Was Cooking a Fail?

Post » Fri Jun 08, 2012 12:26 am

I think its just meant to be one of those minor roleplaying tools like woodcutting, mining, picking crops for farmers, carriages, etc.

Bethesda would not have had to spend much time implementing it, as scripting something like that is very simple.
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Project
 
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Post » Thu Jun 07, 2012 12:50 pm

I was very disappointed in the cooking system, i was hoping for more. But I would still like it if i could atleast see myself eating somethign when i was at an Inn for something. I mean since it serves no purpose outside of rping, and i know there are animations for it, i see NPCs eating and drinking all the time. It would be cool if my character did those also.
My own character say down at the table and started eating some food I told him to eat in his own house I bought.
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Raymond J. Ramirez
 
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Post » Thu Jun 07, 2012 3:55 pm

When I first heard Skyrim was going to have cooking, woodcutting, etc. I knew it would be a simple affair. But I get the hunch that Bethesda wasn't worry about that since they knew that in the hands of the modders all these new "toys" will be taken to a whole new level. I don't know for how long the console players will get tired of the default stuff. The current cooking mechanics is broken in terms of rpg.
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Darian Ennels
 
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Post » Thu Jun 07, 2012 10:12 am

My problem with cooking is that you need salt for most of the recipes - which is too usefull as alchemic ingredient to "waste" it on cooking...
But there are scads of salt piles in loot. Do people not loot barrels? Salt has never been scarce for me. I have hundreds and hundreds of salt piles even on my alchemy character.
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Queen of Spades
 
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Post » Thu Jun 07, 2012 10:54 pm

I disagree with food being useful for a hardcoe mode. I should be useful all the time, just far more valuable to you in a hardcoe mode. Yes there are some that do the 1 hp per sec for 720 secs but usually using garlic or something and it feels neglectible in effect anyway, in both fallouts under bethesda I used food alot, for bonuses, regen, or to simply survive and save stimpaks and thats outside a hardcoe mode.

If feels like it belongs more in the misc section, just clutter. Plus why is uncooked meat and salmon meat not an ingredient for alchemy when other fish and people meat is.
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Katharine Newton
 
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Post » Thu Jun 07, 2012 12:13 pm

But there are scads of salt piles in loot. Do people not loot barrels? Salt has never been scarce for me. I have hundreds and hundreds of salt piles even on my alchemy character.

Yea I thought it was odd at first too, I think there is only one recipe that doesn't require it, but then if you think about it that is very realistic, as this was how they would have preserved food in those times.
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Skivs
 
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Post » Thu Jun 07, 2012 2:59 pm

I am with you Cotax, I think I mentioned before, but maybe in a different post that they should add different role-playing modes (this way hardcoe mode would not up the diffculty of combat as well) Maybe 3 modes like standard, which would leavethe game as it is now. Then have adept, which would add requirements to eat, drink, and sleep. Then add hardcoe, which would have all the requirements of adept, but also remove fast travel. They could so the same things with and economy mode as well... maybe add things as someone else had suggested (maybe in another post as well) that you have to pay taxes on your house, pay up keep for the horse. Make it so that you have to pay for your followers room in a inn... etc. This way the game could be as complicated or as simple as you would like it to be.

I prefer the idea that a hardcoe mode adds a whole bunch of optional rules and deep gameplay mechanics, that you can enable and disable as you see fit. Disable fast travel - check. Basic needs - check. And so on.
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Nauty
 
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Post » Fri Jun 08, 2012 12:19 am

Even though it's useless, I hate how cooking requires salt for everything. I don't need put salt on a piece of salty horker blubber when I cook it.
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James Smart
 
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Post » Thu Jun 07, 2012 10:40 pm

I think it can be done better. Here it's how I'll try to make it work when they release the Creation Kit:
- Lot's of more recipes and only a few of them known at start of game. Rest will be learned from cooking books.
- New recipes I'll add in game will have small but long effects like 5% faster regeneration for health or stamina or magicka. Also small but long fortify or resistance effects will be in some recipes.
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Johnny
 
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Post » Thu Jun 07, 2012 8:21 pm

Yep, it's useless because they did it wrong. Gothic 3 got it right by cooking food from dead animals for energy which you need. There is just too many potions lying about in Skyrim and it makes cooking food completely useless.
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Ashley Campos
 
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Post » Thu Jun 07, 2012 1:55 pm

Even though it's useless, I hate how cooking requires salt for everything. I don't need put salt on a piece of salty horker blubber when I cook it.
Of course they need salt when you cook them. But it's also true that you have often ran out of salt. I think it can be fixed if we add a few salt mines in the game via Creation Kit.
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Carys
 
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Post » Thu Jun 07, 2012 11:49 am

That is kind of difficult to swallow.

I have right now around eight hundred arrows, and I can run like the wind with no problem but if I carry fifty mudcrab chitins and about three hundred blue mountain flowers and I cannot walk.

How is ok to carry an obscene amount of arrows? It is strange indeed.

Makes it easier to be a sneaky character? Carrying 100 0.1 arrows weighs 10 pounds. You need that extra carry weight.?

then again, seeing as sneaky characters are most likely to be gaining fatigue for sprinting away from combat with light armor and light weapons equipped, carry weight isn't actually an issue..

Who knows. Bethesda's CRAZEE
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darnell waddington
 
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Post » Fri Jun 08, 2012 1:17 am

I definitely think cooking would be much more appreciated (at least by me) if there was a hardcoe/survival mode.
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Robert DeLarosa
 
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Post » Thu Jun 07, 2012 3:05 pm

There is some commands and by speculating maybe hard core mode was in the game but got scrapped at some point.
It's obvious. That looks typically like a feature abandonned to release in time. There's still work to do to make an interresting hardcoe mode, so they prefered finishing something else. hardcoe mode isn't just eating, drinking and sleeping from time to time. That would be uninterresting. There must be another danger (similar to radiations in Fallout) to weight the food and drinks. That gives a purpose to every meal, some will replenish a lot but cause side problems, some will replenish a bit but without constraints, so you can choose the appropriate one for your situation and not just whatever fills me more.
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Lady Shocka
 
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Post » Thu Jun 07, 2012 3:14 pm

Although it is now useless, I remember using food and cooking at the first levels. You have few skills and no money for potions, plus you don't theoretically know the ingredients for health potions. On a second playthrought it might be different though...
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claire ley
 
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Post » Thu Jun 07, 2012 2:07 pm

Although it is now useless, I remember using food and cooking at the first levels. You have few skills and no money for potions, plus you don't theoretically know the ingredients for health potions. On a second playthrought it might be different though...

Actually if you ask Ognar in the Sleeping Giant Inn in Riverwood if you can use the Alchemy table he will tell you that Blisterwort and Wheat will make a healing potion. He also has these for sale, so it is possible to know how to make a healing potion at the begining of the game.
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Chavala
 
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Post » Thu Jun 07, 2012 9:50 pm

Actually if you ask Ognar in the Sleeping Giant Inn in Riverwood if you can use the Alchemy table he will tell you that Blisterwort and Wheat will make a healing potion. He also has these for sale, so it is possible to know how to make a healing potion at the begining of the game.

True, I forgot about that.
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MR.BIGG
 
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Post » Thu Jun 07, 2012 8:08 pm

Not trying to bash the game just asking the question. Could cooking have been done better in this game?

Here is my thought on it:

I like that they added this to the game, I did not like food items being alchemal ingredients (like they did in Oblivion), but I think it could have been done better, and here is why. All the recipies do is increase stamina or health, by a minimal amount (I think the best recepie is 15 points). So at lower levels this is good I guess, but with the abundance of health potions that can be found in the game (or bought), after a certain point, the idea of carrying around a 100 venison steaks for a dungeon crawl seems riduculous (not to mention the idea of downing 10 of them during combat when 4 health potions (or less) would do the job. So here is my idea for a solution, I think it would be better if say after not eating for 24 hours, your max health would drop by 1/3, and for each additonal 24 hours another 1/3 drop until you eat something (effectively you could starve your character to death). Now here is where cooking could come in, if your charecter is "hungry" he could just eat an apple or a carrot and resolve the problem, but if he ate a prepared meal (i.e. one of the recipies) it would add a positive effect, such as a 5% bonus to 0ne-handed for the next 8 hours. Each recpie could have its own advantage and more comlicated recipes could provide similar advantages only better (example: eating a venison steak increases one-handed damage by 5%, but venison stew increases damage by 10%). I think this would be better from at least a role-playing perspective, becuase as it stands right now you could theoretically go through the whole game and never eat a meal. Which leads me to another role-playing point in the game that could use improvement, sleeping.

I like that they made the change from Oblivion, where you don't have to sleep to gain a level, as you can now use the level up strategically, but it opens up another point. You can now go through the whole game and never sleep, unless you are looking to get the rested/ well rested bonus. So again, I think this can be fixed in a similar fashion, say if your character has been awake for 20 hours, their stamina would drop by 1/3. Then for every additional 10 hours they go without sleeping another 1/3 drop. If their stamina gets to 0 then make it so they can only move as if they were over-incumbered. Now to help with those long hauls (Solitude to Riften for example) make it so that the player can carry a bed roll in the inventory, then you can stop an camp anywhere along the way. Just drop the bed roll then you can use it and carry on in the morning (maybe though you don't get the rested bonus for camping).

So these are my ideas, do you think they are better than the current system or do you like the way it currently runs?

The way it runs is fine. Granted some recipes are less useful than others, but you have clearly never exploited the power of a simple "vegtable soup". That recipe is a warriors must. Without going into too much detail; it basically lets u continue "shield bashing" & "power attacking" for 15 minutes straight, regardless of stamina loss/stats. How is that "pointless". In some fights, you can almost "bash" an entire bandit camp to death without even raising your sword arm! I am level 52 and I still use them (I carry around 40 in my "favourites menu" at all times). They have even saved me from wasting a perk(s) in the restoration skill tree to regain stamina! And if your not a warrior?!? Then simply make the "elsweyr fondue".

Don't knock cooking recipes!!!!!!!
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A Dardzz
 
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Post » Thu Jun 07, 2012 3:35 pm

The soup sounds cool, did not know. But beside that I don't get it, also the wood chopping, maybe I'm not hardcoe enough in roleplaying, or I just like spending ingame time differently. I can understand the fun in it for some people, as in collecting stuff to cook into something useful.

I struggle enough just with alchemy. But atleast that's something I'd like to be good at, it just doesn't suit my patience and style, gathering ingredience and travel back to an alchemy set. Still trying and learning.
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Victoria Bartel
 
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Post » Thu Jun 07, 2012 7:53 pm

The way it runs is fine. Granted some recipes are less useful than others, but you have clearly never exploited the power of a simple "vegtable soup". That recipe is a warriors must. Without going into too much detail; it basically lets u continue "shield bashing" & "power attacking" for 15 minutes straight, regardless of stamina loss/stats. How is that "pointless". In some fights, you can almost "bash" an entire bandit camp to death without even raising your sword arm! I am level 52 and I still use them (I carry around 40 in my "favourites menu" at all times). They have even saved me from wasting a perk(s) in the restoration skill tree to regain stamina! And if your not a warrior?!? Then simply make the "elsweyr fondue".

Don't knock cooking recipes!!!!!!!

You are right I have not tried the vegitable soup, but I am not seeing how a 1 point stamina/ health restore over 720 seconds is that useful, that I can continously bash and power attack. Unless by "exploit" you mean drink 40 of them at once, so I am getting a 40 point restore over the next 720 seconds or something. Which if that is the case it goes back to one of the original points, how realistic is it to down 40 bowls of soup and charge into battle? Remember I am looking at this from a role-playing perspective as well as a benefit perspective, and at face value I am not seeing a huge benefit to using cooking. Looking at all the recepies there are 4 out of 18 recipes that perform some kind of regeneration buff, the rest are just minor one time health or stamina restores. I just think it could have been done better, accross the board is all I am saying.
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No Name
 
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Post » Thu Jun 07, 2012 11:23 pm

The basic cooking mechanics will be properly developed by modders. That's how a TES game works folks.
Patience is a virtue...at least the basics are there.
Bethesda gave us the basic mechanics of a far better game than anything they've done yet. They didnt develop everything to the nth degree; or in precisely the way that would satisfy every gamer (developers are up against 'impossible difficulty' with some gamers around here imo); but they put the basic features in knowing well the modding community will develop them. That's what a TES game is really; it's a 5-year community project.

I think Bethesda have delivered big-time with Skyrim...because I can see what they have done in that long-term perspective.
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Rhysa Hughes
 
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Post » Thu Jun 07, 2012 9:20 pm

for me i think the cooking has been very usefull indeed.I think that other peeps saying its totally useless is a lot of BULL?@?@?

YES it could have been more powerfull but i have found my food very usefull when i have ran out of potions in the middle of some dungeon with drueger deathlords and the like!!!!

it has saved me from death many times so its not USELESS as some op,s are stating
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Nice one
 
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Post » Thu Jun 07, 2012 6:25 pm

Aside from the weight issue, the duration of any of the food items make them just useless. 5 hp for 30 seconds?? And while that might have 'some' value at a low level, when you are L70, that 5 points is REALLY pointless. If Bethesda really did merely put in some 'placeholder' recipes for the modders...well good for them. I, however, don't believe they are that foresighted. I doubt they would admit to such either. Human nature being what it is, I have no doubt that they will certainly be happy to claim that it was their intention all along however!
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Alexandra walker
 
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Post » Thu Jun 07, 2012 9:47 pm

Personally, I'd love to change all cooking ingredients to normal alchemy ingredients, and have done with it. Then, the cooking pots could be used for only certain ingredients, like a basic alchemy lab.
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hannaH
 
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Post » Fri Jun 08, 2012 12:35 am

I think the best way to implement food would be thus:

If you've got an empty stomach, you should receive a penalty. Eating some kind of meal every 4-8 hours should be necessary.
And I think Hannador had a good idea. Recipes provide a bonus to stamina, magic, or whatever.

Of course this would be for those who may have enjoyed the hunger/thirst/sleep mods of Morrowind and Oblivion.
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Gemma Flanagan
 
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