I understand the logic behind it from a simulation standpoint, but from a game mechanic standpoint it is quite pointless and counter-productive. It's not really a challenge, it won't make me go "oh...shoot, a band of conjurers, I am in trouble now!" it will rather make me go "oh...a band of conjurers, THEY are in trouble now! (since I have full health, magic and everything else at my disposal that I just unleashed to kill a dragon priest)". You are just adding more to my game experience, whereas without encounters I am at least suffering a little bit of loss from not having as much content to experience on the way.
This is really a long, convoluted way to say, "I don`t care I don`t want Fast travel with incidents."
Why didn`t you just say that?
Your reasoning is completely nonsensical. You`ve gone a very long way around to find pointless excuses all of which could be easily corrected. I could explain why, but why should I bother, you`ll just go the long way round to say "I don`t want Fast Travel with incidents" again. I presented several solutions to this all ignored of course because you and others just don`t want to know. It`s like a blinkered ignorance.
Get back to me after playing a game of Baldur`s gate 1 or 2 and then tell me how wandering monsters were never a challenge. But then of course you`ll come back with `I don`t want a challenge on my FTs!` Won`t you. I see what`s going on here.
Oh, but wait we have DIFFICULTY LEVELS. Don`t waste my time.
You doubters are quick with the naysaying, slow with the constructive ideas.I`ll just say, one last time, that Fast travel with incidents happening every now and then would be far better than the teleportion we have now and actually make sense in the game.
Man, the internets, full of people who simply refuse to see straight, simple logic.