Not trolling. I own a PS3 and not an xbox (for the exclusives, mainly). The problem is there whether or not you want to acknowledge it. The PS3 simply has less RAM than a good calculator, these days. That causes problems in a game like Skyrim.
It's got the same amount of RAM as any 360, it's just split into two, faster memory pools (system memory, being XDR RAM clocked at 3.2 GHz, is inherently faster while the video RAM is the same, but being separated as such generally helps... use is more specialized), instead (GPU can access the system memory, but not the other way around, yet it is faster with its XDR system RAM, especially)... and consoles are set, fixed, non-variable machines... they're consoles. You just don't release software for a console it's not well centered to... there's no excuse for that. The PS3's RAM is not the problem. You cannot blame a console (note: standard, non-variable piece of fixed hardware and a closed programming environment) when the developers fail to realize the basic tenets of console development... it's set, it cannot be changed, and it either gets software well-designed for it or not. If the PS3 were incapable of running Skyrim, which it is not, it should not have had Skyrim.
In the current condition of unoptimized, poorly-ported rubbish, it still should not have had Skyrim, but to blame this on the PS3, the set, closed, fixed programming environment of a game console, is ludicrous and a fatal flaw in consumer logic that would be the death of any and all unique facets of console gaming should developers be allowed to take such a stance. The PS3 is not a less capable platform than the 360 by any means, it simply has a more rigid RAM architecture and a generally completely different API, coding language, and hardware architecture that any console developer should take into account... and most have with Bethesda being a piss-poor, appalling exception. It's not the PS3's fault if developers tried to force their lovingly-crafted 360-based coding onto a completely separate architecture... not an inferior architecture, a separate architecture.