What exactly do you "love" about it?
I could understand it, if smithing was really a cool feature, where you could design unique armor/weapons ... where you could combine several elements. But smithing in Skyrim is just:
Grind it, be imba.
@http://www.gamesas.com/user/507218-ahglock/
No, the skill shouldn't be useless. It could for example just offer something DIFFERENT than what you could find/buy.
Or certain artefacts could be better than everything you could smith on your own, but still could be improved by smithing (so that they are still stronger than improved selfmade stuff).
I sometimes ask myself, why people here (and at Bethesda) seem to be so uncreative, when it comes to those mechanics.
The implemented mechanics are very simple ... they don't offer a lot. And because of them being overpowered they also destroy the meaning of other concepts.
Smithing, enchanting, spell creation, etc. could be so much better ... so much more interesting. They could offer unique stuff and could be combined with what you find in a way, which makes everything useful (instead of one feature ridiculously overpowering another one).
What baffles me is how they keep reducing the games features and still can't produce any decent semblance of balance. I mean granted, free build systems are insanely hard to balance, and hardly any game that offers them gets it just right, but most get it a lot more right than skyrim.
@http://www.gamesas.com/user/703891-nilecroc/
It shouldn't be nerfed? Why?
To have an in-the-game-integrated cheat?
People can still use mods, if they want to run around in god-mode. No need to integrate that BS into the game.
@http://www.gamesas.com/user/455631-castozor/
Oh yeah ... sorry ... I forgot, that "real TES fans" are masochists, who play the game to train self control.
Now that's really a good argument.

