"You have been waylaid by enemies, and you must defend y

Post » Mon Jun 11, 2012 4:41 am

That's what they used to be about, nowadays they're just casual, mainstream entertainment.

I have nothing against that. But what`s not entertaining about bumping into wandering monsters? What`s not entertaining about what you may or may not find.

It seems to me that some people still need to understand that entertainment does not have to mean sitting slouched on the sofa staring at a screen, stuffing your face with fat while the brain turns to mush. And it does.

That`s not entertainment. Certainly not for me.
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City Swagga
 
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Post » Mon Jun 11, 2012 4:24 am

*attempt to enter dungeon*
"You must gather your party before venturing forth."
LYDIA!!!!!!!!!! :swear:

L..M..A..O...YES YES YES YES YES
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Queen Bitch
 
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Post » Sun Jun 10, 2012 9:31 pm

It`s pretty much like nyankhajitt says. But it`s also about immersion. It simply makes no sense in the gameworld at all that nothing ever happens even 1in 10 tmes of a fast travel. It`s a simple reminder that you are travelling a possibly hostile distance in the wilds. How hard is that to understand?

I guess it`s just pure unwillingness to accept that you`re supposed to be playing in a world where **** happens sometimes even when travelling in a game and there`s no cheap get out of it card. It`s the nodern adage of having everything just the way you want it because you want it that way. the culture of modern western society that says you can have everything you want, with no consequences, because you`re `worth it`.

Well, sorry people, but it doesn`t work that way and even games should reflect that. In fact that`s what games are supposed to do- To test a person`s mind or physical or dexterity in adverse conditions and successfully overcome them.

Games should challenge- always.

But what would one expect of a game that gives you `Empty` labels on containers before you even open them?

I understand the logic behind it from a simulation standpoint, but from a game mechanic standpoint it is quite pointless and counter-productive. It's not really a challenge, it won't make me go "oh...shoot, a band of conjurers, I am in trouble now!" it will rather make me go "oh...a band of conjurers, THEY are in trouble now! (since I have full health, magic and everything else at my disposal that I just unleashed to kill a dragon priest)". You are just adding more to my game experience, whereas without encounters I am at least suffering a little bit of loss from not having as much content to experience on the way.
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mimi_lys
 
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Post » Mon Jun 11, 2012 8:47 am

I understand the logic behind it from a simulation standpoint, but from a game mechanic standpoint it is quite pointless and counter-productive. It's not really a challenge, it won't make me go "oh...shoot, a band of conjurers, I am in trouble now!" it will rather make me go "oh...a band of conjurers, THEY are in trouble now! (since I have full health, magic and everything else at my disposal that I just unleashed to kill a dragon priest)". You are just adding more to my game experience, whereas without encounters I am at least suffering a little bit of loss from not having as much content to experience on the way.

This is really a long, convoluted way to say, "I don`t care I don`t want Fast travel with incidents."

Why didn`t you just say that?

Your reasoning is completely nonsensical. You`ve gone a very long way around to find pointless excuses all of which could be easily corrected. I could explain why, but why should I bother, you`ll just go the long way round to say "I don`t want Fast Travel with incidents" again. I presented several solutions to this all ignored of course because you and others just don`t want to know. It`s like a blinkered ignorance.

Get back to me after playing a game of Baldur`s gate 1 or 2 and then tell me how wandering monsters were never a challenge. But then of course you`ll come back with `I don`t want a challenge on my FTs!` Won`t you. I see what`s going on here.

Oh, but wait we have DIFFICULTY LEVELS. Don`t waste my time. You doubters are quick with the naysaying, slow with the constructive ideas.


I`ll just say, one last time, that Fast travel with incidents happening every now and then would be far better than the teleportion we have now and actually make sense in the game.
Man, the internets, full of people who simply refuse to see straight, simple logic.
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bimsy
 
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Post » Mon Jun 11, 2012 3:18 am

I think this is a great idea if you're using a carriage, but I think fast travel is supposed to be like a free teleportation spell. If you feel like that's unrealistic, then don't use it.

See, now, I'd go the opposite way. FT has the risk of being interrupted, but carriage (paid for, only between certain locations, and traveling with others) is completely safe. And I say this as someone who uses FT all the time and has no problem with it. :shrug:

Also gives people a clear reason to use the carriages as well as FT.


Another cosmetic thing I wouldn't mind seeing (again, especially if it shut up some of the "but it's teleporting" silliness) is replacing the loading screen with an Indiana-jones style "dotted line traveling across the map" thing. So that it would reinforce, for those precious immersion folks, that yes, you actually are traveling, not teleporting.
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JR Cash
 
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Post » Mon Jun 11, 2012 1:34 am

This is really a long, convoluted way to say, "I don`t care I don`t want Fast travel with incidents."

Why didn`t you just say that?

Your reasoning is completely nonsensical. You`ve gone a very long way around to find pointless excuses all of which could be easily corrected. I could explain why, but why should I bother, you`ll just go the long way round to say "I don`t want Fast Travel with incidents" again. I presented several solutions to this all ignored of course because you and others just don`t want to know. It`s like a blinkered ignorance.

Get back to me after playing a game of Baldur`s gate 1 or 2 and then tell me how wandering monsters were never a challenge. But then of course you`ll come back with `I don`t want a challenge on my FTs!` Won`t you. I see what`s going on here.

Oh, but wait we have DIFFICULTY LEVELS. Don`t waste my time. You doubters are quick with the naysaying, slow with the constructive ideas.


I`ll just say, one last time, that Fast travel with incidents happening every now and then would be far better than the teleportion we have now and actually make sense in the game.
Man, the internets, full of people who simply refuse to see straight, simple logic.

No...what I am saying is that it will make fast travel more rewarding, I use fast travel frequently so of course I wouldn't mind if I got a bit more game events from it, fine, it means I can meet all those interesting NPC's without having to walk manually from place to place. But if your intention with the mechanic is to 'train' players not to use it, then I am saying that you will fail to do so, you are only training players to ignore manual travelling even more, since you just made fast travel more rewarding.

There is a mechanism behind the no-incidents fast travel system, the factor of missing incidents which may give you more out of your game, tinker with it and you get a different approach to fast travel, but it won't not be the result that you wanted - to make people think twice before simply fast travelling.

I did make the comparison with BG earlier when I pointed out that since they don't have auto-regeneration, the encounters in these games could be very challenging. In BG you might be down two party members and have other members diseased and crippled and you must make it back to a temple to restore and resurrect your party, get ambushed by a couple of ogres and you may be in for a very serious challenge on the way back. In Skyrim you are fully healed, recovered and ready for action when you hit the fast travel button, so getting interrupted by a band of bandits will be just as simple as disposing of the 100 earlier bands of bandits you just disposed of. The challenge of such random encounters only apply if they are either really difficult on their own(which would break immersion on another level, I just defeated a dragon and dragon priest only to be instantly killed by a random wandering troll), or if there is an attrition of health, mana and stamina in place where an average to easy challenge can become a problem because you are already worn down.
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Claire Lynham
 
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Post » Mon Jun 11, 2012 12:26 am

I think the carriage should be 100% safe. FT should have a chance of interruption.
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electro_fantics
 
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Post » Mon Jun 11, 2012 4:45 am

For everyone against fast travel, you do realize after a certain amount of playtime, most gamers will have seen the majority of the game. I gave an example the other day on how I walked from Riften to Windhelm and killed almost 20 bears (I'm not joking) and 1 giant. Now walking in the game has become tedious and boring.

OT-
Man, I remember waiting in Morrowind after being waylaid by cliff racers. The player's health didn't auto regenerate and so I waited to get my health up, only to be interupted by more cliff racers. I just described a situation most "hardcoe/vets whatever" would love. No health regen and being ambushed. It sounds good on paper but it was extremely annoying. I don't have game time these days to play like that. We already have random encounters and that works awesome. Once those are boring, there's the fast travel OPTION.
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Roddy
 
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Post » Mon Jun 11, 2012 8:18 am

using it for carriages only would be great (thus giving fast travelers no reason to complain). having the carriage cost based on distance not some pre-designated number would also be cool. u could pay extra for 'security' lowering the chance of ambush. and the ambush could take place on a road at some random point between the cities your traveling, no need for a non-exsistent transitional cell.
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Russell Davies
 
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Post » Sun Jun 10, 2012 5:56 pm

Good ole random encounters, many an hour my PS1 spent with the disk tray open to avoid them.
I tend to walk most of the time but do like to fast travel unhindered now and again, I don't however see the problem of it being an option though.
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jessica robson
 
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Post » Mon Jun 11, 2012 4:23 am

oh great gnolls...
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Benji
 
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Post » Sun Jun 10, 2012 6:23 pm

oh great gnolls...

http://i693.photobucket.com/albums/vv299/Le_Fried/68889_1187168176857_1757903219_361591_3354863_n.jpg
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willow
 
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Post » Mon Jun 11, 2012 4:05 am

The game already eats plenty of my time. I don't need to slow down play. Also, I'm fairly sure that fast travel increases the likelihood of dragons.
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Madeleine Rose Walsh
 
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Post » Mon Jun 11, 2012 8:54 am

http://i693.photobucket.com/albums/vv299/Le_Fried/68889_1187168176857_1757903219_361591_3354863_n.jpg

huhuhuhuhuuhuhuhuhuhuhuuhuhuhuuh

-edit

I'm all for anti- fast travel or at least have encounters.... i loved encountering [censored] things like - Farmers fending off wild dogs in fallout...or finding a crashed star trek shuttle..
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Tiffany Holmes
 
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Post » Mon Jun 11, 2012 6:32 am

huhuhuhuhuuhuhuhuhuhuhuuhuhuhuuh

(( I'm on the right in the red coat ;) ))
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Shannon Marie Jones
 
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Post » Sun Jun 10, 2012 10:04 pm

(( I'm on the right in the red coat :wink: ))

Really?
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Kristina Campbell
 
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Post » Mon Jun 11, 2012 7:32 am

Really?

(( Yup. ))
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Roddy
 
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Post » Mon Jun 11, 2012 2:22 am

I'd like something like.

FT - chance of an encounter occuring

Cart - safe. Can pay to go to any city, or specify own destination(Price varies on distance to location)
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Channing
 
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Post » Mon Jun 11, 2012 12:43 am

(( Yup. ))

No offence... but that looks almost as bad as my toilet paper ninja outfit....
edit ( not in terms of a bad costume but huhhuhuh)
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Jonathan Windmon
 
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Post » Mon Jun 11, 2012 5:27 am

Don't be dissin gnollish pirates.
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Spooky Angel
 
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Post » Sun Jun 10, 2012 11:18 pm

As far as I'm concerned they should just lift Fallout's travel entirely for the fast travel system :tongue:
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Tessa Mullins
 
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Post » Mon Jun 11, 2012 1:45 am

No offence... but that looks almost as bad as my toilet paper ninja outfit....
edit ( not in terms of a bad costume but huhhuhuh)

(( No offense yet you openly diss my rather spiffing costume, which I might add were the envy of the entire site. You obviously aren't able to distinguish this by the picture, but they were very well made. The mask was cast from a custom mold and hand painted by myself. I would take your statement personally, but most of your posts indicate you're a troll, so I'll just let you enjoy your special time. ))

Don't be dissin gnollish pirates.

(( Hey thanks man ;) ))
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Natasha Callaghan
 
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Post » Mon Jun 11, 2012 6:17 am

If you don't like fast travel then just don't use it, if you want random encounters just walk somewhere.
seems pretty simplistic to me
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Kortknee Bell
 
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Post » Mon Jun 11, 2012 10:16 am

(( No offense yet you openly diss my rather spiffing costume, which I might add were the envy of the entire site. You obviously aren't able to distinguish this by the picture, but they were very well made. The mask was cast from a custom mold and hand painted by myself. I would take your statement personally, but most of your posts indicate you're a troll, so I'll just let you enjoy your special time. ))



(( Hey thanks man :wink: ))

Honestly... i was not trying to be a troll...at all.. this was the first time i was called a troll!!! and i wasn't even trying to be one! Does my name represent me as a troll? its from Fallout 2! I have no idea what to do know since i'm a troll... i guess im going to go buy some rings of fire protection... and possibly a amulet of acid resistance...

Also as i look at my post bad was not the word i should of used creative it would have been better suited for the purpose.
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Wayland Neace
 
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Post » Sun Jun 10, 2012 11:22 pm

Honestly... i was not trying to be a troll...at all.. this was the first time i was called a troll!!! and i wasn't even trying to be one! Does my name represent me as a troll? its from Fallout 2! I have no idea what to do know since i'm a troll... i guess im going to go buy some rings of fire protection... and possibly a amulet of acid resistance...

Also as i look at my post bad was not the word i should of used creative it would have been better suited for the purpose.

(( God forgives, Gnolls EAT THEIR ENEMIES FEET FIRST!!!! ))
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Suzie Dalziel
 
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