What changes after the civil war?

Post » Fri Jun 01, 2012 12:09 pm

I, too, am disappointed with the lasting effects of completing the civil war questline. But I have noticed a couple small changes that I don't think were mentioned here yet and one leads to a question.
First, I fought and won for the Imperial side. After this, I noticed all the Jarls that were deposed during the war where in the Windhelm Jarl's palace at the table. Minor, I know, but a step in the right direction. However, Ulfric and his bodyguard's body are still in said palace as well.
Second, after talking to Ulfric's replacement in Windhelm, he mentions something about wanting to rebuild the gray quarter (I should mention here I am Dunmer in case it's species specific or something) but will need lots of wood and stone. Is it possible then that it's sort of a theives guild rebuilding type thing? Work around Windhelm and eventually things improve? I think this kind of goes with a previous poster mentioning radiant quest triggers. It's not a perfected system yet so maybe we're just not hitting enough of the triggers for things like this? I'm not thinking that any of it will blow your socks off but there could be a bit more to it than has been found so far. Or maybe I'm just too hopeful.

Also, I did the Civil War before the MQ and didn't hear about a peace treaty option until reading about the effects of the Paarthurnax decision.
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Miragel Ginza
 
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Post » Fri Jun 01, 2012 11:17 pm

I wonder if there will be an expansion/DLC that deals with the Moot and trying to elect somebody to High King.
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Budgie
 
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Post » Fri Jun 01, 2012 10:57 am

I wonder if there will be an expansion/DLC that deals with the Moot and trying to elect somebody to High King.

Then we'll have to pay for something that had no reason to NOT be in the base game. If we the moot happend after the civil war, but then we got a DLC EXPANDING on the aftermath of said moot, that would be fine and cool, but we shouldn't have to spend more money on something that should've already happened. I mean, it was HALF the point of the civil war for goodness sake.

And, unfortunetly, I do believe that thinking the radiant system will eventually trigger things to fix this is being too hopeful. You never know, but I can't see any of this stuff being fixed. I don't think the Gray Quarter ever changes, even though the new jarl says things have already started changing. Liar.
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Bethany Short
 
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Post » Fri Jun 01, 2012 12:59 pm

Jarls in the losing side are replaces, losing side generals are killed (Rikki/Tullius or Ulfric/Galmer), some banter about it (mostly from guards), and some other stuff.
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Nina Mccormick
 
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Post » Fri Jun 01, 2012 10:46 pm

Jarls in the losing side are replaces, losing side generals are killed (Rikki/Tullius or Ulfric/Galmer), some banter about it (mostly from guards), and some other stuff.

It's just....sad....so much potential
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Kill Bill
 
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Post » Fri Jun 01, 2012 10:41 am

Nothing major changes, but I still find Stormcloak questline more interesting - the dialogues, inititation test and characters are far more interesting and complex, at least for me.

GIVE. THE MAN. MY AXE.

I don't know why, but Ulfric cracks me up, I love being a Stormcloak. Their line is definitely more interesting and has better characters in my opinion. Galmar and Ulfric's better beers on whether or not I survive is pretty funny. And Ulfric's speeches are better, if sometimes a little TOO overdramatic. And when the Stormcloaks win, for the most part people ACT like it.
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Anthony Rand
 
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Post » Fri Jun 01, 2012 11:00 am

This thread is exactly what I'm talking about. Dragonborn... Schmaggonborn. where are the accolades? I went to High Hrothgar after beating Alduin and I expected some kind of homecoming. No one was even there?

They're in the meeting room and they do acknowledge your victory.
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Eire Charlotta
 
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Post » Fri Jun 01, 2012 8:48 am

Couldn't find it :(
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Donatus Uwasomba
 
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Post » Fri Jun 01, 2012 10:18 am

Nothing major changes, but I still find Stormcloak questline more interesting - the dialogues, inititation test and characters are far more interesting and complex, at least for me.

You actually liked the Stormcloak initiation test. I found it really insulting, obviously depending on your level it might be challenging, but basically travel a really long distance to kill one creature was the test. Really stupid. Now the Imperials was only marginally different, IE travel a medium distance and clear out a fort. Which while not difficult was at least a better test of the characters strengths.
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[Bounty][Ben]
 
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Post » Fri Jun 01, 2012 7:20 am

All that happens is that the guards of the cities you besieged in the questline just changes into Imperial Legion soldiers or Stormcloak soldiers if you went the other route.
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amhain
 
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Post » Fri Jun 01, 2012 2:10 pm

All that happens is that the guards of the cities you besieged in the questline just changes into Imperial Legion soldiers or Stormcloak soldiers if you went the other route.
That really doesn't sound worth the effort...
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sexy zara
 
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Post » Fri Jun 01, 2012 7:07 pm

You actually liked the Stormcloak initiation test. I found it really insulting, obviously depending on your level it might be challenging, but basically travel a really long distance to kill one creature was the test. Really stupid. Now the Imperials was only marginally different, IE travel a medium distance and clear out a fort. Which while not difficult was at least a better test of the characters strengths.
The trek itself would probably kill most people. You have to get across miles of frozen waste and rough seas. It's a Nord's test of strength and valor. The game doesn't punish you as it should for travel in places like that, but use a little imagination.
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Tammie Flint
 
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Post » Fri Jun 01, 2012 9:07 pm

Then we'll have to pay for something that had no reason to NOT be in the base game. If we the moot happend after the civil war, but then we got a DLC EXPANDING on the aftermath of said moot, that would be fine and cool, but we shouldn't have to spend more money on something that should've already happened. I mean, it was HALF the point of the civil war for goodness sake.

And, unfortunetly, I do believe that thinking the radiant system will eventually trigger things to fix this is being too hopeful. You never know, but I can't see any of this stuff being fixed. I don't think the Gray Quarter ever changes, even though the new jarl says things have already started changing. Liar.
The civil war is the deciding factor- the moot is just going to rubber-stamp the decision made by the military victory. So, you want to see a quest where you sit around and watch Nords all voting "aye"?

Can't believe the cries around this place for more long, boring cutscenes.
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Matt Bee
 
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Post » Fri Jun 01, 2012 8:40 am

Sorry you must have misunderstood, or maybe I wasn't being clear. I just thought it would have been nice for Elisif to actually become high queen. We don't even have to see the moot, but she has the exact same dialogue as before. It's just laziness to me. I feel like not nearly enough changes, and it feels like all I did was change a couple of jarls and change the guards uniforms.
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Patrick Gordon
 
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Post » Fri Jun 01, 2012 12:24 pm

Yeah, it never actually comes about.

Maybe DLC that'll change according to which side you finished with?

I'd pay to see the changes I've created. :happy:
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Chica Cheve
 
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Post » Fri Jun 01, 2012 10:45 pm



Maybe DLC that'll change according to which side you finished with?

I'd pay to see the changes I've created. :happy:

....You shouldn't have to pay for what should've been in the base game. That's the whole point....You go through a civil war and they want you to pay more to see the results of your actions? That's absurd.
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Natalie Harvey
 
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Post » Fri Jun 01, 2012 11:45 am

What is wrong with the Dovakin becoming the High King of Skyrim? By the time you finish all the side quests, surely it's the PC who is the single most powerful individual in Skyrim. If I had to vote for anyone I'd be picking Jarl of Whiterum to be the HIgh King.
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saharen beauty
 
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Post » Fri Jun 01, 2012 10:39 pm

Sorry you must have misunderstood, or maybe I wasn't being clear. I just thought it would have been nice for Elisif to actually become high queen. We don't even have to see the moot, but she has the exact same dialogue as before. It's just laziness to me. I feel like not nearly enough changes, and it feels like all I did was change a couple of jarls and change the guards uniforms.

I don't expect anything spectacular, but I do expect most NPC's to stop speaking as though the Civil War is on-going, and the more important ones to have some sort of comment on the outcome. Very sloppy coding - all it takes is properly setting flags in the dialogue conditions. The losing faction's members should lose their essential status, and just importantly, fighting them should NOT be flagged as a crime. Atm, I can't help the townguards deal with errant Stormcloaks without incurring a bounty.
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Matt Fletcher
 
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Post » Fri Jun 01, 2012 6:49 pm



I don't expect anything spectacular, but I do expect most NPC's to stop speaking as though the Civil War is on-going, and the more important ones to have some sort of comment on the outcome. Very sloppy coding - all it takes is properly setting flags in the dialogue conditions. The losing faction's members should lose their essential status, and just importantly, fighting them should NOT be flagged as a crime. Atm, I can't help the townguards deal with errant Stormcloaks without incurring a bounty.

THESE are the problems I'm talking about.
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Veronica Martinez
 
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Post » Fri Jun 01, 2012 9:23 am

The trek itself would probably kill most people. You have to get across miles of frozen waste and rough seas. It's a Nord's test of strength and valor. The game doesn't punish you as it should for travel in places like that, but use a little imagination.

And you also get an option for a Power which you'd otherwise never find.
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QuinDINGDONGcey
 
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Post » Fri Jun 01, 2012 2:48 pm

You actually liked the Stormcloak initiation test. I found it really insulting, obviously depending on your level it might be challenging, but basically travel a really long distance to kill one creature was the test. Really stupid. Now the Imperials was only marginally different, IE travel a medium distance and clear out a fort. Which while not difficult was at least a better test of the characters strengths.

Yes, I peformed this test at the very beginning of the game, so I was low-leveled, I took carriage directly from Whiterun to Windhelm and started initiation quest, it was quite challenging for me, not only Ice Wraith but also other foes I've encountered.
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Kari Depp
 
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Post » Fri Jun 01, 2012 5:56 pm

Spoiler
I found that a much more satisfying solution was to make peace between the empire and the stormcloaks while I went off killing dragons. That peace will go on forever unless you continue the campaign after them signing the peace treaty.
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Suzy Santana
 
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Post » Fri Jun 01, 2012 1:29 pm

What is wrong with the Dovakin becoming the High King of Skyrim? By the time you finish all the side quests, surely it's the PC who is the single most powerful individual in Skyrim.
Can't remember if it was this thread or another one, but my thought is that this would only work for a Nord and they're not going to make a reward that doesn't apply to all races.
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Steven Nicholson
 
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