Big Cities?

Post » Sat Jun 09, 2012 10:56 am

Why are people bringing up scale when the examples were all from previous TES titles which should have same/very similar scale. They tried to mask the small cities by calling the “Holds”, but that implies that there is a ton of people living in rural communities outside the “Hold” yet there aren’t. Vivec City alone can probably swallow up most of the Skyrim cities.
Well in lore... but i see your point.
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Emmie Cate
 
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Post » Fri Jun 08, 2012 11:31 pm

the cities are horrible, we didnt even get the many NPCs we were promised for the loss of greaves :dry:

This^^^

The cities are small enough that they didn't have to be their own cell. They should have been bigger. Solitude, representively, should have been the smallest of the walled cities. So what I mean is that Riften (which I think is the smallest of the walled cities) should have been the size that Solitude is now.
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Baylea Isaacs
 
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Post » Sat Jun 09, 2012 5:40 am

Was there some inherent limitation to Skyrim that prevented the devs from making a city that can be compared to Vivec City, Imperial City, or Mournhold?

Don’t give me that quality over quantity BS, almost all Cantons in Vivec had a good amount of content. Especially the house vaults :tongue:.

Well, it's a bit rough and cold up in the north. So I would go with hard terrain to for farming so less food. Less food less people and smaller cities. Don't know about natural resources and how rich the province is so importing food could be costly due to harsh terrain and reachability. Hasn't there been a lot of fighting too with the great war and what have you. And probably half or more of the children die before advlthood.
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April D. F
 
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Post » Fri Jun 08, 2012 10:15 pm

The other thing you have to keep in mind is larger cities and more NPCs means more cells for the cities. Powerful PCs can handle larger cities in one cell, but not all gaming PCs are that powerful, nor are the consoles. The cities could have been a bit bigger, but not without more cells. That is why Freeside and The Strip were split up in New Vegas. Those cells are about as big as you can get in this game and have it run on all platforms. The strip had a lot of graphics so those areas were even smaller.

It's one thing to advocate smalish cities, another to recognizetech limitations don't currently allow for much bigger ones.
Cities in Skyrim aren't really cities. Glorified pueblos, some would say.

I'm hoping next gen consoles will allow for a bigger gameworld, bigger, open, cities and villages.
You say you want keep cities as they are.
I say the opposite.
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Suzie Dalziel
 
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Post » Fri Jun 08, 2012 11:35 pm

Well, it's a bit rough and cold up in the north. So I would go with hard terrain to for farming so less food. Less food less people and smaller cities. Don't know about natural resources and how rich the province is so importing food could be costly due to harsh terrain and reachability. Hasn't there been a lot of fighting too with the great war and what have you. And probably half or more of the children die before advlthood.

Highly disputable defensive reasoning you got there.
200 years have passed.
People get marry, have kids, lots of them, as they used to in ancient times since then kids could be put to good use, i. e., labour force.
Now, restoration magic and various healing cults take the place of your National Healthcare System.
And though the climate is tough, it's not uniformly so. There certainly does not seem to be a scarcity of goods.
LAstly, cities need a certain critical number of services and population to function properly. S
Skyrim's don't have them.

Let's address the final argument: Civil war.
#1 The Civil War, as far as I can remember, is a relatively recent event. The consequences would be felt in 10 or 20 yeras.
#2 In fact, as I travel through SKyrim, there doesn't seem to be a civil war going on. I hardly ever bump into enemy camps, and there's not a skirmish to be seen.
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Alexander Lee
 
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Post » Fri Jun 08, 2012 10:30 pm

I swear people are making the towns smaller as they go along. We started out with 'ten' or a 'dozen,' now it's 'three or four.' There's at least twenty, though, and near enough a hundred NPCs in most of the major ones. Each with their own dialogue, fully-decorated house, and weekly routine.
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Lawrence Armijo
 
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Post » Sat Jun 09, 2012 4:30 am

I swear people are making the towns smaller as they go along. We started out with 'ten' or a 'dozen,' now it's 'three or four.' There's at least twenty, though, and near enough a hundred NPCs in most of the major ones. Each with their own dialogue, fully-decorated house, and weekly routine.

I don't think their number is the issue here.
For once,
size matters.

:biggrin:
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Emma
 
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Post » Sat Jun 09, 2012 1:57 pm

Quality over quantity.

Oh, so clever.
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danni Marchant
 
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Post » Sat Jun 09, 2012 4:27 am

Quality over quantity.
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Catherine Harte
 
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Post » Sat Jun 09, 2012 4:04 am

the cities are horrible, we didnt even get the many NPCs we were promised for the loss of greaves :dry:
Exactly. We gave up greaves, pauldrons and robes under armor for more NPCs and what we actually got is less NPCs. I'm disappointed.
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jenny goodwin
 
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Post » Sat Jun 09, 2012 12:56 pm

I disagree about the towns working. I find the collection of three or four buildings too small. And the cities aren't any better. They're just too small to deserve the term "city."

Well, by "towns" i meant the ones in separate worldspaces, the rest are villages :hehe:
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Terry
 
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Post » Sat Jun 09, 2012 3:13 am

I think they are scaled about right for the landscape. If they made them too big they would seem out of place.

Whiterun and its surrounds with the farms, windmills, brewery and watchtowers covers quite a bit of land.
Riften is quite elaborate as well with all the stuff outside the walls, the docks with warehouses, and the farms and estates.
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Eduardo Rosas
 
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Post » Sat Jun 09, 2012 12:23 pm

My understanding is Skyrim like New Vegas is scaled down and the real Skyrim is about the size of Washington State so I figure that the cities are actually vastly larger with many more buildings and more people than what we get to see in the game. I imagine in 10 years we'll see another Skyrim that won't be 50k in size but maybe 50 miles instead and the cities will be massive and the game will run us over 300 hours and it will be amazing.

I think it is kind of stupid considering that games like Witcher, Two Worlds 2, do large settlements pretty well.

I'll give some examples to prove this.

You've never seen holes in the ground for the caves and dungeons.
If Riften was that size not finding the Theives guilde could only be possible by simple laziness.
The great graveyard that is supposed to be awe impressive is small. (the real thing is described as stretching for miles)

You can find more examples that Skyrim is actually bigger if you look at the rate of undiscovered locations when it takes a hour's in game walk from town to get to them.
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Kirsty Collins
 
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Post » Sat Jun 09, 2012 12:43 pm

The other thing you have to keep in mind is larger cities and more NPCs means more cells for the cities. Powerful PCs can handle larger cities in one cell, but not all gaming PCs are that powerful, nor are the consoles. The cities could have been a bit bigger, but not without more cells. That is why Freeside and The Strip were split up in New Vegas. Those cells are about as big as you can get in this game and have it run on all platforms. The strip had a lot of graphics so those areas were even smaller.

They already separated cities from the game world and gave them their own special cells. This means that the PC games already took the compromise and will now need to wait for some talented moders to fix this. Considering that the sacrifice was already made, why couldn’t they have made bigger cities and divided them into cells?
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Sunny Under
 
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Post » Sat Jun 09, 2012 11:02 am

Who wants to spend their tour of Skyrim in a friggin' city anyway? With all those landscapes...

I do, because I am an educated gentleman!
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Damien Mulvenna
 
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Post » Sat Jun 09, 2012 8:34 am

The cities in Skyrim are a joke. I'm guessing Bethesda didn't have enough time to make cities and towns. I'm wating for a better cities mod to fix this problem.
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Mizz.Jayy
 
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