The Skyrim disaster timeline (according to Official Playstat

Post » Mon Jun 04, 2012 4:11 am

Oblivion that was ported by another company ran fine. Oblivion GOTY that was ported by Bethesda had loads of bugs. Fallout 3 and Skyrim all developed by Bethesda both lag.
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Lisha Boo
 
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Post » Mon Jun 04, 2012 12:56 am

Cuttlefish

or there is options c:

Bethesda do what every other talented game developers do and invest in more resources for the ps3 during development to ensure a good version

it's not like they're giving the game to us for free

Of if they don't want to do that concentrate on one or two platforms and not spread themselves to thin. Sure selling to all of them might make good business sense, but designing for only one or two consoles is fine in my book (but cue complaints then about console descrimination *sigh). TES is a known on the PC, and the 360 realitivly easy to design for...
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Tyrone Haywood
 
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Post » Mon Jun 04, 2012 1:31 am

Oblivion that was ported by another company ran fine. Oblivion GOTY that was ported by Bethesda had loads of bugs. Fallout 3 and Skyrim all developed by Bethesda both lag.

that says more about how horrible Bethesda is at programming
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emma sweeney
 
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Post » Mon Jun 04, 2012 9:50 am

Cuttlefish
(I would quote but iPhones a punk)

that's also a good point. And that would be fine with me as well. Personally I think people that complain about exclusivity need to get a job or save money if they really want every experience available.

Sometimes timed exclusivity works out well for the later system as they get the better version like mass effect 2 did.

Bethesda should have signed a timed exclusivity deal with 360 to release on both windows and 360 for 50 mill. Announced at least a year in advance so if fans wanted it they could ge their money together. Then later release a working uncrippled ps3 version.

Anyone that cries over a situation like that needs their diaper changed.
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JD FROM HELL
 
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Post » Mon Jun 04, 2012 3:07 am

So many broken quests, so much lag, need so much help,,,,,,, /cry
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Chloe Botham
 
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Post » Mon Jun 04, 2012 2:24 am

I wouldn't even compare it to playing on a PC that can't handle it. It's like a weird lag that just occurs after 30min in all if a sudden.
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Kristina Campbell
 
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Post » Mon Jun 04, 2012 11:29 am

So many broken quests, so much lag, need so much help,,,,,,, /cry

don't hold ur breath
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Kellymarie Heppell
 
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Post » Mon Jun 04, 2012 6:58 am

Inwonder when they'll update the timeline to say it's all fixed

i put the over under on never
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Mark Churchman
 
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Post » Sun Jun 03, 2012 11:10 pm

I wonder which would've pissed people off more, the current situation, or delaying of PS3 release until the issues were resolved?
No matter how many people [censored] and moan about the bugs, most are still turning that system on, loading Skyrim, and playing the hell out of it. People would have been nerdraging around the world if they delayed it, regardless of what people say now.
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RUby DIaz
 
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Post » Sun Jun 03, 2012 7:33 pm

EVERYONE KNOWS THAT! Tell Beth, don't tell us. We can't help you.

Why can't we just have a pinned "complaints" thread instead of all the duplicates? This forum is being totally ruined for the rest of us.

Stop spamming this [censored].
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~Sylvia~
 
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Post » Sun Jun 03, 2012 10:50 pm

your troll attempt is /fail
Calling people trolls is against the rules.
So is calling people idiots, its called (Flaming)
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Jade Barnes-Mackey
 
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Post » Mon Jun 04, 2012 9:01 am

Calling people trolls is against the rules.
So is calling people idiots, its called (Flaming)

sue me
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Silvia Gil
 
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Post » Sun Jun 03, 2012 8:38 pm

This game is released by a company that I think is the 1/1000 the size of Blizzard and has more quality then games released by Blizzard...
I have ~50 hours of a skyrim khajiit playthrough uploaded on youtube, yeah I found bugs, but there is not a single game out there that is bug free, it is impossible. Does it say that they just mashed up a game and said "let's just sell this [censored]?" I do not think so, I plan on finding out but my thought is that the developers programmers and artists put in a great deal of effort into the game. I am sure they had a deadline from marketing but I assume that is just how the business structure is set up.

Is this game EPIC? Best game of the year? Not sure, I do not know how one goes about determining something like that.
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butterfly
 
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Post » Mon Jun 04, 2012 12:08 am

People would explode if it didn't release to the PS3.

Yeah, but not that many.
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Emma Pennington
 
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Post » Mon Jun 04, 2012 3:52 am

Yeah, but not that many.
Thats a straight up fabrication.

There would have been a [censored] storm.
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Bek Rideout
 
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Post » Mon Jun 04, 2012 8:49 am

The problem is that these aren't issues that can be resolved easily, if at all. The problem is the PS3's poor hardware.

well said. if your intention was to sound completely clueless.

the problem is bethesda.
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Arrogant SId
 
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Post » Mon Jun 04, 2012 11:12 am

The problem was the game wasn't finished and never should have been released. But date like 11.11.11 is the kind of date marketing guys have wet dreams about. I mean how often does a date like 11.11.11 come about? But in all seriousness the game was unfinished and was always gonna be released on that date no matter what.
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Matt Fletcher
 
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Post » Mon Jun 04, 2012 7:32 am

well said. if your intention was to sound completely clueless.

the problem is bethesda.
Weirdo.
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Hannah Barnard
 
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Post » Sun Jun 03, 2012 9:05 pm

This whole ps3 thing svcks. You have my sympathy.

Cheers
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Louise Andrew
 
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Post » Mon Jun 04, 2012 4:06 am

Not trolling. I own a PS3 and not an xbox (for the exclusives, mainly). The problem is there whether or not you want to acknowledge it. The PS3 simply has less RAM than a good calculator, these days. That causes problems in a game like Skyrim.
It's got the same amount of RAM as any 360, it's just split into two, faster memory pools (system memory, being XDR RAM clocked at 3.2 GHz, is inherently faster while the video RAM is the same, but being separated as such generally helps... use is more specialized), instead (GPU can access the system memory, but not the other way around, yet it is faster with its XDR system RAM, especially)... and consoles are set, fixed, non-variable machines... they're consoles. You just don't release software for a console it's not well centered to... there's no excuse for that. The PS3's RAM is not the problem. You cannot blame a console (note: standard, non-variable piece of fixed hardware and a closed programming environment) when the developers fail to realize the basic tenets of console development... it's set, it cannot be changed, and it either gets software well-designed for it or not. If the PS3 were incapable of running Skyrim, which it is not, it should not have had Skyrim.

In the current condition of unoptimized, poorly-ported rubbish, it still should not have had Skyrim, but to blame this on the PS3, the set, closed, fixed programming environment of a game console, is ludicrous and a fatal flaw in consumer logic that would be the death of any and all unique facets of console gaming should developers be allowed to take such a stance. The PS3 is not a less capable platform than the 360 by any means, it simply has a more rigid RAM architecture and a generally completely different API, coding language, and hardware architecture that any console developer should take into account... and most have with Bethesda being a piss-poor, appalling exception. It's not the PS3's fault if developers tried to force their lovingly-crafted 360-based coding onto a completely separate architecture... not an inferior architecture, a separate architecture.
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Vivien
 
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