What Do You Think Skyrim Is Missing?

Post » Fri Jun 08, 2012 8:35 am

Spears, crossbows, elven ruins, better rewards for the civil war quests

Dwarven ruins are elven ruins, just so you know...
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Tai Scott
 
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Post » Fri Jun 08, 2012 5:12 pm

I think a gladiator arena or more should be added that the player can fight in for a capaign mission to start with then come back for rewards. you could start the play as a prisoner for the mission but then after they have won their freedom they can come back later to win fights for rewards like new weapons and armor and gold.

Also you could make a jousting tournament arena that the player can enter when he/she wishes to win rewards to use inside the arena and outside.

And make actual jobs the player can do both basic rping ones and fun ones such as being able to be hired as a city guard or an escort or be a servant or whatever.

also the dragons are fu nand all but they all look the same when your lv81 unless you go to a special area so make a variety of ancient dragons so your not always fighting the same one wherever you go.

But before any content updates please fix all the glitches that stop gameplay or questlines in its tracks before the glitches no one cares about like exploits. its up to idiots to ruin their game or not by cheating so pioritize bugs like the famous theives guild bugs that stop you from even joining it and ive heard others that stop you from even continuing later on.

And fix that other famous glitch that when the player obtains a random book (or other random items that happens to be a quest item but the player doesnt know that at the time) and the player gets the quest to retrive that item later you can give the item to the quest giver right away and complete the quest instead of being stuck with the quest item forever and never being able to continue.
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Richard
 
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Post » Fri Jun 08, 2012 10:59 am

Its not missing anything. If anything it has too much! Every third person you talk to has some type of fetch mission they want you to perform and they mark it exactly on your map. Skyrim took the adventure out of the mix where Oblivion did a better job with this.
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Tanya Parra
 
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Post » Fri Jun 08, 2012 5:20 pm

you need to install skyrim on whatever you're making this post from :tongue:
I tried, but it's just not powerful enough to run it.
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Gwen
 
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Post » Fri Jun 08, 2012 4:49 pm

Becoming the new High King of Skyrim by creating your own faction, and ultimately, new Emperor to drive the Thalmor out. Of course, that would be too much.
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Max Van Morrison
 
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Post » Fri Jun 08, 2012 3:14 am

Its not missing anything. If anything it has too much! Every third person you talk to has some type of fetch mission they want you to perform and they mark it exactly on your map. Skyrim took the adventure out of the mix where Oblivion did a better job with this.

Hi,

true in a way. But map handholding is more or less necessary with game being voiced as it is. Usable hints to locales by voice is not a practical proposition here yet.

Rgds, Haldir
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Beast Attire
 
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Post » Fri Jun 08, 2012 3:18 pm

- Dodge moves: In Oblivion if you got your Acrobatics high enough you could do dodge moves which were like quick flips, rolls, and dives to get out of harms way. I remember when I fighting a dragon for the first time and it landed in front of me preparing to attack, I tried to dodge out of the way like in Oblivion only to learn that Acrobatics are gone and so are dodge moves.
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Manuel rivera
 
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Post » Fri Jun 08, 2012 2:17 am

This might be out of left field, but what I would say is, expand the Bard's College to the same number of quests as other factions, put in an Ocarina of Time style minigame to play an instrument, and give it effects out of the Illusion school.
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louise hamilton
 
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Post » Fri Jun 08, 2012 2:24 pm

Dwarven ruins are elven ruins, just so you know...

I think he means Snow Elf ruins from before the time they were driven underground by the Nords.

Cyrodiil is still full of ancient Ayleid ruins, so you would expect to find ruined Snow Elf cities in Skyrim from that same era.
Unless they built them of ice and they all melted. :wink:
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Laura-Jayne Lee
 
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Post » Fri Jun 08, 2012 7:01 am

We should get to sort our items by weight! Like how things were before Ulfric started this stupid civil war!
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CArla HOlbert
 
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Post » Fri Jun 08, 2012 2:34 pm

Dialogue plain and simple. This is especially true with the town NPC's. They just say the same things over and over and over. It gets really old. The game is so huge and I spend so much time in town selling, picking up quests, turning in quests, working on gear, ect. Hearing the same dialogue over and over just ruins the feeling of being in a real world. It's also a bummer when the shop keepers all say exactly the same lines. "Some people call this junk..." Yea you've heard it a hundred times already. They've got the people in the recording booth, they are different actors. For goodness sake give them some unique lines to read. How hard can that be really. "It may not look like much but I'll have more later." "I know it's not much but the caravan hasn't been by in a few days" "I've got the best goods in Skyrim" "If you don't like these items, check back later" Just something please. I get so sick of the same dialogue. Also the kids. Please stop thinking all the kids have to be obnoxious twits. What happened to manners. Instead of "What are you looking at? I'm not afraid of you even if you are my elder", why not "Excuse me m'lord. I wasn't watching where I was going" Stop making me want to kill the kids in the game. I hate every one of the little brats. And it wouldn't kill you to use different voice actors than the ones you used in the Fallout games would it?

Also it would be extremely nice if the people of the world recognized us more for what we are. This is especially true when we've saved their town or become a leader or won a war for them. Why do the insults continue? Why the petty comments from guards? Why doesn't that damn mage in Dragonskeep recognize that I'm the leader of the college now?

The game itself is spectacular. I love the diversity in the locations in the world, the look of the world, the combat, the many quests, the variety of weapons and armor. Most of the game is stunning to be honest. But on the dialogue side of things, outside of cutscenes related to quests, I find it extremely lacking.

And if it's impossible to add more dialogue just make it so the town's people shut up after they say their lines for the first time unless I click on them at some point. The constant repetation in what they say every single time I walk past gets old really fast.
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Jade MacSpade
 
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Post » Fri Jun 08, 2012 1:36 pm

- Dodge moves: In Oblivion if you got your Acrobatics high enough you could do dodge moves which were like quick flips, rolls, and dives to get out of harms way. I remember when I fighting a dragon for the first time and it landed in front of me preparing to attack, I tried to dodge out of the way like in Oblivion only to learn that Acrobatics are gone and so are dodge moves.

Question-

In Oblivion, this required a high acrobatics skill, as you posted. Why did you think that this would work in Skyrim, when you were at relatively low level, ahd no acrobatics, and had no real reason to think it would work? Different games.

I'm not putting you down, I'm just making a point. You've fallen victim to a common trap. In the target shooting world I call this "which pistol are you shooting", when somebody switches from one pistol to another. You have a tendency to carry over your mechanics and expectations from the pistol you were shooting before to the one you're shooting now, and it screws you all up
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john page
 
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Post » Fri Jun 08, 2012 4:06 pm

Greater variety in weapons types. I don't mean just adding japanese-style weapons either. Stuff like seax knifes/swords, scimitars, falchions, just anything that comes to mind

Longer questlines for guilds. I've done the COW and the companions, and in my opinion their stories have far more going for them than the previous two games(and I enjoyed those a lot). They just need to be longer, and have a greater sense of progression. Also, there should be a skill requirement for guilds-the skills aren't as infuriating to level up as they were in Morrowind, so adding in a requirement would make the progression better.

More branches within guilds. Morrowind had the right idea with multiple quest givers, but they were all just assorted quests with no replayability. What would be nice is mini-storylines for some of the quest givers in addition to the main story and radiant quests, which leads me to my next point

More radiant quests. They're an awesome addition to guilds, but there need to be more types of quests you can do

More guilds-some of which should lock out others.

Standard dialogue. Just have some general greeting that NPCs can give you, instead of the same one-liner every time

More artifacts you can find by just wandering around
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kyle pinchen
 
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Post » Fri Jun 08, 2012 8:55 am

Diversity of voices (hint: hire more VAs -- DA:Origins had a different voice for every npc in the game)
Diversity of random dialog: one more "I used to be an adventurer like you but I took an arrow to the knee." and I'm killing the guard. I know this is difficult, but a few more lines would be welcome.
New vendors to replace the ones who get killed by dragon attacks.
A plague.
Guilds -- like merchant's guild, armorer's guild,
I'd like to see bigger cities but I know the graphic CPU issues come into play.
Leave the dungeons alone... I already get lost in them.
Followers with ethics -- they'll leave if you cross a certain line.
I really wouldn't mind "essential" tags on followers while they're following you -- you know how errant blades and how hard it is to see things with your television tunnel vision.
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NIloufar Emporio
 
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Post » Fri Jun 08, 2012 4:25 am

better magic system with spell-making
and better guilds
better factions
less glitchs, bugs, etc.
bigger cities, more npcs
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Rachel Briere
 
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Post » Fri Jun 08, 2012 2:10 am

be able to build houses and castles...cities !
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Justin Bywater
 
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