinda look well enough if you're strutting around in power armors. Honestly, I'd rather see a Lower-back (Belt line approximately) Ammo coil for things like Miniguns instead of the huge cumbersome backpack, and have the gun itself thrown over across the back. One thing I never did really understand is having to RELOAD the minigun. but either solution, nothing breaks immersion like a meter long deathpipe just goin *poof* out of nowhere. (I know it sounds stupid, but that is one of my biggest peeves in Morrowind too, is the lack of any holstered weapons, and even a decent mod that allows such.)

Maybe go with something along the lines of the M249 Bravo or M240 Squad Automatic Weapon. Those are large and hard to carry and run with, escpecially in full Battle Rattle (military term for the gear/body armor that we wear) they both use a drum or are belt fed with distengrating link.
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Nicole Coucopoulos
 
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Post » Fri May 27, 2011 4:52 pm

Post limit.
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Matt Fletcher
 
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