Imagine what they could have done if they kept the Hand to Hand skill? I would have liked to have seen a variety of different moves (Star Wars Galaxies did it) or at least let us train in the skill. I was sad to see it removed almost completely.
Well, because if some perks the same things skills do, and if attributes do the same things skills do, if you put all three at once, you are just giving the user a big wall of interdependent numbers that boil down to only a few real effects. In essence, you are making a big mess of things by putting everything and the kitchen sink in your rule book and call it a great idea because it got a lot of stuff in it. Hint : the best rules system are those that allow you to mostly simulate all you need to simulate with the bare minimal amount of rules.
It's one of the reasons the Star Wars prequels are bad : they tried to put a LOT of things in every single image and they just end up making a mess of things by overloading the scenes with meaningless details.
KIS, Keep It Simple.
It's one of the reasons the Star Wars prequels are bad : they tried to put a LOT of things in every single image and they just end up making a mess of things by overloading the scenes with meaningless details.
KIS, Keep It Simple.
