Expecting appology

Post » Sun Mar 06, 2011 5:04 am

The only thing Obsidian owes you is a patch to the game. Same thing they owe the rest of us. They don't owe any of us any sort of apology.


This.

And patches are coming. We've already received a few and more are on the way.
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GabiiE Liiziiouz
 
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Post » Sun Mar 06, 2011 2:24 pm

ok. i have to say one thing. Think of it this way. Instead of a giant [censored] mountain being in every spot where a invisible wall is they just put an invisible wall.. so really it doesnt matter. That wall can be interchanged with a mountain or wahtever but they just put a wall to save on what i would guess is resources and time.. also the npc thing. so... why complain about something that really just does not matter?
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Stephani Silva
 
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Post » Sun Mar 06, 2011 2:36 am

I would really like to hold Bethesda in high regards in the gaming community and would hate to see no more midnight releases of their titles due to corporate economic reasoning. The bottom line is important, but as many have forgot so is how you get there. Figuratively, do you really want to hold out a C paper and say we put our best foot forward?


I liked the game. I would have graded it an A-, and as soon as they patch up the bugs it will turn into a solid A. They sure don't need to give me an apology. So I hope you realize you're probably not going to get one since the world doesn't revolve around you and your subjective opinion.
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Pat RiMsey
 
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Post » Sun Mar 06, 2011 6:39 am

A group of 300 testers cannot find everything before a game is released to a grand audience of 10s (even 100s) of thousands. The mojority of who are happy with the game and n0t here complaining.

RPG are the most complex game, and hnce are often the most buggiest, bethesda RPG are also the most open world making them buggy when released. Just imagine all the bugs that were fixed before release....arent you glad we didnt get that game?



Before I start this I will disclose that I have spent thousands of hours playing FO:3 both on the 360 and the PC. It is one of my favorite games of all times.

That being said I would agree with you if the bugs were new. They aren't. Some of them are the same bugs that plagued FO3 from save issues to NPC's falling out of the map. (from my understanding other Beth titles have had similar bugs before FO:3 yes?)

This is the part that bothers me, 80%+ of the heavy lifting in FO:NV (programming, textures, heck even some of the background music etc.) was done leaving the other 20% to be accomplished in 18 months (I don't know if that is an accurate amount of time or not. I'm using someone else's numbers in a previous post.)

Given that fact I, as a consumer of previous FO titiles, would hope someone would spend some time and effort knocking out the bugs identified in FO:3 before or during the other phases of creating FO:NV.

So IMHO, this isn't a question of not enough time or too big of a world to catch all the bugs etc. It is a case of releasing buggy games and ignoring all but the most serious bugs throughout the games shelf life up to and including the DLC. That is not acceptable. I wonder how fast the patch would have come out if the video of Dr. Mitchell didn't go viral?

Someone else made a good point mentioning the feel of FO:NV is more like a step back in reference to the invisiible walls. It is a step back and lazy. A player shouldn't have to play guessing games on where they can and can't go, it should be established in the game's universe with little exception. In FO:3 players learned they couldn't climb over rubble. Some grumbled but it was a universal law. The same goes for the map boundaries. In FO:NV you can walk up some inclines then stop moving while others you keep climbing. You can jump on some rocks but bounce off others depending on where. In short the laws are not universal they're arbitrary leading to player frustration.

I'm hoping against hope that more bugs will be eliminated in the future and more thought will go into releasing DLC that makes the games universal laws standard. There is plenty of room for improvement.
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Jessica Lloyd
 
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Post » Sun Mar 06, 2011 5:12 am

That being said I would agree with you if the bugs were new. They aren't. Some of them are the same bugs that plagued FO3 from save issues to NPC's falling out of the map. (from my understanding other Beth titles have had similar bugs before FO:3 yes?)


Some of them are due to the engine being used, and can't really be fixed.

So IMHO, this isn't a question of not enough time or too big of a world to catch all the bugs etc. It is a case of releasing buggy games and ignoring all but the most serious bugs throughout the games shelf life up to and including the DLC. That is not acceptable. I wonder how fast the patch would have come out if the video of Dr. Mitchell didn't go viral?


Probably about as fast. :\

Someone else made a good point mentioning the feel of FO:NV is more like a step back in reference to the invisiible walls. It is a step back and lazy. A player shouldn't have to play guessing games on where they can and can't go, it should be established in the game's universe with little exception. In FO:3 players learned they couldn't climb over rubble. Some grumbled but it was a universal law. The same goes for the map boundaries. In FO:NV you can walk up some inclines then stop moving while others you keep climbing. You can jump on some rocks but bounce off others depending on where. In short the laws are not universal they're arbitrary leading to player frustration.


It's generally pretty obvious where the invisible walls are. On mountains that are really too steep to climb, for the most part.
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Eileen Collinson
 
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Post » Sun Mar 06, 2011 6:33 pm

Before I start this I will disclose that I have spent thousands of hours playing FO:3 both on the 360 and the PC. It is one of my favorite games of all times.

That being said I would agree with you if the bugs were new. They aren't. Some of them are the same bugs that plagued FO3 from save issues to NPC's falling out of the map. (from my understanding other Beth titles have had similar bugs before FO:3 yes?)

This is the part that bothers me, 80%+ of the heavy lifting in FO:NV (programming, textures, heck even some of the background music etc.) was done leaving the other 20% to be accomplished in 18 months (I don't know if that is an accurate amount of time or not. I'm using someone else's numbers in a previous post.)

Given that fact I, as a consumer of previous FO titiles, would hope someone would spend some time and effort knocking out the bugs identified in FO:3 before or during the other phases of creating FO:NV.

So IMHO, this isn't a question of not enough time or too big of a world to catch all the bugs etc. It is a case of releasing buggy games and ignoring all but the most serious bugs throughout the games shelf life up to and including the DLC. That is not acceptable. I wonder how fast the patch would have come out if the video of Dr. Mitchell didn't go viral?

Someone else made a good point mentioning the feel of FO:NV is more like a step back in reference to the invisiible walls. It is a step back and lazy. A player shouldn't have to play guessing games on where they can and can't go, it should be established in the game's universe with little exception. In FO:3 players learned they couldn't climb over rubble. Some grumbled but it was a universal law. The same goes for the map boundaries. In FO:NV you can walk up some inclines then stop moving while others you keep climbing. You can jump on some rocks but bounce off others depending on where. In short the laws are not universal they're arbitrary leading to player frustration.

I'm hoping against hope that more bugs will be eliminated in the future and more thought will go into releasing DLC that makes the games universal laws standard. There is plenty of room for improvement.


Invisible wall was in FO3 and the other TES as well.

They sure re-used most of the resource from Fallout 3 but you seems to ignore the fact that they need to place the resource into the game, the map and layout does not create itself magically. Other than map building, they also need to design the flow of the game and the story as well as back story of the settlement. These takes lots of the time and they are what makes Fallout:New Vegas a Fallout game. On top of this, they also bring back the ammunition type from Fallout. This game feels more like a Fallout game than Fallout 3.
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Margarita Diaz
 
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Post » Sun Mar 06, 2011 8:42 am

For all of those that were disappointed with New Vegas and want an apology.... :violin:

Sorry I coudn't find a smaller violin.
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Mike Plumley
 
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Post » Sun Mar 06, 2011 12:38 pm

A group of 300 testers cannot find everything before a game is released to a grand audience of 10s (even 100s) of thousands. The mojority of who are happy with the game and n0t here complaining.

RPG are the most complex game, and hnce are often the most buggiest, bethesda RPG are also the most open world making them buggy when released. Just imagine all the bugs that were fixed before release....arent you glad we didnt get that game?

Exactly, a small group of testers can't find the problems 100s of thousands did when the game was released. Just too many different paths on can take. I have enjoyed the game so far (about 60 hours in) and will be playing it for months. Yes it has froze a few times and I have seen a few glitches, but jeeze it is just so much more than say a Call of Duty title.
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Mrs. Patton
 
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Post » Sun Mar 06, 2011 8:58 am

Some of them are due to the engine being used, and can't really be fixed.



Probably about as fast. :\



It's generally pretty obvious where the invisible walls are. On mountains that are really too steep to climb, for the most part.


Okay some issues are engine related. Does that mean consumers should accept the game is based on faulty tools and to get over the freezes, save often, nature of the beast? Forgive me that's of little solace when you forget to save and an autosave file suddenly becomes corrupt or if you're trying to get to an important NPC and she's fallen off the map (Melissa, Great Khans Yes I waited three days she didn't show up and yes I'm wondering how the hell she got the Australian accent in Nevada oh wait I know she went down under, under the map.)
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Cedric Pearson
 
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Post » Sun Mar 06, 2011 6:02 pm

As a fan of the previous version of Fallout like most of you, I got New Vegas with high expectations. As I progressed further throughout the game on my PS3, instead of being able to immerse myself into the game, I was finding myself concentrating more on the flaws and glitches.



Damn Straight. More than an apology. They owe us a CREDIT REFUND. Perhaps as a result of a future class action? But ditto to all you said. Buggiest fly by night shoddy work I have ever seen.
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nath
 
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Post » Sun Mar 06, 2011 6:28 pm

Hate to say this folks, but I'm a beta tester with a couple of companies, and I know how easy it is that bugs get found. For all we know, there are testers on the forums now...if they aren't, and Beth or Obs works a different system, then they should seriously reconsider their testing regime.
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jenny goodwin
 
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Post » Sun Mar 06, 2011 1:55 pm

They have a Q&A department?
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Charlie Ramsden
 
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Post » Sun Mar 06, 2011 4:23 pm

1) Obsidian made Fallout: New Vegas

2) Don't Hold Your Breath.
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Harry Hearing
 
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Post » Sun Mar 06, 2011 12:49 pm

The fact the game, on MOST if not ALL playthroughs cannot be completed 100% thanks to the quests being hopelessly bugged or failing because you talked to an NPC before you got a companion are enough to warrant an apology.


I think this game is an OCD sufferer's nightmare because I don't think it's intended to get 100% on, in fact even if all the bugs were fixed, it would be impossible because once you choose sides, certain quests are dead to you. It's not a game where you can do everything on one play through.
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SWagg KId
 
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Post » Sun Mar 06, 2011 3:12 pm

Judging by how crash-tastic this game is across all platforms, I don't think an apology from this company would be sincere.
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Lalla Vu
 
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Post » Sun Mar 06, 2011 10:32 am

Judging by how crash-tastic this game is across all platforms, I don't think an apology from this company would be sincere.


He doesn't want an apology, he was an "Appology". Appology: Series of applications added in a trilogy set. So he either has Fallout: NV on his phone or he wants a series or DLC's. Lol (I'm just kidding).
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Josh Dagreat
 
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Post » Sun Mar 06, 2011 10:46 am

As a fan of the previous version of Fallout like most of you, I got New Vegas with high expectations. As I progressed further throughout the game on my PS3, instead of being able to immerse myself into the game, I was finding myself concentrating more on the flaws and glitches.

To start, assuming the creators built New Vegas on a previous built engine and models, it would seem that the world would be bigger, more elaborate, and with an environment that you can almost fully interact. However, half the buildings in the towns are boarded up and invisible walls (not the terrain) keep you from entering parts of the world that are unobtainable.

I would really like to hold Bethesda in high regards in the gaming community and would hate to see no more midnight releases of their titles due to corporate economic reasoning. The bottom line is important, but as many have forgot so is how you get there. Figuratively, do you really want to hold out a C paper and say we put our best foot forward?


Not likely to get one, mostly because the only real thing gamesas had to do with this game was in name only, demand an appology from obsidian. I feel you on the part about the map being smaller, but if you check out the history of gamesas titals you'll see that their earliest rpg games (TES titles) started off huge, but with each installment have gotten smaller.

I really think its futile to make these posts because its obvious that gamesas is ignoring the complaints about smaller maps, sequels with less weapons and armor than the penultamate*sp title (OBLIVION!!!!!!). I think maybe they are justifying ignoring what boils down to complaints about the degrading quanity of content because they can simply say "download a mod" or by refering the positive comments of other people who are content with the mediorcaty (sp) simply because they are going power through the main quest and never play it again after a month then moving on to the next mediorcore game.

Its a let down, but it isn't just bethesda, believe it or not they are the least worst that I have experienced. but still, they are passing up larger maps and content so that they can push the graphics up to compete with those damn racing/ call of duty/ madden [insert year] lame ass titles

(yeah I said it, but own up, you guys have been buying the same rehashed bull for the price of 60 just about every year)

wow, didn't think this post would turn into a rant when I started. I guess what I am saying to the OP or any one is that it would make sense if the devs would spend more effort in making the type of quality games they used instead of turning out a shiny and comparitive turd. But I guess their way is the best way when they want to squeeze every last cent that they can. OH, and I am not really judgeing FONV since I haven't got a chance to play it much, but from what Ive seen is that it is small and lacking in the variety of weapons, which Is why I get it for PC when I do = mod downloads.
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Paula Ramos
 
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Post » Sun Mar 06, 2011 2:54 am

Whoah, wait, is this a recent feature of OOO, or was it there all along? I don't want to derail the topic, so PM me or whatever. It sounds intriguing.

I think this is the only post in this thread that merits an answer, albeit somewhat off topic.

The "feature" in Oblivion is just what happens if you disable the borders. You can do that in the .ini, or download a border removal mod. Yes, the content just runs out after a while. The invisible borders just stop you getting anywhere near that far, but you have to keep walking for a looooooooooooong time before the terrain runs out. I'm pretty sure FO3 and NV work exactly the same way.

I don't think anything else in here requires comment. Maybe a few slapped wrists for playing grammar cop and being generally snarky ...
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Roanne Bardsley
 
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