"You have been waylaid by enemies, and you must defend y

Post » Mon Jun 11, 2012 4:20 am

(( God forgives, Gnolls EAT THEIR ENEMIES FEET FIRST!!!! ))
EVIL, MEET MY SWORD! SWORD, MEET EVIL!!!!- Minsc
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Sun Jun 10, 2012 11:10 pm

I will repeat: i almost never FT so when i choose to i would hate to have what i am trying to avoid happen to punish me. Realism !== Fun
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Mon Jun 11, 2012 5:25 am

You have been waylaid by 3 wolves that deal no damage and die and a hit, you must defend yourself!
You have been waylaid by a dragon for the billionth time and you already have 50 unused dragon souls, you must defend yourself!
You have been waylaid by a couple of forsworn who have fur armor and die in a hit, you must defend yourself!
You have been waylaid by a Giant that you can step off of a rock and throw into an infinite loop, you must defend yourself!
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Mon Jun 11, 2012 3:13 am

It simply makes no sense in the gameworld at all that nothing ever happens even 1in 10 tmes of a fast travel. It`s a simple reminder that you are travelling a possibly hostile distance in the wilds. How hard is that to understand?

I understand your point. I've made over 30 characters so far (only a handful made it to levels 20-30) and have not finished the MQ. This is how I play, my alt-itis kicks in frequently. I understand that the world is hostile. I also understand that when I only have an hour to play I don't want to worry about random encounters while FT because, even if it is logical, it fits your style of play and not mine. And most of what I enounter on the road when I do explore (time permiting) is fairly easy to defeat. Don't see these "incidents" being much different so they are just more stuff to waste my time when I don't have much. When time is tight I prefer my enjoyment of the game be in quests not random incidents. I like some of the ideas of FT w/ incidents but Carraige is safe. Would be interesting.

I guess it`s just pure unwillingness to accept that you`re supposed to be playing in a world where **** happens sometimes even when travelling in a game and there`s no cheap get out of it card.
Well, sorry people, but it doesn`t work that way and even games should reflect that. In fact that`s what games are supposed to do- To test a person`s mind or physical or dexterity in adverse conditions and successfully overcome them.

Games should challenge- always.

Part of my unwillingness probably comes from other people saying how I should play my game because they feel it would be better for me. Escpecially if I cna take a carraige to Winterhold, but I can't take a carriage from Winterhold. Gives me a reason to FT as there is no carraige. I think MW's travel system was better, but I had much more time to play back then.

And again, it seems that the people who most dislike FT or dont use FT are the ones who really want to change it. In the end, if they did implement a random chance of incident during FT, I would be fine with it.


But what would one expect of a game that gives you `Empty` labels on containers before you even open them?

Don't like that either so we agree on something at least.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Mon Jun 11, 2012 6:12 am

.....

I do not like FT... i couldn't care less for its existence i use it sometimes but if it was removed it wouldn't affect me..
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Mon Jun 11, 2012 5:24 am

Totally read this in the voice from Baldur's Gate

And to think, people actually made mods to get rid of some of the things that voice said, especially "You must gather your party before venturing forth."
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sun Jun 10, 2012 7:14 pm

Just curious. If you don't use FT and the proposed changes were made to FT (chance of random encounter) would you start using it?
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Mon Jun 11, 2012 3:07 am

You have been waylaid by 3 wolves that deal no damage and die and a hit, you must defend yourself!
You have been waylaid by a dragon for the billionth time and you already have 50 unused dragon souls, you must defend yourself!
You have been waylaid by a couple of forsworn who have fur armor and die in a hit, you must defend yourself!
You have been waylaid by a Giant that you can step off of a rock and throw into an infinite loop, you must defend yourself!

Well, that has to do with the poor balancing rather than the suggested changes.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Sun Jun 10, 2012 11:39 pm

fast travel meant for people like me who are not bothered to walk such a distance/in a hurry to do something(quest etc, or RL), so like others who said, no.
And also, fast travel assumes that u killed all the ambushers/murderers on the way
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Sun Jun 10, 2012 11:59 pm

I want to see a return to the Daggerfall system. Yes, you could stumble across encounters. You also have the option to stay at inns, which costs you money. Travel by horse back, or on foot. Camping out meant more risk of encounters. Foot vs horse determined how long it took to get to said destination. Much more immersive, and much more interesting.
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Sun Jun 10, 2012 9:06 pm

It might be good to have a side effect with fast traveling, it would be more intersting if you have a negative reputation system to have lawful people come after you and if you have a lawful reputation have the unlawful come after you. That gets into this game needs a reputation system.
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Previous

Return to V - Skyrim