Unique Weapons

Post » Fri May 27, 2011 2:57 pm

A sawed-off shotgun that doesn't svck.
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Cheville Thompson
 
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Post » Sat May 28, 2011 3:50 am

Oh yah, and a Minigun that doesn't phase out of existence when you holster it.
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abi
 
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Post » Fri May 27, 2011 3:08 pm

Oh yah, and a Minigun that doesn't phase out of existence when you holster it.


Simple idea really, if you have a mini gun you shouldn't be able to holster it. I mean they are just so huge, unless they could make an animation where it attached to the ammo pack on your back but.. idk this is why I don't use big guns.
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Elena Alina
 
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Post » Sat May 28, 2011 2:03 am

A 12 gauge full auto shotgun perhaps.
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Alisia Lisha
 
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Post » Fri May 27, 2011 8:08 pm

The Gambler - A revolver with a 2" barrel. Lightweight but essentially useless for medium and long range shooting.


"You gotta know when to hold em, know when to fold em, know when to walk away, know when to run"
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Steph
 
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Post » Fri May 27, 2011 7:48 pm

A 12 gauge full auto shotgun perhaps.

How about an AA-12? I'm not sure if it's a 12-gauge, but it's fully automatic and a real gun. I don't mean the one from Modern Warfare 2 that only has like ten shells in a little clip. I mean the real life gas powered AA-12 with a full drum magazine.
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Cayal
 
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Post » Sat May 28, 2011 12:47 am

Here is a unique MP44 that shoots around corners made during WW2 ==> http://www.iwm.org.uk/server/show/ConWebDoc.2482

I fallout it would be next to useless but it was meant for city fighting in WW2


Yes, that would be really cool. You should only be able to find it in a rare encounter though.
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Nick Pryce
 
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Post » Sat May 28, 2011 4:09 am

Simple idea really, if you have a mini gun you shouldn't be able to holster it. I mean they are just so huge, unless they could make an animation where it attached to the ammo pack on your back but.. idk this is why I don't use big guns.


Which would be the point. Throw it over the shoulder and latch it on to the ammo pack. More or less the same animation you'd see with Hammers/Claymores in Oblivion. (Except the Minigun latches on to the side of the ammo pack, and not across the back.

I agree, I don't like using Big guns in general cause they look so huge and awkward, but they do kinda look well enough if you're strutting around in power armors. Honestly, I'd rather see a Lower-back (Belt line approximately) Ammo coil for things like Miniguns instead of the huge cumbersome backpack, and have the gun itself thrown over across the back. One thing I never did really understand is having to RELOAD the minigun. but either solution, nothing breaks immersion like a meter long deathpipe just goin *poof* out of nowhere. (I know it sounds stupid, but that is one of my biggest peeves in Morrowind too, is the lack of any holstered weapons, and even a decent mod that allows such.)
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Michelle Chau
 
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Post » Fri May 27, 2011 3:06 pm

I love all of these ideas :D


Thanks :)
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Casey
 
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Post » Fri May 27, 2011 5:35 pm

Here's what I would like to see:

* Bring back the lever-action rifles
* a pump-action shotgun
* the Gauss rifle
* the pulse rifles
* a bull whip
* the one sleeved leather jacket
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Baylea Isaacs
 
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Post » Fri May 27, 2011 10:25 pm

I'd like to see;

*Something akin to an 'artillery luger' or AMT Hardballer Longslide

*Spiked baseball bat/nailbat

*Belt-fed shotgun SMG (it's all about ludicrousness)

*As aforementioned in ludicrousness, a gun that shoots swords

*Chu-Ko-Nu or repeating crossbow

*Compound bow and arrow with exploding/plasma arrows

*Chainsaw Katar/punch dagger

On that punch dagger note, is dual wielding feasible? Cause I was really disappointed with FO3 for not letting me wreck havoc in powered armor and twin SMGs a la 'Wastelands Half-Life.'
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elliot mudd
 
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Post » Fri May 27, 2011 10:48 pm

A double-barreled revolver. If that could be made possible. 1 grip - 2 triggers - 2 cylinders - 2 barrels. Could hold 12 rounds and fire two at a time. It's name would be the "Banger".

There is a revolver known as the La Mat which was used in the civil war. It had it's main barrel that shot a normal round and if the enemy got close it had a another smaller barrel underneath that fired shotgun pellets. The Confederacy used but on a limited scale because the union had a blockade on Confederate imports from other countries. Looks like a normal revolver at first but you can see the shotgun barrel underneath. Look it up on google.
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Amanda savory
 
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Post » Sat May 28, 2011 3:30 am

How about an AA-12? I'm not sure if it's a 12-gauge, but it's fully automatic and a real gun. I don't mean the one from Modern Warfare 2 that only has like ten shells in a little clip. I mean the real life gas powered AA-12 with a full drum magazine.


AA12s are awesome, if it was in the game it would be great.
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Janine Rose
 
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Post » Fri May 27, 2011 5:33 pm

M1 Garand with Bayonet and scope. Perfect at all ranges.
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Ria dell
 
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Post » Fri May 27, 2011 2:48 pm

They should put in sik as alien weapons from area51 andweapons with attachable pieces like a scope a bayonet a lazer sight and grenade launcher. and they should make the rare weapons look different not the same like in fallout 3 the weapons just looked really boaring after a while
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Jade Payton
 
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Post » Fri May 27, 2011 6:51 pm

I like the idea that they will be re-skinned. Hopefully they are more powerful and can have mods attached. I'd have to remember to save before attaching mods though. Wouldn't want to attach something I'd later regret. They seem a lot more unique now that they actually look different.
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gandalf
 
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Post » Sat May 28, 2011 2:35 am

I don't know if anyone mentioned this, but Like a Bow would be pretty awesome or atleast a crossbow..

You would have to make it somehow like that one in Half-life 2.. that was pretty impressive.

* * * * * * * * * * *

I can't remember but is there throwing knives in Fallout 3? If not, add those.. also make some weapons customizable ( Colours mostly )
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Rudy Paint fingers
 
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Post » Sat May 28, 2011 12:23 am

I'd like bows and crossbows, of course more http://cwx.prenhall.com/giancoli/chapter3/medialib/152gif/commando.jpg day ones... mostly because they hadthem in Mad Max, only Max and Humongous had firearms - sawn-off and scoped .44, but the rest had weapons that fired arrows or bolts.
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brian adkins
 
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Post » Fri May 27, 2011 5:04 pm

Maybe at least 5 unique weapons per class.
I would like to see the M4(like the in the pictures) as a unique weaon. Kind of like a prototype assault rifle because the orinigal assault rifle in fallout 3 would be issued accross the US since its more of a 50's style Tommy Gun.
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Alexx Peace
 
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Post » Fri May 27, 2011 4:49 pm

Also some type of laser weapon that will replace the Alien pistol, maybe even with a comboy design.
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Skrapp Stephens
 
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Post » Fri May 27, 2011 11:17 pm

Some kinda 50.cal Sniper rifle.

50.cal weapons should be in the game.

would like this to be the unique sniper: http://ariefindra.files.wordpress.com/2009/05/m82a2.jpg cruise down the vegas strip with this...
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Penny Courture
 
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Post » Fri May 27, 2011 5:47 pm

I would like to see a corner shot gun... you know the semi automatic gun that can literally shoot someone from around the corner. :ninja:
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Greg Swan
 
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Post » Fri May 27, 2011 7:17 pm

The reskinning is what really makes these unique weapons stand out. That's not a bad thing, but I hope they design them well. No one would want to see a gun that no longer fits in compared with the regular version. It would also be a shame if you couldn't attach mods to them. If either of these things happen, the unique weapons just wouldn't see that much use.
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jessica sonny
 
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Post » Sat May 28, 2011 1:33 am

A rusty old Winchester .44 Pistol named Russian Roulette and you can only use one bullet at a time and spin the chamber before you shoot. Your luck depends on the chances of a succesful fire
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Oscar Vazquez
 
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Post » Fri May 27, 2011 8:14 pm

A double-barreled sawn-off shotgun, it is lever-action and semi-automatic. Where as getting a critical shot would have a knockback effect and high recoil. Sending both flying.
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Lewis Morel
 
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