I'm going to assume that you know you can choose either the Imperial side or the Stormcloak side, and that is not a player made, imagined machination at all- it is a choice presented to you in the game. You have:
Choice- which side to join
Consequence- one side or the other likes or dislikes you, both during and after the questline
Depth- there are reasons, in-game, for joining one side or the other, outside of the player's feelings or guesses- Thalmor docs, the hearsay from tavellers, and the recorded words of books. You have quests based on those factions' goals, which bring you to other questlines you may explore or ignore.
Options- the entire thing is an option.
Now. While I in general cannot say that the game couldn't benefit from more choices, consequences, depth, or options and I can't say there are no flaws, claiming that the game has none of what you say is patently false and is rather easily proven.
Needless, hyperbolic exaggeration does not win me over to your camp; quite the opposite. There's plenty to criticize about this game but when you take that easy cop out, I have to reject your standpoint as simple, common sour graqes
Alright, let me reinterate.
Choice that matters to the game, that reflects back at me and is tangible gameplay wise.
Consequence, not of my Machinations as a result of my choice in the game. I don't find walking up to a Stormcloak camp fully dawned in Imperial armor and not being curbstomped even though 1 I am an Imperial and 2 "they can't wait to kill another Imperial" same goes for being a Khajiit in a province that doesn't allow kitties in their Cities.
Depth, circles back to the lack of choice that matters and consequence there off, and the inability to go further in many aspects of the game of which I find are there for face value. smithing, cooking, combat, quest choices, hell I have a thread being partly surprised that you can fail/make some choices in the thieves guild, I was soundly proven wrong since I played through and didnt get much, only to come here on the forums and see the exact same musings after I went through the quest myself.
Options, as being able to do things in the game not lauded as a selling point, circling back to my actions, my choice, of which intern incurs depth and more ways of doing things instead of a been there done that. nor do I really desire to win you over for anything. I dislike "camps" and divides.
I didn't exaggerate my post, it consisted of one sentence without caps, bold letters, and exclamation points. the thread asked what I thought it was missing and I gave my shillings. I don't need anyone undercutting me thanks.