Unofficial Steam/DRM Discussion

Post » Tue Aug 23, 2011 8:51 am

Throw around all the convoluted legal mumbojumbo and semantics you want; a short, simple and factual Steamworks DRM Q&A is sufficiently damning for me to have made up my mind on the issue.

Q: If I have no access to the internet, can I play the copy of Skyrim/Rage I purchased?
A: No.

Q: Can I remove Steam from my system after online activation and continue to play the copy of Skyrim/Rage I purchased?
A: No.

Q: Can I install and play the copy of Skyrim/Rage I purchased on a computer without internet access after online activation on another computer?
A: No.

Q: If the Steam service is unavailable for any reason, can I play the copy of Skyrim/Rage I purchased?
A: No.


Further to this, being advised of Steam's "offline mode" is an insult to my intelligence. If someone's shining lights into my eyes, "sunglasses mode" is not half so appealing to me as "get that damn light out of my eyes" mode.

/No longer purchasing Skyrim.
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Spencey!
 
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Post » Tue Aug 23, 2011 8:08 am

You might want to check some software installer which feature them again.



If I disagree to the terms of the EULA, I can still use the software to the terms agreed to upon purchase. That's the law, at least here in Germany.

Silly technical limitations mean nothing; I'm allowed to break them if that's what is needed to use the software I legally purchased.


I bought The Settlers: Heritage of Kings Gold Edition from a retail store in a "bin" 2-3 years ago. Nowhere on the package did it mention any contractual terms. As such, I only agreed on the onerous agreement to give some of my cash for the copy. Same thing for Oblivion and Oblivion GOTY. After that:

Section 25j (24.3.1995/446)

(1) Whoever has legally acquired a computer program may make such copies of the program and make such alterations to the program as are necessary for the use of the program for the intended purpose. This shall also apply to the correction of errors.

(2) Whoever has a right to use a computer program may make a back-up copy of the program, if necessary for the use of the program.

(3) Whoever has a right to use a computer program shall be entitled to observe, study or test the functioning of the computer program in order to determine the ideas and principles which underlie any element of the program if he does so while performing the acts of loading, displaying, running, transmitting or storing the program.

(4) Whoever has a right to use a database may make copies of it and perform all other acts necessary for accessing the database and for normal use of its contents. (3.4.1998/250)

(5) Any contractual provision limiting use in accordance with subsections 2?4 shall be without effect. (3.4.1998/250)
http://www.wipo.int/wipolex/en/text.jsp?file_id=208100

25j §, subsection 1 & 5. I'd acquired a legal copy with no other contractual terms that would limit my use of the game. As such, any DRM or EULAs may as well be non-existent as I can legally bypass them.

So in Finland, we win in retail. Possibly in DD, too. If not then that can change with time.
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Sebrina Johnstone
 
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Post » Tue Aug 23, 2011 9:10 am

No, I'm rewiring "I agree to these terms, let me install" to "I disagree with these terms, let me use the default copyright law as applicable in my location and install". :)

It works the same ... just fine-tuned to what I want.

If the EULA isn't applicable in your country, then you don't have to change anything.
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jessica Villacis
 
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Post » Tue Aug 23, 2011 5:27 am

If the EULA isn't applicable in your country, then you don't have to change anything.


That's not the point.

The point is: I don't even have to agree to one to have the right to use the software.

Now, using online services like Steam or World of Warcraft's servers - that's another matter. But that's also why I'm refusing to use Steam. It imposes unreasonable restrictions on my consumer's rights.
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Nymph
 
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Post » Tue Aug 23, 2011 6:04 am

That's not the point.

The point is: I don't even have to agree to one to have the right to use the software.

If it's an invalid contract, by your laws, then what's the big deal?
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marina
 
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Post » Tue Aug 23, 2011 5:24 am

If it's an invalid contract, by your laws, then what's the big deal?


Some people here don't even know their rights. Time to educate. ;)
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Chris Guerin
 
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Post » Mon Aug 22, 2011 10:18 pm

You're right, GFWL is worse.

Oh ho ho! *ZING!*

Oh, wait, no, sorry. Nice try though. GFWL is not worse.

http://www.wipo.int/wipolex/en/text.jsp?file_id=208100

25j §, subsection 1 & 5. I'd acquired a legal copy with no other contractual terms that would limit my use of the game. As such, any DRM or EULAs may as well be non-existent as I can legally bypass them.

So in Finland, we win in retail. Possibly in DD, too. If not then that can change with time.


I so wish our laws here worked as clearly as that.
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Flash
 
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Post » Tue Aug 23, 2011 12:11 am

I bought The Settlers: Heritage of Kings Gold Edition from a retail store in a "bin" 2-3 years ago. Nowhere on the package did it mention any contractual terms. As such, I only agreed on the onerous agreement to give some of my cash for the copy. Same thing for Oblivion and Oblivion GOTY. After that:

Section 25j (24.3.1995/446)

(1) Whoever has legally acquired a computer program may make such copies of the program and make such alterations to the program as are necessary for the use of the program for the intended purpose. This shall also apply to the correction of errors.

(2) Whoever has a right to use a computer program may make a back-up copy of the program, if necessary for the use of the program.

(3) Whoever has a right to use a computer program shall be entitled to observe, study or test the functioning of the computer program in order to determine the ideas and principles which underlie any element of the program if he does so while performing the acts of loading, displaying, running, transmitting or storing the program.

(4) Whoever has a right to use a database may make copies of it and perform all other acts necessary for accessing the database and for normal use of its contents. (3.4.1998/250)

(5) Any contractual provision limiting use in accordance with subsections 2?4 shall be without effect. (3.4.1998/250)

http://www.wipo.int/wipolex/en/text.jsp?file_id=208100

25j §, subsection 1 & 5. I'd acquired a legal copy with no other contractual terms that would limit my use of the game. As such, any DRM or EULAs may as well be non-existent as I can legally bypass them.

So in Finland, we win in retail. Possibly in DD, too. If not then that can change with time.


But the intended use of the program is to run with DRM. Because it was shipped with DRM. I fail to see where it says you can bypass DRM and ignore EULAs.

EDIT: Besides, if the EULA says that you can't "make such alterations to the program as are necessary for the use of the program for the intended purpose. This shall also apply to the correction of errors.", which I'm fairly sure the EULA for Oblivion/most games says, then there's nothing that says that contract is without effect, because "(5) Any contractual provision limiting use in accordance with subsections 2?4 shall be without effect." quite clearly only applies to sections 2 - 4.
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Far'ed K.G.h.m
 
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Post » Tue Aug 23, 2011 4:22 am

But the intended use of the program is to run with DRM. Because it was shipped with DRM. I fail to see where it says you can bypass DRM and ignore EULAs.


That's only true for programs which have DRM on their feature list. For example, programs to add DRM to software, music or films.
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Crystal Clarke
 
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Post » Mon Aug 22, 2011 10:13 pm

But the intended use of the program is to run with DRM. Because it was shipped with DRM. I fail to see where it says you can bypass DRM and ignore EULAs.

The intended purpose of the game is for it to be played. Unless you want to label it as something else other than a game.

EDIT:
EDIT: Besides, if the EULA says that you can't "make such alterations to the program as are necessary for the use of the program for the intended purpose. This shall also apply to the correction of errors.", which I'm fairly sure the EULA for Oblivion/most games says, then there's nothing that says that contract is without effect, because "(5) Any contractual provision limiting use in accordance with subsections 2?4 shall be without effect." quite clearly only applies to sections 2 - 4.

Read it again. I'd already acquired the copy legally in an onerous agreement that didn't have any contractual provisions limiting my use of the program.
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Umpyre Records
 
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Post » Mon Aug 22, 2011 11:07 pm

That's only true for programs which have DRM on their feature list. For example, programs to add DRM to software, music or films.



The intended purpose of the game is for it to be played. Unless you want to label it as something else other than a game.


But the intended purpose of the service you have paid for, is for it to be run as it comes to you, complete with DRM. There is nothing that says the game is intended to be played without DRM, and in fact there are often no guarantees the game will even work, and if it buggers your system then the publisher/developer will take no responsibility.
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Setal Vara
 
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Post » Tue Aug 23, 2011 8:54 am

But the intended purpose of the service you have paid for, is for it to be run as it comes to you, complete with DRM. There is nothing that says the game is intended to be played without DRM, and in fact there are often no guarantees the game will even work, and if it buggers your system then the publisher/developer will take no responsibility.

Games are not a service as they're not intangible. A few examples of services: Healthcare, plumbing, car repair, customer service.

I bought the copy without any limiting contractual provisions in the onerous agreement. Unless they put the entire EULA and DRM agreement on the package prior to the purchase, then they won't matter.
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Lyd
 
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Post » Mon Aug 22, 2011 9:10 pm

EDIT: Besides, if the EULA says that you can't "make such alterations to the program as are necessary for the use of the program for the intended purpose. This shall also apply to the correction of errors.", which I'm fairly sure the EULA for Oblivion/most games says, then there's nothing that says that contract is without effect, because "(5) Any contractual provision limiting use in accordance with subsections 2?4 shall be without effect." quite clearly only applies to sections 2 - 4.


The EULA might say that. German law says I can do whatever it takes to make the program work, and no licence can ever forbid me from doing it. Not even if Todd himself would come over with a bunch of strippers and made me sign up such a clause; it would be simply not binding.
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Rachel Cafferty
 
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Post » Tue Aug 23, 2011 6:20 am

Games are not a service as they're not intangible. A few examples of services: Healthcare, plumbing, car repair, customer service.

I bought the copy without any limiting contractual provisions in the onerous agreement. Unless they put the entire EULA and DRM agreement on the package prior to the purchase, then they won't matter.


I would personally say games are intangible. And depending on where you are and who your lawyer is, it might.

The EULA might say that. German law says I can do whatever it takes to make the program work, and no licence can ever forbid me from doing it. Not even if Todd himself would come over with a bunch of strippers and made me sign up such a clause; it would be simply not binding.


Where does it say that?? Besides, your understanding of "work" may be different from the publishers understanding of work.
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Neko Jenny
 
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Post » Mon Aug 22, 2011 8:38 pm

and in fact there are often no guarantees the game will even work, and if it buggers your system then the publisher/developer will take no responsibility.

Good luck trying that one in front of a judge should someone sue. Implied warranty of merchantability. Product liability. I could go on all day.
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Alex [AK]
 
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Post » Tue Aug 23, 2011 1:49 am

I would personally say games are intangible. And depending on where you are and who your lawyer is, it might.

I'd be inclined to say that services are, for the lack of better words, also an act of on-going work that ends when the work is finished. Seeing as when I buy a game, I buy a finished work, therefore not a service. I mean, if I buy a painting, is it a service to look at it?
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Micah Judaeah
 
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Post » Mon Aug 22, 2011 10:26 pm

Good luck trying that one in front of a judge should someone sue. Implied warranty of merchantability. Product liability. I could go on all day.


Why hasn't anyone sued before then??

I'd be inclined to say that services are, for the lack of better words, also an act of on-going work that ends when the work is finished. Seeing as when I buy a game, I buy a finished work, therefore not a service. I mean, if I buy a painting, is it a service to look at it?



Whilst I'd tend to agree with you, I was under the understanding that games were legally classed as services??
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Queen of Spades
 
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Post » Tue Aug 23, 2011 6:44 am

All games are a service. What you buy at retail is the means to accept that service, nothing more. Discs are just for installing, and are unaffected by the licenses games carry with them after the fact.

Are books are service? The paper (disc) is just a storage medium, so the contained words (data) could be held under a different set of provisions than what you purchased the book (game) under.

If you want to look up US copyright history, you might find something interesting. Book publishers would literally put EULAs in the opening pages of their books and claim that readers were bound to those terms because they implicitly agreed to them. One of the more popular conditions was that you couldn't resell the book. Any of this sound suspiciously familiar to what's going on today?

Courts knocked that down quite fast, saying you couldn't add terms after the initial sale like that. What we got out of it was the First-Sale Doctrine, which is an important piece of property rights.

No one is forcing you to say yes, and it's not a violation of your rights because you still get to keep your $60 beverage coaster.

Funny, my receipts didn't say I purchased "1 Coaster". Are you saying they gave me something different than what they said I was buying?
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Unstoppable Judge
 
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Post » Mon Aug 22, 2011 9:33 pm

Forced Steamworks isn't the answer, I don't know how many times I have to repeat it. I want to own the game and play it with my rules not with a 3rd party whose EULA I will never agree too because it's a bad contract.
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Sarah Bishop
 
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Post » Mon Aug 22, 2011 11:46 pm

You're completely misinterpreting the point of his post. As are you, Jeni. He merely pointed out the list of things that could be considered advantages to some people, and then why they aren't worth the horrible account policy. Honestly, why do people insist on arguing with everyone, even if they're making the same argument you are?


Thanks for helping me clarify my point.

Now, what were we talking about? Geez, these threads run fast. Oh, EULAs: don't know what are the rules in your countries, but here in Italy no EULAs are completely legally valid or invalid in themselves, whether they are wrapped inside the box, printed on the back of the box or presented on screen during installation. Whether an EULA is valid or not depends only on the presence of a condition that unbalance the customer rights compared to his obligations. This is the case of http://store.steampowered.com/subscriber_agreement/english/, where Valve reserves the right to cancel the Steam account at any time [see point 13 - "term and termination"], which is fine, as they should have a legal way to protect themselves from illegal account usage, but it's also completely wrong because it doesn't simply prevent users to log on to Steam, it prevent users to play properly bought games which also have their own EULAs which users never have to agree to play the game, because they are not asked to. So, basically users are NOT agreeing to the game's EULA but to Valve's only, which unbalance users rights and obligations because of its flawed account system. Valve's EULA could be valid only if Steam would allow users to gain access to their games even without being logged on the authentication servers.
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WTW
 
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Post » Tue Aug 23, 2011 2:13 am

Why hasn't anyone sued before then??


I believe it comes down to gamers being either too young and poor to afford lawyers capable of taking on the Valve/Steam legal team or the gamers are to old and actually have more important things to do. Plus if you do find a lawyer who is ready willing and able to go to court against a video game company they most likely want to make the case for banning a game or set of games.


Whilst I'd tend to agree with you, I was under the understanding that games were legally classed as services??


Not really. The laws that define a good were not written with software in mind, at least not in the US. But games have been treated as goods for years and this is the view of them in court cases that have looked at this issue which sets the legal precedent of games being considered a good rather than a service. Gabe Newell has declared on his own that games are a service and he has the technology to treat them as such, but that doesn't make it so. Steam is a service but the games they sell my still be legally defined as goods.

This circles back to the whole EULA issue. Yes there have been EULAs for games for decades, but they were never really enforceable. When a software publisher takes legal action against an end user they usually skip over the EULA and go straight to the actual laws that the end user violated, the EULA doesn't matter at that point. In the cases where the publisher only has the EULA to present then the case turns to whether or not the EULA is even valid, in most cases the EULA has been struck down. There was a time when the EULA was presented as a weblink the the user had to open to read it but they could still hit the OK/Accept button with out actually ever seeing the EULA and this type of notification was deemed invalid. Now we have the EULAs that you actually have to scroll to the bottom before the OK/Accept button becomes functional, is this a valid delivery system? Only a judge can decide. Now that the technology exists to enforce the EULA without having to go through the court system it's hard to know which EULAs are legally binding and which are not. With Steam the EULA means even less as their setup allows the TOS to supersede the EULA. Steam does not revoke your game license they end your service agreement.
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stevie critchley
 
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Post » Tue Aug 23, 2011 7:44 am

Why hasn't anyone sued before then??

Because the majority of people don't know or don't care. A lot of people don't care about DRM as long as it works, and are passive when it doesn't. A lot of people actually believe that software-is-a-service and don't think they can do anything. On top of that, how easy do you think it is for a person to sue (successfully) a multi-million, if not multi-billion, possibly multi-national corporation? The legal system is not infallible. If they have more money to throw at expensive lawyers, the chance of success goes down drastically.

Additionally, you need to pick your targets. You don't want to attempt it when there's a good chance of you losing because that will just strengthen their position. If you don't know how the legal system works, if you underestimate just how much time and money you have to invest in it (hint: a lot), if they have exceptionally sleezy lawyers that will try to get you on an irrelevant technicality, there is a good chance that you'll lose, and not becuase the other side is "right". Then consider that, even if you're ultimately successful, things like that can drag on for years, and go through appeal after appeal.

Then when you win, you get to turn around and do it all over again because inevitably some company (usually the richer ones) will try to be clever and think they have a way around the ruling.

It's not that easy.
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Sweets Sweets
 
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Post » Mon Aug 22, 2011 9:46 pm

Because the majority of people don't know or don't care. A lot of people don't care about DRM as long as it works, and are passive when it doesn't. A lot of people actually believe that software-is-a-service and don't think they can do anything. On top of that, how easy do you think it is for a person to sue (successfully) a multi-million, if not multi-billion, possibly multi-national corporation? The legal system is not infallible. If they have more money to throw at expensive lawyers, the chance of success goes down drastically.

Additionally, you need to pick your targets. You don't want to attempt it when there's a good chance of you losing because that will just strengthen their position. If you don't know how the legal system works, if you underestimate just how much time and money you have to invest in it (hint: a lot), if they have exceptionally sleezy lawyers that will try to get you on an irrelevant technicality, there is a good chance that you'll lose, and not becuase the other side is "right". Then consider that, even if you're ultimately successful, things like that can drag on for years, and go through appeal after appeal.

Then when you win, you get to turn around and do it all over again because inevitably some company (usually the richer ones) will try to be clever and think they have a way around the ruling.

It's not that easy.



So we're in a situation that the EULA may or may not be legally binding, depending on where you live and how it's written and presented, and larger companies enough money and resources to pretty much make any challenges against the EULA impossible. Which leaves us in a position where some people accept all of the EULA, some accept the bits they agree with and others just ignore it.
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Daramis McGee
 
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Post » Tue Aug 23, 2011 9:43 am

So we're in a situation that the EULA may or may not be legally binding, depending on where you live and how it's written and presented, and larger companies enough money and resources to pretty much make any challenges against the EULA impossible. Which leaves us in a position where some people accept all of the EULA, some accept the bits they agree with and others just ignore it.

We do have the numbers on our side, though. But then again, can we trust the politicians to handle this?
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Chris Johnston
 
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Post » Tue Aug 23, 2011 8:51 am

Oh ho ho! *ZING!*

Oh, wait, no, sorry. Nice try though. GFWL is not worse.

I don't see how you would know, since you've only played FO3.
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Guinevere Wood
 
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