Anyway, I think the game developers can give players choices on hardcoe or normal.
Some players can choose hardcoe mode on single and multiplayer, in order to receive and give out more damages,
as somebodies enjoy the excitement and stress in a fun way.
Some players can choose normal mode on single and multiplayer, and they can relax and enjoy their fun.
BOTH WIN and why not?
Modern Warfare 2 players have to play a lot to unlock the hardcoe mode, which is pointless.
I bought Modern Warfare 2 and I gave it up after I had played it for 2 months...
I hope in Brink, players can choose hardcoe or normal mode directly.
If hardcoe mode has to be unlocked, please just set the requirement that players just have to finish the single player campaign in hardest difficulty.
Some players can choose hardcoe mode on single and multiplayer, in order to receive and give out more damages,
as somebodies enjoy the excitement and stress in a fun way.
Some players can choose normal mode on single and multiplayer, and they can relax and enjoy their fun.
BOTH WIN and why not?
Modern Warfare 2 players have to play a lot to unlock the hardcoe mode, which is pointless.
I bought Modern Warfare 2 and I gave it up after I had played it for 2 months...
I hope in Brink, players can choose hardcoe or normal mode directly.
If hardcoe mode has to be unlocked, please just set the requirement that players just have to finish the single player campaign in hardest difficulty.
My usual experience with hardcoe modes is that they're a lazy addition by game designers where all players spawn with half health, less HUD and no attempt to balance any of the features. They're solely added for people with weird ideas of realism that have more in common with movies than reality who aren't good enough to play OpFlashpoint, ArmA or Red Orchestra. hardcoe games end up being static and frustrating with lots of camping. This would be made worse by Brinking being an Attack/Defend game with fixed spawn points instead of a DM game with dynamic spawns. Its easier to camp when your enemy is coming from a certain direction and one team only has to let the time run out to win.
