What made Brink so popular?

Post » Thu Jul 21, 2011 8:25 pm

Brink allows you to seamlessly move between single player, co-op with friends, and intense multiplayer action.

Brink does none of that.
Seriously, co-op doesn't exist. It's just multiplayer with you friends on your team. (Pfft, maybe challenges, but those aren't entertaining or challenging. At least in proper ways.)

Also, I didn't even see the trailer, so I don't know what your talking about. But if you learn everything about the game before you get it, there's no fun or mystery in it. If a ten minute research trip on this game, or browsing around on it's website can't give you proper information, then there's a problem.

Yeah, you're right. Some people can only blame themselves, hell I blame myself for buying this POS. Instead of Dead Space two or Two Worlds two, way funner games in my opinion. But that doesn't mean everybody who bought this game can blame themselves for what they got, as expectations differ and everyone isn't you.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Thu Jul 21, 2011 7:27 pm

Distinct visual style, freedom of movement of terrain, class-based shooter.
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Thu Jul 21, 2011 8:26 pm

Brink does none of that.
Seriously, co-op doesn't exist. It's just multiplayer with you friends on your team. (Pfft, maybe challenges, but those aren't entertaining or challenging. At least in proper ways.)

Also, I didn't even see the trailer, so I don't know what your talking about. But if you learn everything about the game before you get it, there's no fun or mystery in it. If a ten minute research trip on this game, or browsing around on it's website can't give you proper information, then there's a problem.

Yeah, you're right. Some people can only blame themselves, hell I blame myself for buying this POS. Instead of Dead Space two or Two Worlds two, way funner games in my opinion. But that doesn't mean everybody who bought this game can blame themselves for what they got, as expectations differ and everyone isn't you.


The key word in your whole post is expectations. People's expectations, which are subjective and in no way the responsibility of Splash Damage, did not meet the reality of the game as it was advertised. There is Co-op unless you mean to say that the whole team based nature of the game isn't co-operative. I play cooperatively with my friends all the time. We get on the same team and cooperate to destroy the other team as we progress through the story in Free play or online campaign. Sounds like co-op to me in the same way that Borderlands is a co-op FPS. You form a team with friends and play against AI in the game world. The only difference is that Borderlands doesn't have the option of opposing enemy players for you to cooperate against. Look I'm just saying a little careful research on the consumer's part can save a lot of trouble in the long term and this is a fine example of that.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Thu Jul 21, 2011 6:48 pm

It's nice to see that there are other users out there who are like me (and apparently know nothing about what a good game is :) ) that are loving Brink. We must unite and form a "resistance" against the haters.

I play on PS3 and the game runs perfectly smooth...even online. I look forward to killing (or fighting with) any of you other PS3 users out there! Let's push the others into the sea!
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Thu Jul 21, 2011 4:00 pm

The key word in your whole post is expectations. People's expectations, which are subjective and in no way the responsibility of Splash Damage, did not meet the reality of the game as it was advertised. There is Co-op unless you mean to say that the whole team based nature of the game isn't co-operative. I play cooperatively with my friends all the time. We get on the same team and cooperate to destroy the other team as we progress through the story in Free play or online campaign. Sounds like co-op to me in the same way that Borderlands is a co-op FPS. You form a team with friends and play against AI in the game world. The only difference is that Borderlands doesn't have the option of opposing enemy players for you to cooperate against. Look I'm just saying a little careful research on the consumer's part can save a lot of trouble in the long term and this is a fine example of that.

The bottom point of yours, is true. But a little research on this game wouldn't do much help (Back then, as I tried). Though now it would be.

A co-op game is F.E.A.R. 3. This game is multiplayer.

It's like saying the multiplayer on battlefield is co-operative. And it isn't, you help people on your side, but it's not co-op.
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Thu Jul 21, 2011 4:55 pm

Distinct visual style, freedom of movement of terrain, class-based shooter.


The classes/abilities and parkour trailers were what got my interest. Showed the game could have some real depth to it, which I hadn't seen in major FPS releases.

Let's push the others into the sea!


I would like to see a Brink trailer for this.
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Fri Jul 22, 2011 12:27 am

I would like to see a Brink trailer for this.

I can imagine Chen sitting in a giant bulldozer chasing Mokoena around. I have a really screwed up mind!
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Fri Jul 22, 2011 1:12 am

Ok so I wanted to make doubly sure I wasn't remembering things through rose colored glasses and so I re-watched the videos, which to my knowledge haven't changed. I noticed they are almost all from the PC version of the game judging by the anti aliasing and the light sourcing. Now honestly do you expect the PC version to look the same as the graphically underpowered consoles? As for the dual pistols I saw that in one cinematic and never once, not once, new build or old, did they show it in game play footage. The only differences I noticed in game play footage were some cosmetic differences, which could be due to the fact that I play on PS3 and it renders textures worse than a PC, and a few routes which no longer exist, like the bypass above the side door in container city.

To expect a game to play like a cinematic trailer is like expecting your Scion TC to morph into multiple models as it goes along the road, or your Droid phone to transform because that's what it shows in the commercial. Come on. Take a little responsibility here. If you were disappointed it's YOUR fault, not Splash Damage, not Bethesda, YOU. I mean seriously the fact that the videos were all in third person, should have been a clue that this was not game play footage of a FPS. That dog don't hunt. I don't care if a thousand people were documented as saying that the game didn't look like what they thought they were purchasing. All that shows is that there are a thousand people out there that can't apply a little critical thinking and differentiate between game play footage and advertising cinematics.


Amen, preach on. :thumbsup:

I got into the game during a late night search on xbox live looking for something new to play. So i based my purchase off of the description and media available on live. I missed all marketing.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Fri Jul 22, 2011 2:00 am

Marketing campaign and us naive consumers that thought we'd be receiving the product as advertised.


Thats it. Everyoen thought we were getting this 1 thign that made all FPS's to shame and the truth is we did, and we got bored.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Fri Jul 22, 2011 6:50 am

Thats it. Everyoen thought we were getting this 1 thign that made all FPS's to shame and the truth is we did, and we got bored.


Hmm brutally honest!? Please........... tell us how you truly feel?!! :P
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Fri Jul 22, 2011 2:53 am

Hmm brutally honest!? Please........... tell us how you truly feel?!! :P


How I truly feel... I feel like Brink was hyped so much i started imagining the perfect game and not what Brink actually was. After playing it i realised this and accepted and respected Brink for what it was. a Great customazation mechanic if farely limited to pre-set designs and gun customazation that blew every other gun customazation game away. SMART was flawless even if the maps have limited use for it, it still said what it would do. The Maps i thought were not as big as expected but still fun to play through ONCE. After beating the game all missions on both factions and leveling up to 20 i started to make a new character but alas it wasn't fun because of the low replay value. Though it was fun mowing down the AI i felt bored after a while and just left the game i have recently returned for the DLC because of hopes of new content. The AI are not what they were said to be. play aquarium as resistance and you'll see what i mean. Though the patches have fixed them they are not as what i expected. Graphics (after the patches) are outstnding though the faces are a little long for my likeing i still find my self marveling at my character. Multiplayer is a joke as it is just singleplayer without bots.

:blush:
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Thu Jul 21, 2011 11:45 pm

Distinct visual style, freedom of movement of terrain, class-based shooter.

thats why i got it
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri Jul 22, 2011 3:58 am

Ok so I wanted to make doubly sure I wasn't remembering things through rose colored glasses and so I re-watched the videos, which to my knowledge haven't changed. I noticed they are almost all from the PC version of the game judging by the anti aliasing and the light sourcing. Now honestly do you expect the PC version to look the same as the graphically underpowered consoles? As for the dual pistols I saw that in one cinematic and never once, not once, new build or old, did they show it in game play footage. The only differences I noticed in game play footage were some cosmetic differences, which could be due to the fact that I play on PS3 and it renders textures worse than a PC, and a few routes which no longer exist, like the bypass above the side door in container city.

To expect a game to play like a cinematic trailer is like expecting your Scion TC to morph into multiple models as it goes along the road, or your Droid phone to transform because that's what it shows in the commercial. Come on. Take a little responsibility here. If you were disappointed it's YOUR fault, not Splash Damage, not Bethesda, YOU. I mean seriously the fact that the videos were all in third person, should have been a clue that this was not game play footage of a FPS. That dog don't hunt. I don't care if a thousand people were documented as saying that the game didn't look like what they thought they were purchasing. All that shows is that there are a thousand people out there that can't apply a little critical thinking and differentiate between game play footage and advertising cinematics.

http://www.youtube.com/watch?v=4dv3ruNjusE&feature=related

PS3: http://www.youtube.com/watch?v=RmKZchM0AiE http://www.youtube.com/watch?v=GO6luK_F77Y&feature=related
(Take note also in pretty much all of these videos across youtube there are many comments saying; this isnt the game I bought... or, this looks allot better than the game I bought...or I wish the game looked like this)

Those videos of container city gameplay were of the old build of the game and are not the same as the release game... They have different textures (the new build uses a new way of rendering the ID 5 engine is going to use, which may be another reason why the new build is demanding on hardware) and lighting and looked more realistic and had different effects and explosions, the game was re-developed to look more cartoony and if we compare container city to this gameplay from the old build to what it is now it was originally a night time map and was dark with lights everywhere, and complete different lighting, aswell as different less colorful textures and looking more 'clear' and realistic, as it is now its sunny and has different textures that are more colorful and cartoony with complete different 'musky' lighting. The game play also looked abit more smooth and less clunky and cartoony like it is now and is also missing nearly all the effects from the old build and has different anitmations (you may like the game as it is now so do I, BUT it IS a different build from them videos that allot of people preferred)

And no, there is a PS3 game play video and an Xbox game play video, also using the PS3/Xbox controller in each one, the Xbox was slightly darker, but both were technically good on the consoles (good AA and higher resolution and more smooth). They are not of the PC that is how the old build performed on the consoles, Ino allot better than the retail game probably due to the new type of rendering they chose to make it look cartoony and changing the game from what it was originally meant to be making it poorly optimized. Both gameplay videos were from 2009 from the clearly different old build of the game and in the commentary they make referenace to someone making the right choice and stick a piece of paper saying so on the back of their chair with 2009 written at the bottom of it. These videos which consequently got released recently before release on the Xbox and PS Store with 'BRINK 2011' at the end of them which was off the old build and different looking game and not the retail game, and is still there, its not the same game, its the same base but its not the same game, its the old build and different.

I never said I was disappointed, personally I prefer the new cartoony look and feel even if it doesn't perform well or technically look near as good on the consoles , but I was just saying that is why allot of people didnt get what they thought they were going to get when they bought the game, because the thought they were going to get the old build of the game which was different, and if you even look at the comments of the different video's on youtube you will actually see allot of people said that. And these videos were released in 2009 which is ok BUT they were also released on the Xbox/PS Store shortly befroe release with 'BRINK 2011' at the end and are still there, and are still on the main website and sneakily pushed by SD/Bethesda.
End point it is a different build of the game (even in some places the maps are different e.i. in container city under where the crane takes the bot to the other side there was a command post and the cut through to the side stairs was blocked off) and had different textures completely different lighting appeared more smooth was less cartoony and more realistic, had more and different effects and explosions looked technically allot better on consoles and looked better to the game now to allot of people and were released and pushed shortly before release making people think they were getting a different game than they got.

Also regards to the trailer, I never ever expect a cinematic trailer to look like the game lol all I said was;
"[Consiquently showed and made a big deal out of lights running and killing with dual pistols looking sick, dual pistols that arent in the actual game :/ Ino its just a trailer but..... why]
They made a big thing about dual pistols in the trialer and half of it is someone using them, im just saying I dont no another trailer for a game that shows something as simple as content and making a big deal out of a weapon that isnt in the actual game, theres just no reason to really, and like I said I dont no another game that has done the same with their trailer by showing you a completely different weapon set up that isnt in the actual game just to make it look cool.
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Fri Jul 22, 2011 5:51 am

Can anyone honestly say that we figured out the mystery of Container City? I know you find a medical thing in the container but where was the Cutscene? where was the mystery?
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Thu Jul 21, 2011 5:58 pm

Can anyone honestly say that we figured out the mystery of Container City? I know you find a medical thing in the container but where was the Cutscene? where was the mystery?

Lol if you actually watch the video's of the container city footage above from the old build I think it may be the 6th one or last one or w/e there is your cutscene :thumbsup: it was taken out of the actual game... here fast forward to 3.00 http://www.youtube.com/watch?v=1qYnAYBVn90&feature=related It doesnt show you what was actually there but looks as if you would have found out after. And here is the custscene and the mystery.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Thu Jul 21, 2011 11:47 pm

Lol if you actually watch the video's of the container city footage above from the old build I think it may be the 6th one or last one or w/e there is your cutscene :thumbsup: it was taken out of the actual game...


I know it was taken out. So was the black skull face paint, the black Anger mask and countless other things (like replay value and AI intelligence...etc.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Previous

Return to Othor Games