Im sure pen and paper d&d players complained about video game rpgs when they first started becoming popular. The idea of progression is to move away from bland number laden menus once technology allows you to do so. I rather see a dragon attacking a large city randomly then swinging a sword at animated cardboard hoping my skill will cause said sword to hit.
I'm 40 years old and played many D&D games. It's the other way around.
We loved it. The two big missing factors in PnP D&D were:
1) visuals
2) sounds
And, actually, the best D&D game I ever played was one where the DM made all the dice rolls. The players had no idea how much damage their weapons or spells did. The DM described the effects, and the players had to figure the rest out
The worst one I played was a game in which every player knew every plus and minus to perfection and spent their time, well, min/maxing stats and weapons! It took forever and the game lost all feeling. The other way was fast, loose, and we played rather than managed arithmetic problems. It was much more fun.