What Do You Think Are Influences On Brink

Post » Sat May 28, 2011 2:13 am

Anyway, I think the game developers can give players choices on hardcoe or normal.

Some players can choose hardcoe mode on single and multiplayer, in order to receive and give out more damages,
as somebodies enjoy the excitement and stress in a fun way.

Some players can choose normal mode on single and multiplayer, and they can relax and enjoy their fun.

BOTH WIN and why not? :D

Modern Warfare 2 players have to play a lot to unlock the hardcoe mode, which is pointless.
I bought Modern Warfare 2 and I gave it up after I had played it for 2 months...

I hope in Brink, players can choose hardcoe or normal mode directly.
If hardcoe mode has to be unlocked, please just set the requirement that players just have to finish the single player campaign in hardest difficulty.

My usual experience with hardcoe modes is that they're a lazy addition by game designers where all players spawn with half health, less HUD and no attempt to balance any of the features. They're solely added for people with weird ideas of realism that have more in common with movies than reality who aren't good enough to play OpFlashpoint, ArmA or Red Orchestra. hardcoe games end up being static and frustrating with lots of camping. This would be made worse by Brinking being an Attack/Defend game with fixed spawn points instead of a DM game with dynamic spawns. Its easier to camp when your enemy is coming from a certain direction and one team only has to let the time run out to win.
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Dalton Greynolds
 
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Post » Sat May 28, 2011 6:03 am

My usual experience with hardcoe modes is that they're a lazy addition by game designers where all players spawn with half health, less HUD and no attempt to balance any of the features. They're solely added for people with weird ideas of realism that have more in common with movies than reality who aren't good enough to play OpFlashpoint, ArmA or Red Orchestra. hardcoe games end up being static and frustrating with lots of camping. This would be made worse by Brinking being an Attack/Defend game with fixed spawn points instead of a DM game with dynamic spawns. Its easier to camp when your enemy is coming from a certain direction and one team only has to let the time run out to win.


To balance all features, that is quite challenging for the developing team.
A hardcoe mode should not reduce any of the balanced features.

Half health might be one of the elements...
but I don't think HUD should be reduced as well.
Being poor on equipment is not equal to realism.
I agree with you.

hardcoe mode designing should not reference movies.
It will ruin the whole game.
I heard that Battlefield Bad Company 2 has a more reasonable shooting than Modern Warfare 2.
But sadly I haven't bought Battlefield Bad Company 2 yet. I heard too much bad sides on their multiplayer servers.

In my opinion, the feeling of Killzone 2 shooting is quite good for me...(I played it in my friend's house and I had a fun time)
Should Brink shooting system sightly be changed into Killzone 2? I think it should, but I am not sure about other gamers' thought.

Every part of the map should not easily to be defended or lots of campers will be created.
There should be multi-ways to go or back in every places...so that instead of camping, players will move more.
It makes camping does not work anymore as campers do not have enough covers and visibilities of the whole map.

This game should be fast and fun as Brink has a unique SMART Free-run system.

Spawn points should not be the same on each time.
A short time of "god mode" after a re-spawn might not be a bad idea?
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Silencio
 
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Post » Sat May 28, 2011 7:07 am

Anyway, I think the game developers can give players choices on hardcoe or normal.

yeah, it's called FF on or off....this isn't Battlefield or Call of Duty, it's not even a modern combat shooter - let's keep it that way.
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Andrew
 
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Post » Sat May 28, 2011 2:48 am

Paul Wedgwood had the idea for the Ark for many years - a lot of the technology and backstory are based off of real world things and events. It wasn't like he saw a bunch of games and said, "hey, let's make a game like that." He had this idea brewing like back when they were making Enemy Territory - maybe even before.


Yup, that's something that came up in the Dev Diaries.

I notice a lot of folks bring up Mirror's Edge. In terms of the SMART system, I've seen guys at Splash Damage comparing it more to a first person approach to movement in Assassin's Creed.
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Yvonne
 
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Post » Fri May 27, 2011 10:51 pm

It has a lot of influences, gameplay wise its got to be mirrors edge, as that showed that first person platforming is good, but it also has team play like team fortress 2, though i havent played. Is the story a bit post apocalytic? We what experience that Bethesda can bring to the table.
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JUDY FIGHTS
 
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Post » Sat May 28, 2011 9:19 am

For the class customization wich i love reminds me a bit of TF2
The engeneer reminds me the engeneer from ETF, FF, TFC, TF2 etc
The operative remids the the spy of ETF, FF, TFC, TF2 etc
The diferent model sizes from thin to fat etc, its really similar to TF2 art style
The weapons and attachments and stuff reminds me MW2
The skill movement, i dunno
The art style borderlands
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Naomi Ward
 
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Post » Sat May 28, 2011 6:37 am

The movement style to me is a blend between Assassins Creed and Mirrors edge, the Smart button is clearly reminiscent of the sprint/free run button of assassins creed, in both games sprinting and parkour use the same button and momentum effects the fluidity, length and height of your jumps, but the manual crouch and sliding reminds me of Mirrors edge.
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Tania Bunic
 
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