What Do You Think Skyrim Is Missing?

Post » Fri Jun 08, 2012 6:56 am

- Deeper NPCs/Quests
- Deeper Followers
- Enabling Thalmor and Forsworn 'guild quests'
- Longer Guild Quests
- Quickbutton for Xbox (kinda the same as in Oblivion)
- First person were-view and horse view

If Skyrim had all this, it'd be perfect
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Colton Idonthavealastna
 
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Post » Fri Jun 08, 2012 5:32 pm

Adoring Fan
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RUby DIaz
 
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Post » Fri Jun 08, 2012 1:46 am

quest log similar to oblivion's style. :3
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gary lee
 
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Post » Fri Jun 08, 2012 6:56 am

- Altmer characters joining the Thalmor
- Bretons joining the Forsworn
- More generic, useless NPCs in towns to make them more lively
- Better daily routines for NPCs (though they are quite good already)
- Deeper followers
I agree with these ones ...
+
Spellcrafting
Spears
Crossbows
Lots of spell effects
Summon variety
Attributes
Needs more armor types
Needs more clothing types
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мistrєss
 
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Post » Fri Jun 08, 2012 2:42 am

Warm locations.

Um, Skyrim: it has them.

There are warm springs in a fairly large region between Riften and Windhelm
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Hairul Hafis
 
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Post » Fri Jun 08, 2012 11:25 am

i want a shining vampire!! :P
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Wayne W
 
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Post » Fri Jun 08, 2012 1:35 pm

More College quests, both Winterhold and Bards'. More spell tomes. Werebears. Ogres, there are plenty in the Jeralls, why none in the south of Skyrim? Vigilants as a joinable faction. Loads more clothing and shoes. Elven shortswords.

Oh, and saunas.
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Silencio
 
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Post » Fri Jun 08, 2012 5:05 am

Choice, Consequence, Depth, Options all independant of playermade imagined machinations.

I'm going to assume that you know you can choose either the Imperial side or the Stormcloak side, and that is not a player made, imagined machination at all- it is a choice presented to you in the game. You have:

Choice- which side to join
Consequence- one side or the other likes or dislikes you, both during and after the questline
Depth- there are reasons, in-game, for joining one side or the other, outside of the player's feelings or guesses- Thalmor docs, the hearsay from tavellers, and the recorded words of books. You have quests based on those factions' goals, which bring you to other questlines you may explore or ignore.
Options- the entire thing is an option.

Now. While I in general cannot say that the game couldn't benefit from more choices, consequences, depth, or options and I can't say there are no flaws, claiming that the game has none of what you say is patently false and is rather easily proven.

Needless, hyperbolic exaggeration does not win me over to your camp; quite the opposite. There's plenty to criticize about this game but when you take that easy cop out, I have to reject your standpoint as simple, common sour graqes
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zoe
 
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Post » Fri Jun 08, 2012 1:56 pm

More College quests, both Winterhold and Bards'. More spell tomes. Werebears. Ogres, there are plenty in the Jeralls, why none in the south of Skyrim? Vigilants as a joinable faction. Loads more clothing and shoes. Elven shortswords.

Oh, and saunas.

Saunas: Skyrim has
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Miss K
 
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Post » Fri Jun 08, 2012 5:50 pm

Spellmaking, I could for give the rest.

[Some of the rest]


Alchemy:
Name your Potions
“Detect” Potions

General:
Jump while sprinting/Horse sprinting
All NPC armor is lootable

Magic:

Spells:
Unlock
Weakness To
Burden
Bound Armor
Base Spells Scale

Enchanting:
Any item holds any enchant.
Any enchanted item is breakable at 100 skill level.
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Jessica Stokes
 
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Post » Fri Jun 08, 2012 3:24 pm

proper multiplatform optimization (PS3 version is abysmal)
a reputation system
faction content
depth - choices and consequences; meaningful interaction with the gameworld
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Amy Melissa
 
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Post » Fri Jun 08, 2012 4:58 am

Every time my skyrim crashes and i have to reboot on my ps3, i am going to post it here simply because there is no other thread for this subject. What would i change about the game?? i think you know the answer... Looks like my ps3 has fixed any bugs now im going to try this again. (((CRASH))) - 1
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Scarlet Devil
 
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Post » Fri Jun 08, 2012 4:59 pm

I'm going to assume that you know you can choose either the Imperial side or the Stormcloak side, and that is not a player made, imagined machination at all- it is a choice presented to you in the game. You have:

Choice- which side to join
Consequence- one side or the other likes or dislikes you, both during and after the questline
Depth- there are reasons, in-game, for joining one side or the other, outside of the player's feelings or guesses- Thalmor docs, the hearsay from tavellers, and the recorded words of books. You have quests based on those factions' goals, which bring you to other questlines you may explore or ignore.
Options- the entire thing is an option.

Now. While I in general cannot say that the game couldn't benefit from more choices, consequences, depth, or options and I can't say there are no flaws, claiming that the game has none of what you say is patently false and is rather easily proven.

Needless, hyperbolic exaggeration does not win me over to your camp; quite the opposite. There's plenty to criticize about this game but when you take that easy cop out, I have to reject your standpoint as simple, common sour graqes


Alright, let me reinterate.

Choice that matters to the game, that reflects back at me and is tangible gameplay wise.

Consequence, not of my Machinations as a result of my choice in the game. I don't find walking up to a Stormcloak camp fully dawned in Imperial armor and not being curbstomped even though 1 I am an Imperial and 2 "they can't wait to kill another Imperial" same goes for being a Khajiit in a province that doesn't allow kitties in their Cities.

Depth, circles back to the lack of choice that matters and consequence there off, and the inability to go further in many aspects of the game of which I find are there for face value. smithing, cooking, combat, quest choices, hell I have a thread being partly surprised that you can fail/make some choices in the thieves guild, I was soundly proven wrong since I played through and didnt get much, only to come here on the forums and see the exact same musings after I went through the quest myself.

Options, as being able to do things in the game not lauded as a selling point, circling back to my actions, my choice, of which intern incurs depth and more ways of doing things instead of a been there done that. nor do I really desire to win you over for anything. I dislike "camps" and divides.

I didn't exaggerate my post, it consisted of one sentence without caps, bold letters, and exclamation points. the thread asked what I thought it was missing and I gave my shillings. I don't need anyone undercutting me thanks.
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natalie mccormick
 
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Post » Fri Jun 08, 2012 6:56 am

Another 300 hours of playtime, please.
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Mrs. Patton
 
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Post » Fri Jun 08, 2012 5:05 am

Alright, let me reinterate.

Choice that matters to the game, that reflects back at me and is tangible gameplay wise.

Consequence, not of my Machinations as a result of my choice in the game. I don't find walking up to a Stormcloak campe fully dawned in Imperial armor and not being curbstomped even though 1 I am an Imperial and 2 "they can't wait to kill another Imperial" same goes for being a Khajiit in a province that doesn't allow kitties in their Cities.

Depth, circles back to the lack of choice that matters and consequence there off, and the inability to go further in many aspects of the game of which I find are there for face value.

Options, as being able to do things in the game not lauded as a selling point, circling back to my actions, my choice, of which intern incurs depth and more ways of doing things instead of a been there done that. nor do I really desire to win you over for anything. I dislike "camps" and divides.

I didn't exxagerate my post, it consisted of one sentence without caps, bold letters, and exclamation points. the thread asked what I thought it was missing and I gave my shillings. I don't need anyone undercutting me thanks.

You did exaggerate. You're rationalizing and back-pedalling, too. I expected more considered statements from you, as you have been level-headed and unbiased in the past, but now you're not.
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courtnay
 
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Post » Fri Jun 08, 2012 4:36 pm

You did exaggerate. You're rationalizing and back-pedalling, too. I expected more considered statements from you, as you have been level-headed and unbiased in the past, but now you're not.

Please provide aspects of my post you're focusing on because I'm at a lost for what I'm exaggerating about, as well as how I am backpedaling since I attempted to provide a more clearer meaning of my statement.

You gave the Imps as an example, I gave a statement akin to saying that is as much choice as what armor I put on.

You gave consequence, I stated an aspect of that consequence that doesn't neccesarily matter

You gave set of depth, reasons outside the player to join a side even though joining either or is really up to the reasonings of the player. of which you don't get much more than that from the game. nothing really happens after you made your descision. some key individuals die, some cities change sides and one remain perpetually damaged from the outcome.

and in this instance there really isn't much in the way of options going through the Civil war, if we're gonna go by that example.


hell I even provided a self experience, and here is the topic I was talking about http://www.gamesas.com/topic/1330250-ii-can-fail/page__p__20005172#entry20005172
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Czar Kahchi
 
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Post » Fri Jun 08, 2012 9:03 am

Way more (and better looking) unenchanted robes and hoods for mages avaiable. I can forge all this nice armor and put multiple enchantments on it, but almost no unenchanted robes around and zero hoods. What they do have looks like ass. Almost wish they had a tailoring skill, like smithing for mages.

More fantasy creatures. Other than dragons, giants, spriggons, and the endless parade of dragurs, most everything else is just mundane wildlife.

Better guild questlines. Thief and DB were alright, but Companions and College ones were weak. No rank progression as before in Morrowind and Oblivion. Just a few story-related fetch missions and you go from recruit to guild leader...

Yes but they do look way better than the mage robes in Dragon Age. Those we're just silly. And the mage hats... ewww...
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Reanan-Marie Olsen
 
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Post » Fri Jun 08, 2012 2:48 pm

What Skyrim's missing at the moment is me, because I'm at work. /sadpanda
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David John Hunter
 
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Post » Fri Jun 08, 2012 5:40 am

What Skyrim's missing at the moment is me, because I'm at work. /sadpanda

you need to install skyrim on whatever you're making this post from :P
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Guinevere Wood
 
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Post » Fri Jun 08, 2012 8:12 am

Not really missing, but would be cool to have a dragon as a flyable mount after finishing the main Quest as reward maybe the ONE we trapped, and questioned, also just as DEVlin repairs the Dark brothoods place, it would be cool if certain properties outside of cities could be done up and a chest to save stuff, like armour YOU MAY need later, Theres so many axes, swords, and things I have sold rather then show off in a old house by a river at the base of a mountain?? I dont play this game... I live it. The best game ever made since ZX82 spectrum..well done to all the Dev team.
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Heather beauchamp
 
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Post » Fri Jun 08, 2012 9:18 am

Please provide aspects of my post you're focusing on because I'm at a lost for what I'm exaggerating about, as well as how I am backpedaling since I attempted to provide a more clearer meaning of my statement.

I posted them in the quote I provided. You said that the game did not provide things beyond player-made machinations, in several categories. You then went on tho list those aspects. Let's not be this silly, OK? The whole reason you're addressing me is that I pointed out your exaggerations when describing those categories in the first place.

Let's look at simplest terms here. You posted, quote "independant of playermade imagined machinations". That's your term. What's it mean?

It means machinations outside of those made by the player - ie: game-made. I gave you your example already and in specific terms. I'm not going to allow this to become circular argument. You don't like what I posted. That's your prerogative.
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Genevieve
 
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Post » Fri Jun 08, 2012 12:31 pm

(((CRASH))) - 2
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Michael Russ
 
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Post » Fri Jun 08, 2012 3:46 pm

Many of these might be incorporated into mods when the Creation Kit arrives, but anyway...:
-More clothes/armors
-Greater variety of monsters/animals
-More foods and cookable recipes
-Spellmaking
-The 'Feather' spell (we need more than just one useful Alteration spell, that being Transmute)
-Akaviri-style weapons (katanas, shurikens, etc)
-being able to have more than 1 follower at a time

Tim (aka the Slipperman)
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Oyuki Manson Lavey
 
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Post » Fri Jun 08, 2012 6:52 am

Many of these might be incorporated into mods when the Creation Kit arrives, but anyway...:
-More clothes/armors
-Greater variety of monsters/animals
-Spellmaking
-The 'Feather' spell (we need more than just one useful Alteration spell, that being Transmute)
-Akaviri-style weapons (katanas, etc)
-being able to have more than 1 follower at a time

Tim (aka the Slipperman)

The good news is that Akaviri katanas are in the game
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Antonio Gigliotta
 
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Post » Fri Jun 08, 2012 12:26 pm

Hi all,

realism or better call it plausibilty. Yes, it`s imperative that a fantasy game should be located within a clearly defined and coherent paradigm.

I don`t think BGS has any intention to do anything abt. it though. If they address bugs I`d be glad. It`s all up to the modders now.

On a practical note I`d start with a localized damage mod. If someone takes... (sorry, couldn`t resist) he should be perceptibly slowed down, immobilized even. If localized dam was in Fallout3, chances are it will be possible to use this mechanism in Skyrim too. Second, attacks at 0 stamina should have 0 effects. Third, no holding multiple offices, except when TG and DB are concerned, they being secret by definition. So being full member of say, Companions lets you be a honorary member(or a valued friend) only in other guilds, with less benefits. Maybe opening all or some guild quests to player without joining them might be good. See it as hiring outside competence to solve specific problems.

Rgds, Haldir
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Jani Eayon
 
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