Morrowind's involved hard work and actual searching for objectives. The daedric lords were authorative and usually spoke with a voice & attitude worthy of your attention. You could make some nice enchantments in MW, but at least you didn't feel like your pile of artifacts came from a yard sale.
What was Peryite... a ghostly rat? I thought I saw one while he babbled to me. Hircine's a ghost deer. Most of what these lords have been reduced to is pretty laughable.
What was Peryite... a ghostly rat? I thought I saw one while he babbled to me. Hircine's a ghost deer. Most of what these lords have been reduced to is pretty laughable.
You didn't see Peryite. A sickly green mist appeared when you lit the altar and there were a bunch of ghostly rats scurring about in the blur. The infected ones that you had to kill spewing green goo were amusing. I think it was an improvement over the Oblivion quest which was basically just a run around yet another red-sky Oblivion realm killing daedra.
Hircine the ghostly deer was just lame!
I did play Morrowind after Oblivion and did all the daedric quests, but for some reason I can only remember a couple of them. There was one rebuilding a statue which was a long, boring hunt for random items, and another was killing some npc. The Azura shrine was memorable though.

