Constant removal of features, Pt. 2

Post » Thu Jun 07, 2012 1:42 pm

Imagine what they could have done if they kept the Hand to Hand skill? I would have liked to have seen a variety of different moves (Star Wars Galaxies did it) or at least let us train in the skill. I was sad to see it removed almost completely.
I imagine Rawlith Khaj, Goutfang, and Whispering Claw as have never been represented in any other previous ES. Orc and Nord grapples, and throws, Exposed Palm, and divine intervention skill ala The Prayer of Baranat style.

Well, because if some perks the same things skills do, and if attributes do the same things skills do, if you put all three at once, you are just giving the user a big wall of interdependent numbers that boil down to only a few real effects. In essence, you are making a big mess of things by putting everything and the kitchen sink in your rule book and call it a great idea because it got a lot of stuff in it. Hint : the best rules system are those that allow you to mostly simulate all you need to simulate with the bare minimal amount of rules.

It's one of the reasons the Star Wars prequels are bad : they tried to put a LOT of things in every single image and they just end up making a mess of things by overloading the scenes with meaningless details.

KIS, Keep It Simple.
I'm saying inherent variable should be represented by inherent variable ie strenght, agility, intelligence, luck, personality, etc. While perquisites should be just that. Also taking into account actual skill level which is the determining prerequisite for said perquisites.
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Matt Fletcher
 
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Post » Fri Jun 08, 2012 3:51 am

Hooray! We get another one of these threads. Hopefully it allows more people to wake up and smell the cutting.
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Brιonα Renae
 
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Post » Thu Jun 07, 2012 2:11 pm

Of course Morrowind has voice acting, but to the degree of Oblivion and Skyrim? Morrowind has maybe a few hundred lines of spoken dialog...that's it! I think it's very clear that the dialog is more text-based than voice. Oblivion and Skyrim required much more time to make because there is so much spoken dialog and that's what eats at the budget and development time, thus removing the possibilities of alternate courses to take for the player.
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Elisabete Gaspar
 
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Post » Thu Jun 07, 2012 10:56 pm

Alright, we've reached the post limit. Continue the discussion http://www.gamesas.com/topic/1332280-constant-removal-of-features-pt-3/.
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Alexander Horton
 
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Post » Fri Jun 08, 2012 2:18 am

I'm saying inherent variable should be represented by inherent variable ie strenght, agility, intelligence, luck, personality, etc. While perquisites should be just that. Also taking into account actual skill level which is the determining prerequisite for said perquisites.
And what if the game world goes on the notion that there's no inherent variables? You cannot say "Orc is stronger than Altmer, ergo Orc does more damage than Altmer with weapon" because in Elder Scrolls it's "This Altmer trained a lot more with weapons than this Orc, ergo, that Altmer is stronger than this Orc and does more damage than him with it".

Why do you call "attributes" inherent variables when they are so maleable through the person's actions?


Also, http://dictionary.reference.com/browse/perquisite I don't see at all what the hell you are using that word here unless it's an upgrade from the "perkolator" that was in common use here not long ago, then I see ...
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Baby K(:
 
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Post » Thu Jun 07, 2012 3:36 pm

And what if the game world goes on the notion that there's no inherent variables? You cannot say "Orc is stronger than Altmer, ergo Orc does more damage than Altmer with weapon" because in Elder Scrolls it's "This Altmer trained a lot more with weapons than this Orc, ergo, that Altmer is stronger than this Orc and does more damage than him with it".

Why do you call "attributes" inherent variables when they are so maleable through the person's actions?


Also, http://dictionary.reference.com/browse/perquisite I don't see at all what the hell you are using that word here unless it's an upgrade from the "perkolator" that was in common use here not long ago, then I see ...
The lore goes on inherent variable, why shouldn't the game. Inherent variable would not exclude anybody from playing any race how they would like. People could still make JoaTs out the wahzoo.
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Jordan Fletcher
 
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Post » Thu Jun 07, 2012 10:21 pm

Post limit.
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Becky Palmer
 
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