Why does beth keep cutting stuff?

Post » Wed Jun 06, 2012 5:34 am

It really baffles me how much they keep cutting for each game. I don't even want to imagine what TES VI will be like if they keep this up. The fact that people are still whining about stuff being overpowered in a sp game does not help that fact. Like the people who whined about spell creation, and are now whining about smithing. I don't even want to imagine what wilm happen if beth listens to these people. What are mechanics\content that you guys want back in the next game?
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Lisa Robb
 
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Post » Wed Jun 06, 2012 7:19 am

It really baffles me how much they keep cutting for each game. I don't even want to imagine what TES VI will be like if they keep this up. The fact that people are still whining about stuff being overpowered in a sp game does not help that fact. Like the people who whined about spell creation, and are now whining about smithing. I don't even want to imagine what wilm happen if beth listens to these people. What are mechanics\content that you guys want back in the next game?

I tend to agree OP, It gets to be ridiculous reading all these whinners and watching a great game series get gutted to death because of it. I won't go into detail because it is pointless anymore with BGS. I can see real complaints about bugs, but some of the nonsense I have seen is sickening.
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Lance Vannortwick
 
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Post » Wed Jun 06, 2012 11:27 am

Well it is a single player game so Beth shouldnt think so hard to please everyone....
I want to roleplay Jesus so I need waterwalking spells...
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stacy hamilton
 
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Post » Wed Jun 06, 2012 8:32 am

Yeah, Elder Scrolls will be a arcade game within two releases if it keeps going like that to try and please the mainsteam console gamers. Next version will have arrows on the paths pointing exactly where to go and quicktime events with one button kills, oh wait....
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Ruben Bernal
 
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Post » Wed Jun 06, 2012 3:20 am

I want to roleplay Jesus so I need waterwalking spells...

Don't forget transmuting stone into bread.
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Mrs. Patton
 
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Post » Wed Jun 06, 2012 6:30 am

There is no time to create both old stuff and new stuff. You have to cut one to make the other.
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Kayla Keizer
 
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Post » Wed Jun 06, 2012 3:45 pm

There is no time to create both old stuff and new stuff. You have to cut one to make the other.
There obviously is. Look what they did with Morrowind when they were about to go under.
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Eric Hayes
 
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Post » Wed Jun 06, 2012 7:02 am

I must admit that some of the changes I like, such as:

changing blade and blunt to one-handed and two-handed
adding cooking, even though they could have done it better, I still like the concept.
I like the perk system for the skills as it adds more diversity
I don't miss the acrobatics and athletic skills, I always leveled those up so fast in Oblivion.

However, there are some things I want back, such as:

Classes, I think with how they streamlined the skills keeping this would have been beneficial. It could help to reduce some of the skill exploits too.
Birthsigns, without classed the standing stones was really the only choice, so that you can change your play style with the same charachter to effectivly re-class them, but if you bring classes back this should come back too.
I like the speach system from Oblivion better, I like to see the NPCs disposition towards me, but maybe improve on the mini-game as that was not very good.
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Spooky Angel
 
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Post » Wed Jun 06, 2012 2:21 am

Don't forget transmuting stone into bread.

Water into wine as well. Probably the most important miracle that one.
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Paula Ramos
 
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Post » Wed Jun 06, 2012 1:28 pm

Look at the levels of detail needed to meet the current quality expected in an RPG. You can't expect them to be able to scale up everything.

There's got to be a point where either the cost in time, manpower or memory use will give. Now, where do we draw the line at this "streamlining"? I don't know, but most of the people who complain, go on and still play. It's like a great cult hit, going mainstream, and getting taken over by hollywood. Which ruins it.
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Natasha Callaghan
 
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Post » Wed Jun 06, 2012 4:34 pm

Well it is a single player game so Beth shouldnt think so hard to please everyone....
I want to roleplay Jesus so I need waterwalking spells...

:rofl: I love it, Jesus Dragonborn.... :P
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Alexandra Ryan
 
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Post » Wed Jun 06, 2012 2:06 pm

Water into wine as well. Probably the most important miracle that one.
Stop going off topic. I happen to take offense to that.
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Sam Parker
 
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Post » Wed Jun 06, 2012 5:37 pm

Water into wine as well. Probably the most important miracle that one.

He also would want to raise his Conjuration skill to drive "Legion" out into the herd of pigs.

Not to mention stop Ragnar's exection in Solitude by saying "He who hath not opened a gate, swing the first axe"


There's much more than that to do if you want to RP the son of God!

Stop going off topic. I happen to take offense to that.

Read this after my last post. My sincere apologies.
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Honey Suckle
 
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Post » Wed Jun 06, 2012 4:12 pm

Yeah, Elder Scrolls will be a arcade game within two releases if it keeps going like that to try and please the mainsteam console gamers. Next version will have arrows on the paths pointing exactly where to go and quicktime events with one button kills, oh wait....
Please don't blame it on the consoles. That is just an excuse. Consoles can handle more then people think. Morrowind as an example had alot more depth, gameplay, options, and items. Then Oblivion or Skyrim and it worked just fine on the old Xbox.
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Milad Hajipour
 
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Post » Wed Jun 06, 2012 7:18 am

He also would want to raise his Conjuration skill to drive "Legion" out into the herd of pigs.

Not to mention stop Ragnar's exection in Solitude by saying "He who hath not opened a gate, swing the first axe"


There's much more than that to do if you want to RP the son of God!



Read this after my last post. My sincere apologies.
It's ok. I forgive you.
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Ice Fire
 
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Post » Wed Jun 06, 2012 1:53 pm

There obviously is. Look what they did with Morrowind when they were about to go under.
The later games have a lot of things that Morrowind doesn't have. As I said, you can't have both old and new. There simply isn't time for it. That's just a fact of life.
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Lyd
 
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Post » Wed Jun 06, 2012 12:04 pm

The later games have a lot of things that Morrowind doesn't have. As I said, you can't have both old and new. There simply isn't time for it. That's just a fact of life.
But Morrowind still has more than both Oblivion and Skyrim.
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My blood
 
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Post » Wed Jun 06, 2012 3:03 pm

Please don't blame it on the consoles. That is just an excuse. Consoles can handle more then people think. Morrowind as an example had alot more depth, gameplay, options, and items. Then Oblivion or Skyrim and it worked just fine on the old Xbox.

Games are dumbed down because of the wider market of consoles, so yes I do blame them. When you start adapting your game to a wider audience it becomes dumbed down and easy, which is why Skyrim is. Elder Scrolls works on consoles well because the technology of the game hasn't moved on, even Skyrim would fit nicely back in 2006 from a technology point of view.
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Grace Francis
 
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Post » Wed Jun 06, 2012 5:08 pm

But Morrowind still has more than both Oblivion and Skyrim.

Text based read only RPG's allow far more flexibility and late design changes.
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Kira! :)))
 
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Post » Wed Jun 06, 2012 6:57 am

Text based read only RPG's allow far more flexibility and late design changes.
Good point. We should go back that.
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Charlie Sarson
 
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Post » Wed Jun 06, 2012 9:35 am

Games are dumbed down because of the wider market of consoles, so yes I do blame them. When you start adapting your game to a wider audience it becomes dumbed down and easy, which is why Skyrim is. Elder Scrolls works on consoles well because the technology of the game hasn't moved on, even Skyrim would fit nicely back in 2006 from a technology point of view.

Don't blame the business, blame the market. Beth makes more money with a wider audience. Unfortunatly game production costs have risen so much that they need that audience to make a competitive game now. I sympathise with you, I want complexity, I want depth, but this is how it is now.
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Nick Pryce
 
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Post » Wed Jun 06, 2012 3:21 am

Blame anyone but bethesda and make everyone the enemy. Anything is a whine unless its a feature gone in favour of more uniqueness to the area.
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Monika Fiolek
 
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Post » Wed Jun 06, 2012 7:51 am

Beth doesn't listen to morons but it's they're fault stuff is missing.
Beth ignores pc gamers yet gives them a creation kit.
Beth has an amazing array of choices and impact but DA is shallow with no choice.
Beth doesn't have good story telling abilities but it's not a bad thing.
Beth removed x feature but thats the series evolving and your point of view is completely irrelevant to them.

Anything but blame the designers. Do you realise how whiny you sound OP using petty insults and blaming people baselessly?
I never insulted anyone. Your post shows that you only read the tilte of the topic and not the op. I never said or even infered anything you just said. Next time you should think before you post.
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Spaceman
 
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Post » Wed Jun 06, 2012 6:47 pm

I know I'm gonna come off as just another old guy with nostalgia goggles for morrowind, but truth is, I enjoyed oblivion and skyrim a lot more overall than I did morrowind.

What they really need to do is start focusing a lot more on player stats, similar to morrowind.
As it is right now, having a minigame for lockpicking or speech in oblivion was nothing but a question of practice on the player's part, as opposed to morrowind's entirely stats based approach. Lockpicking is a joke once you do it after a while. Picking a master level lock with a completely fresh character isn't a problem. Any fight is won easily by stunlocking as a mage or circlestrafing combined with some backpedaling as a melee character. This needs to stop, when I buy a TES game, I want to play a legit oldschool ROLE PLAYING GAME, not an action RPG.

Also, the amount of voice actors required to get the amount of content morrowind had into a modern game simply isn't feasible, bring back unvoiced, entirely text based conversations! The small loss of immersion really isn't a problem when you consider how much more content they could put in if they bypass the entire voice acting section.
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Jesus Duran
 
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Post » Wed Jun 06, 2012 5:18 pm

We lost a few features and gained a far, far more detailed world with much better dungeons. Isn't exploring the reason we fell in love with TES?
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StunnaLiike FiiFii
 
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