Wow Bethesda...

Post » Thu May 31, 2012 11:38 am

I guess Bethesda messed things up when trying to do the grass shadows or something else. Yeah, this needs to be fixed now.

Of they forgot that grass + shadows are a notorious FPS destroying combination.
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Jade Payton
 
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Post » Wed May 30, 2012 9:21 pm

I don't know. Honestly, I do appreciate that Bethesda's taken the time to add in such improvements, and for free, to boot. But I really, really wish they'd also thought to throw in an off-switch.
As do I, and I said so. But considering how wonky the shadows already are, fixing the ones they had should have been a bigger priority than adding more. And if you take into account the potential performance hit, it should definitely been have had an off switch.

And I know it's not bethesda's job to work around mods, but don't even think about using http://skyrim.nexusmods.com/downloads/file.php?id=9185 unless you have a top end system. Looks fantastic, but after the patch, it turned my game into a slideshow. :(

I didn't notice any performance hit in the area I was in (Ivarstead). I did this during my lunch break so haven't actually played. I don't anticipate a performance hit though.
No performance hit as far as I've noticed.
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Manuel rivera
 
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Post » Thu May 31, 2012 12:08 am

I noticed my shadows have changed too, I'm not sure how I did it before, some .ini tweak, that had them looking fantastic. They're blocky again, but I can live with it until I figure out how to fix it again.

I actually really like the water changes that they made. My first submergence occurred in a freshwater mini dungeon in the Reach and I was shocked at how real it looked!

http://cloud.steampowered.com/ugc/559811034019592987/4E17F625D4DE3A3F0C52DCC83EE723E0CD0BAB67/
http://cloud.steampowered.com/ugc/559811034019588156/00E2021156CBCABB57325667CE55A628C78E4990/
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^~LIL B0NE5~^
 
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Post » Wed May 30, 2012 9:12 pm

My shadows are insane. Huge blocks randomly appearing, obvious shapes around the triangles of the landscape, changes dramatically every millimetre I move the camera.

Yeah, me too. I thought this had to do with me recently installing the "realistic lighting" mod but after getting rid of the mod multiple hard uninstall/reinstalls of Skyrim I still have this issue. Maybe this is a 1.5 issue and nothing to do with the mod (and if so I owe that guy an apology for ranting in the Steam workshop comments today).

This literally is game-breaking in my opinion. The crazy changing shadows with every millimeter of camera movement literally give me a headache. I can't play this game until this is fixed.
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Charlotte Lloyd-Jones
 
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Post » Thu May 31, 2012 5:59 am

Any performance hit mate?

None that I can see. I just fired up the game on a quick break and jogged from Windhelm to Kynesgrove. No noticeable performance difference between pre-1.5 + ini tweaks and post. Also: hooray, no more stripey banding! :D

http://cloud.steampowered.com/ugc/504641629020912986/727F01CED675B5D02E5BDDB6DEC0280ECC6C2016/
http://i.imgur.com/H6wVo.jpg - much improved!

Mind, other shadows do become quite blocky and pixelated, especially on top of the already-blocky Medium shadow settings. http://i.imgur.com/o6FhR.jpg A bit annoying, but I'll live with it if it means I don't have to see the striped bands ever again.
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Stace
 
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Post » Thu May 31, 2012 3:53 am

Mine are all at default, except for now changing ShadowBiasScale to 4.

iBlurDeferredShadowMask=1fInteriorShadowDistance=3000.0000fShadowDistance=2500.0000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048

That should be the default ini settings for Medium shadows. Every other setting is at Ultra.

Gotcha my autodetect sets shadows to Ultra so I drop it to High and then after I am done with launcher I tweak the ini to the higher reso values and bump the mask a notch and it fixes my shadow acne and some striping AND doesn't impact my card as hard as just leaving on Ultra aside the shadow acne would be there for more of a performance hit. If you have a decent rig I would suggest bumping up the shadow reso a bit (maybe double the values of whatever is there to start) and tweak the mask a bit as well see if it irons out the issue.

Is the Shadows on Grass something can be disabled like shadows on trees?
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Trey Johnson
 
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Post » Thu May 31, 2012 9:54 am

Very few people Beta tested version 1.5 and were active on the forums. That we have so many issues now when it's released is partly our own fault, but of course mainly Bethesda's because they can test themselves and they have control over all the fixing. Still, it's something I think we users in general should think about for the next patch, before complaining on how they released a buggy patch. If more people would have reported and been active during the beta, perhaps the situation would be different.

Even during the first beta cycle the only issue to get addressed during the course of the beta was the loud ambient sound that occurred when the map was accessed. Other issues, despite being reported during the beta, were not addressed before 1.4.21 was released. The beta is there for Bethesda to gather information from user-generated reports. They likely use a triage process to determine which issues need fixing before release and which issues are deemed benign enough to be fixed in a future version. It would be helpful to remind people that BGS is supporting Skyrim more actively and for a longer period of time than previous TES games, so it should not be assumed that each official update is the last the game will ever see.
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Averielle Garcia
 
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Post » Thu May 31, 2012 2:53 am

Does anybody else experience what I call "mouse moving shadow resolution changing bug", which basically means that the shadow resolution changes in-game by itself from for instance 4096 to 1024 when you move the mouse slightly in what it seems almost random direction. It swifts back and forth, all the time, everywhere.
Pretty annoying and noticable. This I experineced even before 1.5 patch by the way.
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Rowena
 
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Post » Thu May 31, 2012 8:59 am

Does this occur if you delete your skyrim.ini and skyrimprefs.ini thus letting the launcher re-create them?
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Rachel Eloise Getoutofmyface
 
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Post » Wed May 30, 2012 10:22 pm

Does anybody else experience what I call "mouse moving shadow resolution changing bug", which basically means that the shadow resolution changes in-game by itself from for instance 4096 to 1024 when you move the mouse slightly in what it seems almost random direction. It swifts back and forth, all the time, everywhere.
Pretty annoying and noticable. This I experineced even before 1.5 patch by the way.

Can't say that I do John Shepard...do you have two different resolution values(like the default game would normally create) for prim and secondary?

Also what is this I am hearing about the game setting shadowdistance to 2500.00 I thought it was like 8000.00? Seems like a culprit for shadow fail and from what I read Bethesda decided on 8000 for a reason(I don't think they apply said reason or logic to all decisions which is why I mentioned that they actually used it here).

"fShadowDistance=8000.0000 // Determines the distance at which shadows appear outside, as referred to earlier. 8000 is recommended to avoid shadow pop-in and is Bethesda’s optimized value. Lowering the number increases shadow detail by a significant degree, as you can see in our third example, and as such we urge you to experiment with this setting until you find a balance between quality and view distance that you are happy with."

and my source that I am sure you have all read over: http://www.geforce.com/Optimize/Guides/five-fast-elder-scrolls-v-skyrim-tweaks-guaranteed-to-make-your-game-look-even-better/

So let me get this straight because to me this seems like a Right Hand not talking to the Left Hand type of mistake....
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Cagla Cali
 
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Post » Thu May 31, 2012 2:24 am

Yeah, me too. I thought this had to do with me recently installing the "realistic lighting" mod but after getting rid of the mod multiple hard uninstall/reinstalls of Skyrim I still have this issue. Maybe this is a 1.5 issue and nothing to do with the mod (and if so I owe that guy an apology for ranting in the Steam workshop comments today).

This literally is game-breaking in my opinion. The crazy changing shadows with every millimeter of camera movement literally give me a headache. I can't play this game until this is fixed.

Do you have d3d9.dll in your Skyrim directory? Remove it.

Nevermind. I don't read that you already uninstall / reinstall Skyrim.
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rheanna bruining
 
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Post » Wed May 30, 2012 11:36 pm

For the striped shadow effect, esrafael's fix worked for me. Here is exactly what I did.

Navigate to Documents > my games > Skyrim

Edit SkyrimPrefs.ini

Set fShadowBiasScale=4.0000 under Display. It was defaulted to something like .25 or .3.

I have my Shadow detail set to high in the skyrim launcher prior to making this change. Making changes in the Skyrim launcher will overwrite what you do here. I posted before and after shots.

Before
http://i130.photobucket.com/albums/p242/fsufan4/ShadowBefore.png

After
http://i130.photobucket.com/albums/p242/fsufan4/ShadowAfter.png

Nice one. I've had this problem since I started playing, about 3 months ago. I thought it was a hardware issue so I didn't even bother finding a fix.
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Dona BlackHeart
 
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Post » Wed May 30, 2012 9:49 pm

Can't say that I do John Shepard...do you have two different resolution values(like the default game would normally create) for prim and secondary?

Also what is this I am hearing about the game setting shadowdistance to 2500.00 I thought it was like 8000.00? Seems like a culprit for shadow fail and from what I read Bethesda decided on 8000 for a reason(I don't think they apply said reason or logic to all decisions which is why I mentioned that they actually used it here).
I have different resolution values for prim and secondary, because I thought they weren't used anyway because I saw no change at all when I changed them when testing.
I'll try switching them all to 4096 and see if that does the trick. Thanks for the tip.

Edit: tried it... didn't work :(
Also tried a fresh default .ini, didn't work either...


The reason some people like to have lower shadow distance is because it increases the detail of the shadows. The shorter shadow distance you have, the more detailed the shadows will also be.
I prefer long shadow distance though, as I hate seeing constant shadow pop-ups 10 meters in front of me. 8000 is a good value I think.
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darnell waddington
 
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Post » Wed May 30, 2012 11:17 pm

I prefer the same but for some reason my default was 8000 now it is halved @ 4000. I can change it back to 8000 but unless I set my .ini to read only it just reverts.
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Scarlet Devil
 
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