1. I never picked Faster Sequencing, Rapid Fire or picked up the hardened power armor for most of the time either, was easy to avoid the minimal gamebreaking items/perks to achieve balance where as in the newer games you have to avoid maybe a third of the games content.
2. I never finished Fallout 1 before level 5, never felt the need to rush through the game, I enjoyed taking my time in it and solving quests.
3. They stop at 70 or 90 or something and it's only in FO1 IIRC where one can break the game by buying an endless supply of them. Even so I've only ever bought that many books once, rest of my playthroughs I've just used books I've found, looted or been given, never bought.
So yeah, if you want to break Fallout 1 you can do so, but it's far easier to avoid breaking the game there than it is in FO3 and FONV.
2. I never finished Fallout 1 before level 5, never felt the need to rush through the game, I enjoyed taking my time in it and solving quests.
3. They stop at 70 or 90 or something and it's only in FO1 IIRC where one can break the game by buying an endless supply of them. Even so I've only ever bought that many books once, rest of my playthroughs I've just used books I've found, looted or been given, never bought.
So yeah, if you want to break Fallout 1 you can do so, but it's far easier to avoid breaking the game there than it is in FO3 and FONV.
Yes, but isnt knowing about those tings and actively avoiding those things to make the game balanced exactly the same thing you were talking about doing in new vegas with only wearing clothes and using sub-par guns? Isnt both instances kinda of meta gaming to make the game "more balanced," which in turn makes the game even more unbalanced since you are consciously avoiding things that you feel break game balance? why is one game inherently balanced when you don't pick up the uber stuff and the other one not?
I'd say vanilla New Vegas is only slightly less balanced than the original fallout, when you put everything in scope, It's just balanced as a first person shooter rather than a complete statistics game. You can argue that one or the other system is better, but I'm not because because that arguement is stupid and has argued to death with neither side really having any merit against the other side.
EDIT: To be clear i do agree with you about New vegas' level 50 cap and balance issues which is why i outlined a few tweaks i would consider to make level 50 balanced. I'll edit this post with that since it seems to have gone by the wayside
EDIT 2: Here is my balance tweaking option for a level 50 cap
the first thing i would do is drastically decrease the amount of earned XP after level 20 and drastically increase the amount of needed XP after level 30. I'm talking something along the lines of 80% in both directions. This would hopefully bring it somewhat back to that original fallout level system where getting to level 9 or 10 felt like an accomplishment but grinding out to level 14 felt like a huge chore.
the second thing I would do is after level 30 all enemies will scale, not quite entirely with the player but in relation to their own strengths at their original levels. this way things like death claws and super mutant Masters with Big guns will still feel threatening.
the third thing I would do is cut down skill point gains on level up by 1/2 or 2/3 after level 20 and skill books will only give full benefit before you get 50 in a skill. Over 50 you would only get 2/3 points from a book and over 75 points you would only get 1/2 points per book.
the last thing i would do is make perks available only every 5th level after 20, so they stay somewhat of a choice.
I think doing something along those lines could really help to balance a level cap of 50. I for one like Leveling up. It's fun to progress your character and feel like they still have time to progress even at the end, but I also want the game to be even more of a challenge at level 50 as it was at level 15
