» Fri May 27, 2011 12:41 am
Most of the complaints I'm reading appear to come from people who didn't listen to what the hologram was telling you in the first part of the DLC. Dealing with the ghost people? Explained. Toxic gas? Explained. Collar beeping? Explained. If you skim through dialogue, I can see how you might find it too hard, but honestly I don't know why you'd do that with a game like Fallout: New Vegas. The writing is a huge part of the point of the game's quality.
In full disclosure, I only played about an hour of the game, and mostly just mucked about gathering chips before dying in a house that was all toxic gas. My melee/energy weapons character had no particular trouble with the enemies I met, though I understand it might be trickier with a different build. All the same, the layout of the initial map just screams out to be explored for sufficient chips, food, and weapons.