Way to hard

Post » Fri May 27, 2011 7:03 am

Way to hard, they give you like 2 stimpacks for something you need 100 for.

The stupid guys are everywhere.

It docent even feel like I'm playing fallout,

For the next dlc: when you see ringo the crimson carawan he says he is going to Utah and to say hi to him if i am ever there

So Im hoping there will be dlc for that or something like it.

Not dead money. Awful
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Vicki Blondie
 
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Post » Fri May 27, 2011 1:14 am

Yeah, it was pretty rough, and my guy was a level 30 when I started out. All I could do was wack them with a knife on a stick, and I still lost a ton of health
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Sammie LM
 
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Post » Fri May 27, 2011 8:17 am

Way to hard, they give you like 2 stimpacks for something you need 100 for.

The stupid guys are everywhere.

It docent even feel like I'm playing fallout,

For the next dlc: when you see ringo the crimson carawan he says he is going to Utah and to say hi to him if i am ever there

So Im hoping there will be dlc for that or something like it.

Not dead money. Awful

so its awful because you arent good enough...... you are supposed to go at a higher level.

just cause something is challenging doesnt make it bad.

(You want a DLC about the Courier traveling across the country to say hi to Ringo....?)
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Bonnie Clyde
 
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Post » Fri May 27, 2011 4:10 am

Well I finally got the DLC to work with one of my characters and I have to say that it seems to not be EW friendly, unless I get more Holorifle ammo soon. I found a laser pistol that doesn't do anything to ghost people on hard. Not to mention I have meltdown, which should prove entertaining when I start running low on my already low ammo count. Hopefully I find some of these MODS for the HR that I've been hearing about.
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Amie Mccubbing
 
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Post » Thu May 26, 2011 9:31 pm

Way to hard, they give you like 2 stimpacks for something you need 100 for.

The stupid guys are everywhere.

It docent even feel like I'm playing fallout,

For the next dlc: when you see ringo the crimson carawan he says he is going to Utah and to say hi to him if i am ever there

So Im hoping there will be dlc for that or something like it.

Not dead money. Awful


Although heading to Utah in any game (and real life!) does sound exciting...

Did you take the suggestions of the game? You shouldn't try the DLC unless you're over level 20 (at least, I'm finding it a challenge at level 30 because I'm not a melee character and bullets do nothing against the Ghost People and are scarce), and when
Spoiler
it suggests that you go get DOG first
... DO IT. He can fight the Ghost People for you for the most part so you can sit back and relax without taking a lot of damage. Then, make sure you explore the Clinic (which is relatively safe) and collect as many of the Sierra Madre coins as possible everywhere, so that at least by the time you've rounded up all three companions (if not two), you should have found
Spoiler
the code for getting Stimpacks from the vending machines so that you can buy up about 15 or 20 if you need them).

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Leanne Molloy
 
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Post » Fri May 27, 2011 6:31 am

It never ceases to amaze me. When its to easy, people whine that it needs to be harder, when its to hard, they whine it isnt easy enough. :whistling:
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Jade
 
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Post » Fri May 27, 2011 4:12 am

It never ceases to amaze me. When its to easy, people whine that it needs to be harder, when its to hard, they whine it isnt easy enough. :whistling:


:thumbsup:
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YO MAma
 
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Post » Thu May 26, 2011 8:21 pm

Stop whining OP.
DLC's are suppose to give challenge. They are not suppose to be a cake walk on a yellow road to candy frickin wonderland.
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Benito Martinez
 
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Post » Fri May 27, 2011 5:16 am

i have to say, it is rather tough, but im almost near the end (and am currently stuck on a part). then again, i shouldnt have gone in at level 14 suffering from Med-X and Psycho withdrawal. probably shouldve fixed that but oh well. i made it haha
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Lucie H
 
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Post » Fri May 27, 2011 7:05 am

I dont mind it being challenging, i actually lik it. but i keepin hav a bug or somethin cause my stupid collar every now and then will jus start beepin and i die for no reason, lik one time god walked up next to me while i was sneakin and all of a sudden i hear 3 beeps then boom.....
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Joe Bonney
 
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Post » Thu May 26, 2011 7:47 pm

I dont mind it being challenging, i actually lik it. but i keepin hav a bug or somethin cause my stupid collar every now and then will jus start beepin and i die for no reason, lik one time god walked up next to me while i was sneakin and all of a sudden i hear 3 beeps then boom.....


The radios set it off - it's not a glitch: when you hear the beeps, step back and look for a radio, then shoot it. Elijah did tell you that at the start. I'm loving it so far - admittedly haven't played it much because of work, but I'm finding my high sneak char. very useful concerning the ghost people. Relish the challenge guys! :tops:
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Lauren Denman
 
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Post » Fri May 27, 2011 4:55 am

The radios set it off - it's not a glitch: when you hear the beeps, step back and look for a radio, then shoot it. Elijah did tell you that at the start. I'm loving it so far - admittedly haven't played it much because of work, but I'm finding my high sneak char. very useful concerning the ghost people. Relish the challenge guys! :tops:


omg thank you! i must hav missed him say tht
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Nicola
 
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Post » Fri May 27, 2011 9:59 am

I was playing at level 30 and have nothing in melee, so I was just constanlty getting rushed and pummeled. By the end of it, I was limping around trying just to finish and leave. I wouldn't mind the difficulty so much if the reward would have been something I would have liked.
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Jhenna lee Lizama
 
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Post » Fri May 27, 2011 9:42 am

It's not really that it's hard, it's just that the whole thing feels like a chore. Very tedious, ugly environment, lackluster characters. Father Elijah and Dean are interesting, the other two are less so.

It's a tiny area, so to make the DLC last longer they just make you double back again and again. Timeless tactic by lazy game developers.

The Ghost People are not very imaginative either. They look like they were ripped off from STALKER.

I give Dead Money a 2/10.
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Sherry Speakman
 
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Post » Fri May 27, 2011 8:34 am

I don't know what game OP was playing. I started at level 17, hardcoe, normal. Ended at level 22. Never turned off hardcoe or changed difficulty all the way through. After 3 hours of playing I had probably shot less than 50 bullets all together and had killed 7 enemies I believe. Their were very few ghost people to fight (up until a certain event). It seemed a lot more survival oriented than combat oriented. You have this toxic cloud which is almost everywhere slowly eroding your health, even though it can't out right kill you. Then you have patches of that same cloud, but more concentrated that rapidly depletes health, and CAN kill you. On top of that, there seems to traps like bear traps, landmines, or rigged shotguns everywhere corner that can be easily missed if you aren't careful. The most I encountered of the ghost people were a pack of 3 (until that event), which were admittedly pretty difficult to take down, but do able.

Go slow, really slow. If you're even wandering that you may be moving too fast, go slower. There's plentiful supplies around, you just can't run in and grab that supplies. Be crafty, find ways to make it things happen with minimal risk. You see 2 or 3 ghost people up ahead of you? Try to take on out with a headshot, draw the attention of one to yourself, and let your companion take the other. Afterward, hack up the body's, even if you're sure they're did. I made the mistake of assuming I had ended one once and spent half an hour with 2 crippled limbs because of it. They give you all the tools you need to survive, but going berserk on your enemies isn't going to work.
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Fanny Rouyé
 
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Post » Thu May 26, 2011 11:07 pm

The simple thing to do would be to anolyze how many Ghost People they're and what supplies I can use against them. Me I would try to take on one at a time.
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Benjamin Holz
 
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Post » Thu May 26, 2011 11:42 pm

I don't know, so far I'm really enjoying it. My current task is slightly tedious, but the characters are colourful and the challenge is a welcome change -- a real hit to my character's arrogance. :)
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Amiee Kent
 
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Post » Thu May 26, 2011 8:08 pm

Take dog
???? Let him do all the work
Profit

When not with dog, use the BAR, to keep them away, they get close use the bear trapto take limbs off.
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Leah
 
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Post » Fri May 27, 2011 9:44 am

Having an Unarmed character has been such a huge help, as the Bear Trap Fist is [censored] awesome. :mohawk:
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sas
 
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Post » Fri May 27, 2011 6:33 am

It never ceases to amaze me. When its to easy, people whine that it needs to be harder, when its to hard, they whine it isnt easy enough. :whistling:


heh tell me about it
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dell
 
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Post » Fri May 27, 2011 4:06 am

I am so glad it's hard because NV isn't challenging at all. and the EW character has one hell of a hard time surviving.
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Alex Blacke
 
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Post » Fri May 27, 2011 6:30 am

Im still struggling through it at the moment. My guy is a guns/speech/ lockpick guy and alll those skills mean nothing in dead money. I wish i had leveled up melee weapons and unarnmed and medicine. I gotta agree its pretty [censored] hard, im walking around trying to find chips or stinkpacks or ammo, svcks that the ghost people drop nothing but crap weapons which i dont need. Its Very hard
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Big Homie
 
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Post » Fri May 27, 2011 8:07 am

The Bear Claw Trap Fist absolutely annihilates Ghost People.
Don't know why people are having such a hard time with them.
My Unarmed is higher than most, yes, but it still shouldn't affect it that much.
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Dark Mogul
 
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Post » Thu May 26, 2011 8:32 pm

It never ceases to amaze me. When its to easy, people whine that it needs to be harder, when its to hard, they whine it isnt easy enough. :whistling:


But it's not the same people whining. Difficulty is like temperature, no two people can agree when it's right :D
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Rik Douglas
 
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Post » Thu May 26, 2011 6:32 pm

My Unarmed is higher than most, yes, but it still shouldn't affect it that much.

It does, my Energy Weapons character was crap with every single weapon except the holo-rifle, so when I was out of rounds I had to run past the Ghosts instead of killing them.
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luis ortiz
 
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