I remeber back in the day when Seti was a hardcoe Beth supporter and defended FO3 against the very things he's compalining about with skiyrim. So yeah It's pretty sad with "RPG's" that are "great" are really just FPS's with dialog, that focus pretty much on eyecandy.
), something with Skyrim just ticked "hey wait a minute... they took out some things I liked even in Fallout 3 and Oblivion", and I thought something was up when I realized how much more choice and satisfactory writing I got with a current-gen game that never tried to hide the fact that it was an FPS/RPG hybrid (Deus Ex: Human Revolution) in comparison to the Bethesda-claimed "ultimate open-ended fantasy RPG"... the realizations then all came rushing in, however... that and I went through two years of college-level literary criticism courses and while I can't quite label particularly what happened, a large shift in my mentality occurred, and is perhaps still occurring, over the past few years (Entrance to young advlthood?).I don't know... somewhere along the line the nostalgic effects wore off and I came to realize I wanted more and was getting less... that I enjoyed many of the RPGs I grew up on more than I enjoyed what Bethesda was doing and that the things I had hoped to see improved were instead cut (Fallout 3 and Oblivion had greater choice and consequence + character effect on the world, even). My experience with plenty of WRPGs and even JRPGs predated my experience with TES and Fallout 3 (unfortunately, Fallout was not one of those early series... it was Baldur's Gate and KotOR) and the disappointment of this console generation in a feeling of want for games such as those was satisfied and unveiled to be very much possible with RPGs like New Vegas, DA: Origins (sadly the last of its kind in BioWare's record), and even a hybrid such as Deus Ex: Human Revolution.
I also played some interesting PC RPGs I've never touched before such as Mount and Blade: Warband, took a look and considered some older titles such as the original Deus Ex, IceWind Dale, Gothic, Ultima and Planescape Torment, got a hold of the original Fallout trilogy pack, reacquired copies of my old favorites Baldur's Gate and KotOR, and even got some old, fantastic PS1 JRPGs into my system. The old favorites and even some of those rare new gems brought to fruition just what was wrong with the current generation of RPGs including Bethesda's direction not to mention the general fact that I grew more and more disenchanted and unsatisfied with what was occurring. I had already played TES I-III, as well and the trend is clear. Some things have certainly improved but that sense of RPG wholeness and long-term satisfaction of character-building was evidently progressively lacking and Skyrim just hit it to a degree that crossed a line I couldn't accept... not even a basic reputation system in Skyrim...

I've never played pure shooters and the RPG has, since my introduction to Baldur's Gate, been the only genre I've truly loved and so I've seen all facets of the genre from isometric, turn-based WRPGs, to real-time action-RPGs, to colorful JRPGs, to strategic RPGs, to FPS/RPG hybrids, etc. The exceptions are a few stategy and building simulation games such as Civilization, mostly, with some aside time for action-adventure platformers and the like (Assassin's Creed). I'm considering getting into the Thief series, as well. Anyway, what I've realized is that there are many types of RPGs and I've found places I enjoy in all the different sub-genres, but this console gen and all forms of RPGs, be it PC or console, during this time have suffered.
Mass Effect or DA II versus KotOR and Baldur's Gate is just a joke of a comparison. Fallout 3 versus Fallout 1 and 2 is nearly a 180 degree turn. Final Fantasy XIII versus Final Fantasy IX is depressing. Dragon Quest X is an MMO... so not even comparable to Dragon Quest VIII, for example. Then there's The Old Republic... I really loved KotOR, but nope, the place of the third game had to be taken by an MMO as far as BioWare or Lucas were concerned. Dragon Age: Origins was followed by trash. Skyrim is much closer to its two more recent predecessors than a lot of these contemporary disappointments with the exception being Skyrim furthered a trend of cutting certain RPG-type elements rather than expanding on them. It's a far cry from Daggerfall, certainly... in line with Arena's lack of complexity, but post-Daggerfall, there's a pretty clear trend with this series that I feel stupid for not having seen and worried about before.




(for those who have one of course
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