What do you think of the new non classbirth sign stuff?

Post » Sun Jun 03, 2012 9:18 am

And here's the best part - the Guardian Stones?

Are.

Not.

Birthsigns.





Yeah I was trying to make that point thanks

I love how people say things that don't follow the D&D class system are not RPG. News flash, D&D does not define RPG, D&D was a latecomer to the table for folks who lacked the immagination, creativity and attention span to do real role playing.

as quoted by someone else, D&D was pretty much the forefather OF modern RPG so what more "hard core" RP was there that you think D&D was a latecomer to the game?
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Chavala
 
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Post » Sun Jun 03, 2012 7:16 am

I LIKED the birth sign thing, and I liked the class system. I was majorly dissapointed there isnt one in this game. Are there Guilds in this one? I havent seen anything like a fighter's guild so far. The loss of the classes and the aparent lack of guild halls makes this feel much less like a elder scrolls game to me.

What do you all think?

It's not TES, it's Fallout 3 in a TES universe.

They have removed just about everything TES and have replace it with just about everything Fallout 3. That is a damn shame.
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Dagan Wilkin
 
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Post » Sun Jun 03, 2012 2:05 pm

It's not TES, it's Fallout 3 in a TES universe.

They have removed just about everything TES and have replace it with just about everything Fallout 3. That is a damn shame.

Yeah, pretty much. Im increasingly of the opinion that the PC gaming market survives only on making the product inherently nonrefundable. Ive been playing more Morrowind and Oblivion in the past few days than this cause this doesnt offer me the structure I like.
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i grind hard
 
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Post » Sun Jun 03, 2012 3:39 am

And here's the best part - the Guardian Stones?

Are.

Not.

Birthsigns.




They're more powerful http://www.uesp.net/wiki/Oblivion:Magical_Stones, which were already in Oblivion and worked basically the same way - they're marked with constellations, give you a power when you activate them, and you can only have one active at a time. Yeah, in Skyrim they're mostly all passive powers rather than the Greater Powers that they were in Oblivion, but the basic game mechanic is the same.

Yes, exactly and well said.

Hopefully people will take notice.
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YO MAma
 
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Post » Sun Jun 03, 2012 4:02 pm

Yeah, pretty much. Im increasingly of the opinion that the PC gaming market survives only on making the product inherently nonrefundable. Ive been playing more Morrowind and Oblivion in the past few days than this cause this doesnt offer me the structure I like.

I'm pretty close myself to going back and playing Oblivion again and I thought THAT was the worst TES game to date, that should tell you something. I'm still trying to convince myself to restart the game as a warrior but I just can't make myself do it. Without classes and birthsigns and attributes there just isn't any incentive to try something else.
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Alyesha Neufeld
 
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Post » Sun Jun 03, 2012 5:09 am

Kinda wish theyd included the classes and then gave people the option to opt out of it (like they did in the past) so you dont get this group of ppl doing the "you dont like it, tough" dance and then retconning the past in this series by telling us this is how is was supposed to be. If it was the way it was supposed to have been they wouldnt have had classes in the hat four previous games of this series. This is as the other one said up there. Fallout 3 was a success, so lets change this series to that model. Itll work here too.
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Hilm Music
 
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