Undead and loving it!

Post » Wed Jun 06, 2012 3:18 am

Has -anyone- come across Vampires that light up in the sun? I've kited several out their dens and I haven't come across anything. I even have a Vampire Companion (alva) and she never feefs, and just walks around like a Boss and laughing at the Sun.
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Vicki Blondie
 
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Post » Wed Jun 06, 2012 3:19 pm

Have you ever considered that some people may actually be interested in doing quests and/or the main story line and not just wandering from town to town killing random NPCs?
Then why would you want to be a vampire?
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Nitol Ahmed
 
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Post » Wed Jun 06, 2012 6:22 am

Then why would you want to be a vampire?

Exactly?
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hannah sillery
 
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Post » Wed Jun 06, 2012 11:17 am

Bethesda screwed up.
A vampire's skin is extremely susceptible to sunlight and flame, enough so that contact with it burns the skin.

Another aspect of vampires is the dust that is produced when they die, which can be used as an alchemical ingredient. It is unknown from documents what the dust consists of, or what causes it; though, because of the skin's ability to burn under sunlight, the dust might actually be an ash that results from burning of vampire skin. It's more likely however that the skin and internal organs in a vampire are so dry and withered that it turns to dust once a vampire dies; this seems to be the more accurate cause as documents describe vampires being turned to dust without being slain by flame.

A vampire's undeath seems to affect its holiness, or some aspect of it; a report states that entering places of worship pains a vampire.

Arguably, the most distinguishing characteristic of vampires is their unnatural need for blood to satisfy a seemingly unsatisfiable hunger; blood may not be needed to stay "alive", but doing without it can cause a vampire to become extremely weak and rabid.
It's like they don't even know their own lore.
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Richus Dude
 
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Post » Wed Jun 06, 2012 1:05 pm

Too bad you can't become a vampire like the ones in Fright Night. That would be awesome!
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Chris Cross Cabaret Man
 
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Post » Wed Jun 06, 2012 9:06 am

To anyone who has been a stage 4 vamp.

http://www.gamesas.com/topic/1326745-vampire-frost-resistance-or-immunity/

Are vamps stage 4, immune to frost or is that 100% resistance reduced to 85% (the resistance cap). Thanks.
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Ricky Rayner
 
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Post » Wed Jun 06, 2012 4:42 am

To anyone who has been a stage 4 vamp.

http://www.gamesas.com/topic/1326745-vampire-frost-resistance-or-immunity/

Are vamps stage 4, immune to frost or is that 100% resistance reduced to 85% (the resistance cap). Thanks.

Definitely not immune, just topped out resist. Frost breathing elder dragons were still difficult, they just weren't death wielding portents of my doom like fire breathing dragons lol
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YO MAma
 
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Post » Wed Jun 06, 2012 8:42 am

I've always hated vampires in TES because they seem backwards... feeding should make you stronger, not weaker.
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Genocidal Cry
 
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Post » Wed Jun 06, 2012 11:23 am

Vampires may be cool to be, but you can't do anything else except vampire related things, like sneaking around during the night, as your skills advance slower during the day, or you can sneak around and terrorize towns, as people will attack you anyway. They're very restricted, they force you to be evil, stealthy denizens of the night.
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DAVId Bryant
 
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Post » Wed Jun 06, 2012 3:53 am

I became a vamp and my hood went invisible...which left this odd bald spot on top of my head. So I loaded a previous save and promptly cured myself.

Thought it would be kind of cool in a RP perspective on my current character, but it's not worth losing hair over.
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M!KkI
 
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Post » Wed Jun 06, 2012 4:15 am

I will never join team edward!!!!! NEVER!!!!!!!!!!!!!!!!!

:tongue:

Yeah go TEAM JACOB!
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XPidgex Jefferson
 
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Post » Wed Jun 06, 2012 2:28 pm

Vampires may be cool to be, but you can't do anything else except vampire related things, like sneaking around during the night, as your skills advance slower during the day, or you can sneak around and terrorize towns, as people will attack you anyway. They're very restricted, they force you to be evil, stealthy denizens of the night.
That's not entirely true. I am currently playing a Stage 4 Vamp. I am moving right along with the Thieves Guild quests. It has proven to be very challenging and entertaining as well. You must make use of your Calm spells. If you isolate the person of interest and hit them with Charm or Pacify they will hold dialog with you. When the dialog is over be ready to hall ass. It has sparked some very funny moments.

One was just moments ago. I had to turn in a set of Gauntlets to a Chieftain. I approached the camp and everybody became hostile. I ran a little ways and turned around to see the Chief on my ass. I hit him with a DW Charm spell. He started thanking me for retrieving the Gauntlets. He wanted to talk some more, but his guys were pounding my character while I was in dialog with the Chief. Luckily it wasn't a cut scene and I was able to advance the thank yous.

I am almost tempted to start a new character. Like my current, get Vamped as soon as possible and try to play at stage 4 from the start. I wished I had made better use of the Illusion skills before now. Going through without ever feeding would be interesting. Some cases would definitely call for the AOE Master spells, but they would have to be implemented before you reached level 50.
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Cat Haines
 
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Post » Wed Jun 06, 2012 3:56 am

All you vampire haters out there, you don't know what your missing. Vampires are sooo much fun to play as. I think the people that say they are terrible, are simply playing them all wrong. The trick is you have to focus on the skills that vampirism enhances. Mages work but assassins are the best as vampires. Any race can become one, but Molag Bal must have had the Dunmer in mind when he created vampires. The dark elves are the perfect race for the vampire, and that is the race I chose.

Focusing on sneak, bow, light armor, illusion and destruction magic and one handed (daggers). My dunmer vampire has been terrorizing all kinds of towns. I sneak in and kill guard after guard with my bow from afar. I also like to sneak in and slit their throats with my dagger. Too many people use vampiric drain as their main offense weapon before "softening" up their prey. I find after wounding them with arrows they die so much easier with this power. Then of course I love using the other vampire gifts like raising a body to fight for me and calming a enemy only to slit their throat, fun times.

Vampires are suppose to be stealthy killers of the night, not raging forces of destruction, like the werewolves are. Play them right and man are they fun.
Actually this sounds like a damn good idea. Your idea's been JACKED! Sorry :)
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Taylor Tifany
 
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Post » Wed Jun 06, 2012 4:16 am

With my sneak at 100, and the vampire sneak perk, Nightingale armor, I can sneak in front of someone in broad daylight. Its funny to kill a large group of guards, with them all saying "what happened here?"
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Emma Parkinson
 
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Post » Wed Jun 06, 2012 3:52 pm


That's not entirely true. I am currently playing a Stage 4 Vamp. I am moving right along with the Thieves Guild quests. It has proven to be very challenging and entertaining as well. You must make use of your Calm spells. If you isolate the person of interest and hit them with Charm or Pacify they will hold dialog with you. When the dialog is over be ready to hall ass. It has sparked some very funny moments.

One was just moments ago. I had to turn in a set of Gauntlets to a Chieftain. I approached the camp and everybody became hostile. I ran a little ways and turned around to see the Chief on my ass. I hit him with a DW Charm spell. He started thanking me for retrieving the Gauntlets. He wanted to talk some more, but his guys were pounding my character while I was in dialog with the Chief. Luckily it wasn't a cut scene and I was able to advance the thank yous.

I am almost tempted to start a new character. Like my current, get Vamped as soon as possible and try to play at stage 4 from the start. I wished I had made better use of the Illusion skills before now. Going through without ever feeding would be interesting. Some cases would definitely call for the AOE Master spells, but they would have to be implemented before you reached level 50.

The expert spells Pacify, Fury, Rout are AoE as well. Can get those long before 50.
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Melanie Steinberg
 
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Post » Wed Jun 06, 2012 11:31 am

The expert spells Pacify, Fury, Rout are AoE as well. Can get those long before 50.
They are only 15 ft. I really don't consider that to be Area of Effect. The Master level spells are 250 ft. Those would be cast in areas like the main halls of the Jarls. Those 15ft spells would have a hard time covering that, without multiple casts. By that time, your first one will be worn off.

The reference to level 50 was not about having access to the spells. If you raise your Illusion skill early enough, you can have the Masters in the mid 20s. I meant that in the late 40s, the Master level spells stop working on key NPCs. (like guards) At higher levels, you can only successfully cast Expert level spells. Even then it takes Duel Casting for them to be effective.
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ANaIs GRelot
 
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Post » Wed Jun 06, 2012 6:21 pm

Vampires are boring. It is known.
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Sammygirl500
 
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Post » Wed Jun 06, 2012 1:24 pm

The bonuses vampirism provides are easily replaced by leveling your skills. After that - you only get the drawbacks.

this. just like lycanthropy, the bonuses soon become pointless because the game is already so damn easy. bethesda really needs to think about what the damn purpose of these things are- to play as something different. to feast on peoples blood, control minds and make thralls, to eat people and howl at the moon. to an extent they do this, but everything but the animations you can already do to great effect without the drawbacks. there needs to be something unique about vampirism and lycanthropy that doesnt become irrelevant once you level high enough.

being a werewolf has something going for it with the "unstoppable monster as long as you keep killing" aspect, but again the game is already so easy you find yourself clearing a dungeon with minutes left and the "unstoppable" part dies down as you level because for whatever insane reason werewolf form scales to a hidden skillset you are never told about.

vampirsm has something similar, if it wasnt completely backwards. feeding makes you weaker but socially acceptable... why is the primary vampiric trait presented as a detriment? most of the game is spent locked in a dungeon, so oddly enough you end up only draining someone's blood when you want to sell them stuff, which just makes me cringe at how nonsensical that sounds. they could easily make the health drain your primary power, maybe give it a blood svcking animation, maybe stunt your regeneration all the time so that feeding is your primary means of healing... something. its supposed to be a different way of playing, not a few novelty abilities coupled with annoying drawbacks.
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Jodie Bardgett
 
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Post » Wed Jun 06, 2012 11:54 am

Yes. So much yes. As always, your words are poetry
Frotality. Everything you said expresses the problems many people have with vampires. If you enjoyed it though OP then I'm glad.
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Taylor Thompson
 
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