Was Cooking a Fail?

Post » Thu Jun 07, 2012 9:49 am

OK I understand where u are coming from, but wait. Here is how vegtable soup works: When u are out of stamina your stamina bar flashes and u cannot perform bashes and power attacks. Every bash and power attack costs 1 point of stamina (minimum) i.e. you MUST have at least one point of stamina in your bar if u wish to power attack/shield bash. Drinking one vegtable soup will ensure that there is ALWAYS at least one point in your stamina bar for roughly 15 minutes. So, for 15 minutes, you become a BEAST with regards to power attacking and shield bashes without having to worry about stamina recovery rates. It may look as if the stamina bar is empty but infact there is just one point of stamina in there for the entire 15 minutes. Great against numerous enemies at once etc. However, some of the weaker recipes do seem like very weak healing/stamina potions and I ignore most of them. Hope that helped!

Thanks for the explanation, as I play a sword and sheild character, I can definately find this useful. I will give this a shot when I play tonight and see how it works, maybe I will have to eat some of my words if it works as well as you say it does. It is just a shame that some more of the recpies could'nt be like these, but from looking at it again it appears they only did this with some of the more complicated recepies. I also, still think it would be nice if they had the hardcoe mode so that you had to eat, drink, and sleep though. I often find myself comming out of a cave at dusk and don't make it back to town until 2 AM, and it would be nice to drop a bed roll and camp cook some food in the morning and then continue on to town.
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Dean Ashcroft
 
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Post » Thu Jun 07, 2012 8:26 pm

Hunger stage 1: All skills are at 90%, regeneration is at 75%
Hunger stage 2: All skills are at 75%, regeneration is at 40%
Hunger stage 3: Skills are at 50%, regeneration is at 0.
Hunger stage 4: Skills are at 25%, regeneration is at 0, spending stamina or magicka also spends 10% of the cost in health. Damage dealt is three quarters, you take one quarter extra damage when dealt damage.
Hunger stage 5: Skills are at 0%, regeneration is at 0, attacking or casting spells will cause your character to stagger, spending stamina or magicka costs 25% of that cost in health, damage dealt is half, damage taken is multiplied by two

This is a good idea too.... maybe for an ultra hardcoe mode or something. I was trying to think of a solution from a stand point where it does not become a chore or some kind of annoyance, but at the same time added some realism to the game. I am trying to walk the fence between the role-playes and the game players so to speak. Thanks for the input though I do like the idea.
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Leticia Hernandez
 
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Post » Thu Jun 07, 2012 3:09 pm

For the most part yes. The vegetable soup one is good though. There is on other but I can't remember which one it is.
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Mrs shelly Sugarplum
 
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Post » Thu Jun 07, 2012 7:42 pm

^^ lol
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Tammie Flint
 
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Post » Thu Jun 07, 2012 1:14 pm

Thanks for the explanation, as I play a sword and sheild character, I can definately find this useful. I will give this a shot when I play tonight and see how it works, maybe I will have to eat some of my words if it works as well as you say it does. It is just a shame that some more of the recpies could'nt be like these, but from looking at it again it appears they only did this with some of the more complicated recepies. I also, still think it would be nice if they had the hardcoe mode so that you had to eat, drink, and sleep though. I often find myself comming out of a cave at dusk and don't make it back to town until 2 AM, and it would be nice to drop a bed roll and camp cook some food in the morning and then continue on to town.

Cool idea!!! Like Fallout New Vegas! I thought hardcoe mode in that game was done very well ! : )
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^_^
 
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Post » Thu Jun 07, 2012 11:00 am

Thanks for explaining this. Obviously a lot of people don't get it. They're so used to insta-heals that they can't play any other way, I guess.

And if Beth had made cooking as "useful" as some people want it to be, there would be threads on how unrealistic and OP it is. Same **** different day around here.
Thanks for explaining this. Obviously a lot of people don't get it. They're so used to insta-heals that they can't play any other way, I guess.

And if Beth had made cooking as "useful" as some people want it to be, there would be threads on how unrealistic and OP it is. Same **** different day around here.

No problem !
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Andrew
 
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Post » Thu Jun 07, 2012 12:49 pm

Some of the recipies are good, the Fondue for Mages magicka & stew for Warrior stamina + health.

I can see it as a kind of a usefull thing to mess about with, for those who dont use Alchemy.

It is amazing to think that a modder could fix the cooking system in a single weekend. Beth on the other hand couldn't do that in 3-4 years....

The only thing I use it for is role play. My thief loves to sneak into people's house and cook at their pot while they are sleeping.

Do you try on their cloths, then put them back ?
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JUDY FIGHTS
 
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Post » Thu Jun 07, 2012 3:39 pm

about the matters regarding the food may be required for such features,i think there's mod out there that provides us with the mentioned features above...i think it's (http://skyrimnexus.com/downloads/file.php?id=3135 - ed.) hardcoe mod by punxdog...
Testing this mod out now and looks to be a great way to keep from wolfing down 50 mammoth steaks in the middle of a fight.

Makes alchemy a bit more important as health potions are your only way apart from a Resto spell to heal yourself.

Won't say it makes the game more "real" but does give it a twist for Magicka and Stamina management.
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Mario Alcantar
 
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Post » Fri Jun 08, 2012 12:14 am

To me cooking would have been better if there was a hardcoe mode but I don't think a hardcoe mode would really fit the theme in Skyrim like it did in New Vegas. It's a nice addition though.
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Nathan Barker
 
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Post » Thu Jun 07, 2012 7:49 pm

i thought the hardcoe mode was a no-brainer for this game. and, very fitting.

in vegas, i tried to play without it on and couldn't do it.
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luke trodden
 
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Post » Thu Jun 07, 2012 3:48 pm

Here's a fix recipie:- take a carrot and stick approach, just have an active effect "STARVING" with a modest hit on stamina regen. Give better fortify effects to meals eg. extra 20 health for 120sec. Link cooking with alchemy skill so that it behaves like smithing is to weapons, ie "legendary tomato soup". If I remember oblivion had a limit on the number of potions you could drink in battle, so just add that in for food.

You could still finish the game without ever eating, but you would have put yourself at a disadavantage like not sleeping. Also I agree it's crazy to eat hundreds of carrots in the middle of a fight but not that much different to drinking 20 - 30 potions in one go.

I can see the hordes of warrior/alchemists now!!

And lastly to add to some hardcoe suggetions, get rid of the quest pointer.
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Sam Parker
 
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Post » Thu Jun 07, 2012 3:02 pm

I liked cooking for its immersiveness, so have no complaints. Just wish it was in 1st person.

Sometimes I get my Follower to do the cooking at home, which is nice.
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Danny Blight
 
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Post » Thu Jun 07, 2012 3:17 pm

It's immersive and even if it isn't perfect, I like immersion. It would've been nice to have bonuses like the Well Rested perk.
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Roisan Sweeney
 
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Post » Thu Jun 07, 2012 6:24 pm

Do you get alchemy skillups for cooking? If not then I guess its a skill that was planned and not completed since there is no cooking skill.
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NIloufar Emporio
 
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Post » Thu Jun 07, 2012 12:45 pm

Do you get alchemy skillups for cooking? If not then I guess its a skill that was planned and not completed since there is no cooking skill.

Well I don`t cook much, but you can combined foods to make something better, a bit like smithing. So i`m pretty sure you get some alchemy skill from it.
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Rodney C
 
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Post » Thu Jun 07, 2012 11:04 pm

The only thing I hate about the cooking is that nearly EVERY RECIPE requires salt piles. It's ridiculous. I can't so much as cook a deer leg without a d*** pile of salt.
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lillian luna
 
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Post » Fri Jun 08, 2012 12:07 am

hardcoe Mode DLC - make it happen Todd.
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Joanne
 
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Post » Thu Jun 07, 2012 11:46 pm

The only thing I hate about the cooking is that nearly EVERY RECIPE requires salt piles. It's ridiculous. I can't so much as cook a deer leg without a d*** pile of salt.

lol, well some people do overdo it with the salt, but I see your point.
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benjamin corsini
 
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Post » Thu Jun 07, 2012 6:24 pm

hardcoe Mode MOD - forget about Todd doing these things.

Fixed that for you
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Blessed DIVA
 
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Post » Thu Jun 07, 2012 1:27 pm

My general opinion on cooking is that it is as underwhelming as most of the "new" things in Skyrim.

There's no specific utility to cooking, where it had an opening to offer buffs that existed nowhere else. (some of this is that many effects are found in alchemy and enchantment already.)
There's no "A-HA!" moments, because you're already the Emeril of Skyrim, so you never discover anything.
They spent two novels on cooking, and Skyrim comes out with nothing remotely as expansive as the alchemical cooking that goes on in the novels.

All in all, it's a fail because too much of it is an afterthought. It could have been something interesting. It could have been something that draws people in. It came off like the bare minimum to put a checkmark next to the feature on the design sheet. Maybe next time, it won't be... if it doesn't get axed for being "something no one used"...
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Facebook me
 
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