Unofficial Steam/DRM Discussion

Post » Tue Aug 23, 2011 12:49 am

But you are aware that all games nowadays come with EULAs, yes??

Just because it's reasonable to assume it will have a shrink-wrapped EULA, that doesn't grant me insight into knowing what the EULA says. It's not legal to place terms on a sale that you can't see until after the sale is made, and once the sale is made I implicitly have the right to use the product for its intended purpose. Being that it's a game, the intended purpose is to play it.

They say by playing the game you agree to these terms. You have a choice whether or not to agree to them.

You're being coerced into accepting the terms, otherwise you can't use the product for its intended purpose. Such a contract is not legal and can be ignored.
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darnell waddington
 
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Post » Tue Aug 23, 2011 7:19 am

Who in their right mind would waste hours trying to read eula just to play the game? they simply ignore it.

That would be like signing a contract for a car without reading the fine print. Later on you find out that the car is missing a couple parts thus unable to run until you get those parts. That's why you've got to read the fine print so that you aren't swindled out of whatever your signing.
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Emma Copeland
 
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Post » Mon Aug 22, 2011 11:32 pm

Just because you don't read it doesn't mean it doesn't exist.


It actually doesn't exist because it happens after the close. The Point of Sale (POS) is the close of the agreement. Once the close has passed no new terms may be added. By requiring you to agree to a EULA, the game publisher has created a contract of adhesion which invalidates the agreement. Since you have no recourse at this point (no returns or refunds, no ability to resell or transfer, not enough money to seek a legal settlement, etc.) all EULAs are void by default and any agreement to them is coerced and therefore void as well.

Furthermore, video games are not a license, they are a product. Publishers have recently taken to calling them a license in order to further limit your ability to successfully challenge them. Fact of the matter is that gamers are alway ready to defend the free-speech rights of game makers, but game makers are even quicker to VIOLATE your personal property rights in order to shut out the secondary market.
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Smokey
 
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Post » Tue Aug 23, 2011 11:31 am

That would be like signing a contract for a car without reading the fine print. Later on you find out that the car is missing a couple parts thus unable to run until you get those parts. That's why you've got to read the fine print so that you aren't swindled out of whatever your signing.

in the case of a car it would be wise to test the product first but in case of a software the developers can update it and fix said problem. In the case of fine print, that is one of the ways dealer or some content, property or service provider use to trick people into buying their half-assed product. it is sad how people must resort to trickery in order to have a business working.
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Charleigh Anderson
 
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Post » Tue Aug 23, 2011 12:25 am

What is the the advantage of Steamworks vs. regular Steam?
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jasminε
 
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Post » Tue Aug 23, 2011 1:04 am

What is the the advantage of Steamworks vs. regular Steam?

Steam is the content delivery software, Steamworks is the DRM.
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DarkGypsy
 
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