That don`t mean it should be cut or got rid of. I mean did they really need to get rid of wear and tear? Couldn`t they just make wear and tear happen less frequently? Etc or even make it optional?
I bolded the last part, because it's something I would love to see companies do more of... more choices for players is always a good thing.
Package TESVI as a complex RPG. Give us the subtlety and intricacies of Morrowind... but allow for a more detailed "settings" page so that you can turn some of them off.
Weapon & armor degrading, custom spells, stick-skill vs stat-based (e.g. lockpicking), etc.
One change I DO like is the elimination of classes, and birthsigns. I like not being locked into a play style from the character creation screen, and being able to do a little experimenting early on before deciding... it isn't important for your second playthrough, but it's nice the first time you pick up a game. That said, I would like to see them add a little bit more diversity between the races... right now playing a Nord doesn't feel very different from playing an Imperial or a Breton or even an Orc (other than visually from 3rd person).
I also really like the perks system as a replacement of classes. It still forces you to pick a playstyle if you want to really optimze it, you just do it as the game goes along, not on the front end. I would love to see them add more "general" perks that you can select every 5 levels or so (Fallout style) that don't necessarily fall into each of the skills. A perk like "Son of Skyrim" that lets you deal additional damage against non-Nords & imperial soldiers, or a "Ranger" perk that adds damage against animals and yields extra pelts. Obviously you need to stay within the Elder Scrolls lore and not just copy the Fallout perks, but I think it was a positive addition.