"You have been waylaid by enemies, and you must defend y

Post » Mon Jun 11, 2012 7:07 am

*attempt to enter dungeon*
"You must gather your party before venturing forth."
LYDIA!!!!!!!!!! :swear:
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Lillian Cawfield
 
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Post » Sun Jun 10, 2012 10:28 pm

Why not have both?

It will be best if you have 2 fast traveling mode to select: Road travel and Short-cut travel

Road travel, you will be traveling on safe main road and will rest during dusk time, you will not encounter any fight. This fast travel consume more game time.

Short-cut travel, you will be traveling by possibly the most direct route, no resting at night and it is possible to encounter random ambush. A successful travel consume much less game time.
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His Bella
 
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Post » Mon Jun 11, 2012 4:02 am

Oh god no. I absolutely hated this about dragon age and the few others that did it. Let's see - i have chose to fast travel to avoid meaningless repetitive encounters. So let's give me a meaningless repettive encounter - in a completely fake world cell, no doubt.

Besides i think the extra dragon fights FT cause are Beth's punishment for FT
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Clea Jamerson
 
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Post » Mon Jun 11, 2012 9:50 am

I kind of like the idea, but no. Don't need it. I use fast travel and I walk. Depends on what I am doing. Usually, I might have an hour or maybe two before I go to work that I can play. So I use fast travel a lot. I don't want to be intereupted by some lame wolves that does absolutely nothing for me except waste my time. My consequence? Hmmm. I actually get to play some of the quests in my journal in the short hours I have to play, but miss out on some of the cool things I see when I do explore.

When I have more time to play I tend to walk more, but I still use fast travel even though I don't care for it. I would have been fine if it was never introduced in OB and they kept multiple options like in MW, but it's there. Leave it alone.
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Stephanie Valentine
 
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Post » Mon Jun 11, 2012 2:58 am

If I fast travel I want to go from A to B fast.

It isn't as if you're going to run in to many enemies if you don't fast travel and stick to the roads anyhow. If you fast travel it is as if you've walked from A to B over the roads, but you skip the walking part and the occasional general uninteresting battle you might encounter. I'm fine with that.

Besides: fast travel isn't completely free. Time progresses as if you'd walked from A to B, you miss out on some XP which you might have gotten if you'd walked, and (as the game was programmed) dragons tend to spawn much more often the more you fast travel.
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Victor Oropeza
 
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Post » Sun Jun 10, 2012 10:23 pm

remember arena and daggerfall?
You could die while fast traveling. But fast traveling was different back then
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Vicky Keeler
 
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Post » Mon Jun 11, 2012 12:25 am

(( FT is for pussies *meow* but really, when you leave the house for work, do you close your eyes and appear there? No, you do not. I don't see how so many players can complain about lack of immersion when most of you complaining are the ones FT all over the place, STOP!!! I like this idea, I think you should also have moments when you're sleeping, You could get awoken by bandits storming the camp, or wake up in an Inn to find someome pinched all your gold!?!? ))
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Kortniie Dumont
 
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Post » Mon Jun 11, 2012 2:21 am

Could be included in a sort of hardcoe mode, so that people who use fast travel for exactly that don't get fed up with random encounters.
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Jynx Anthropic
 
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Post » Mon Jun 11, 2012 8:00 am

I still don't see why you should install a mechanic which rewards fast travelling. When I avoid fast travel I do so because I feel that I could use a little more to do and hope to run into something interesting. By having this happen anyway, I would just fast travel more, why worry about what I miss out on if I get that anyway?

Encounters and ambushes only add a challenge/risk factor in games with no health and mana regeneration, in this case it is just a bonus, and I thought we didn't want to add bonuses to fast travel...
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Kim Kay
 
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Post » Sun Jun 10, 2012 6:42 pm

If I fast travel I want to go from A to B fast.

It isn't as if you're going to run in to many enemies if you don't fast travel and stick to the roads anyhow. If you fast travel it is as if you've walked from A to B over the roads, but you skip the walking part and the occasional general uninteresting battle you might encounter. I'm fine with that.

Besides: fast travel isn't completely free. Time progresses as if you'd walked from A to B, you miss out on some XP which you might have gotten if you'd walked, and (as the game was programmed) dragons tend to spawn much more often the more you fast travel.

Bethesda made fast travel for you.

Unfortunately all they`ve done is made you think in a lazy way so they can get your coin.

Even if you had an encounter or two on the way, you would still get to your location quicker than if you walked it. And you are kept immersed in the fact that you`re character is living and travelling in a dangerous world. there should be no guarantee of getting anywhere without a possible incident. Even in 21st century Earth no one can guarantee this!

The fact is, it`s completely unimmersive and unhelpful and trains players into bad habits.

Hey but Bethesda reckon it makes them a profit and that`s what all this boils down to in the end. The rabid obsession to make the tiniest bit of profit beyond ordinary monetary gains.
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Danny Blight
 
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Post » Mon Jun 11, 2012 12:57 am

The argument that you FT to get from A to B quickly is poor. In truth, you FT to get from A to B faster than if you ran there, but why should you be immune to the encounters that you'd normally find en route? I support this idea, even though it doesn't affect me as I never FT.
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Leilene Nessel
 
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Post » Sun Jun 10, 2012 6:24 pm

remember arena and daggerfall?
You could die while fast traveling. But fast traveling was different back then

Not a problem if you just made sure to face north before fast travelling, because then you always ended up in the enemies back and could sneak away or ambush them.
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Dustin Brown
 
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Post » Sun Jun 10, 2012 7:06 pm

The fact is, it`s completely unimmersive and unhelpful and trains players into bad habits.

And adding encounters only trains players to use it more, since I don't miss out on the little easter eggs then either...
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Kerri Lee
 
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Post » Sun Jun 10, 2012 8:28 pm

Well...

It sure is a nice thought.

But no. I get interrupted quite a lot already, and I'd like the 'fast travel' option to behave just like it does :)
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Beth Belcher
 
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Post » Mon Jun 11, 2012 9:42 am

It`s a slow teleportation.
MMM no its a 'lets skip displaying all the footwork' travel method that still consumes ingame time.
"Teleportation is a term that refers to the transfer of matter from one point to another without traversing the physical space between them", meaning its instant and not letting time pass at all.
You still traverse the physical space, you simply fast travel because you want to be lazy and not put up with the walking experience yourself, so you let the game do it for you.
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MARLON JOHNSON
 
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Post » Sun Jun 10, 2012 8:27 pm

MMM no its a 'lets skip displaying all the footwork' travel method that still consumes ingame time.
"Teleportation is a term that refers to the transfer of matter from one point to another without traversing the physical space between them", meaning its instant and not letting time pass at all.
You still traverse the physical space, you simply fast travel because you want to be lazy and not put up with the walking experience yourself, so you let the game do it for you.

The fact that nothing touches you or intercepts you at all (and never ever does no matter how often you do it) is impossible unless you were teleported from spot A to B.

It`s teleportation. Like StarTrek.

Just slow.
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chinadoll
 
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Post » Mon Jun 11, 2012 3:43 am

(( FT is for pussies *meow* but really, when you leave the house for work, do you close your eyes and appear there? No, you do not.

If I wanted a game more like real life I'd play a sim. Would you prefer that the game play in real time or if you want to travel from Riften to Markarth on foot it take you 24-48 hours real time (not game time) because it is actually supposed to be far away?

I don't see how so many players can complain about lack of immersion when most of you complaining are the ones FT all over the place, STOP!!! I like this idea, I think you should also have moments when you're sleeping, You could get awoken by bandits storming the camp, or wake up in an Inn to find someome pinched all your gold!?!? ))

I don't recall a lot of "lack of immersion" complainers saying they FT. Actually, it seems more the "I hate FT" crowd that play the immersion card. I, personally, have no problem with immersion and FT.

And why does it seem that the "I don't use FT" are the ones who want to change FT? If you don't use it, why change something you don't use. Kind of like someone saying, "Magic is overpowered, it needs to be toned down. But I never use magic"

I use FT because it is convenient and I don't have time. Today I have the day off of work so I have been mostly walking places. It's fun. When I don't have time, I FT. And again, I would prefer MW travel methods over FT. Carraiges aren't enough, IMO, to do away with FT. EDIT: And throwing a couple wolves or bandits at me isn't more immersive to me. You go to load screen. OH WAIT!! YOU ARE ATTACKED!! Go back in game, deal with the annoyance threat. Go back to load screen, get to your destination. More load screens does not equal more immersion to me.
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Janette Segura
 
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Post » Mon Jun 11, 2012 7:42 am

If I wanted a game more like real life I'd play a sim. Would you prefer that the game play in real time or if you want to travel from Riften to Markarth on foot it take you 24-48 hours real time (not game time) because it is actually supposed to be far away?



I don't recall a lot of "lack of immersion" complainers saying they FT. Actually, it seems more the "I hate FT" crowd that play the immersion card. I, personally, have no problem with immersion and FT.

And why does it seem that the "I don't use FT" are the ones who want to change FT? If you don't use it, why change something you don't use. Kind of like someone saying, "Magic is overpowered, it needs to be toned down. But I never use magic"

I use FT because it is convenient and I don't have time. Today I have the day off of work so I have been mostly walking places. It's fun. When I don't have time, I FT. And again, I would prefer MW travel methods over FT. Carraiges aren't enough, IMO, to do away with FT. EDIT: And throwing a couple wolves or bandits at me isn't more immersive to me. You go to load screen. OH WAIT!! YOU ARE ATTACKED!! Go back in game, deal with the annoyance threat. Go back to load screen, get to your destination. More load screens does not equal more immersion to me.

(( You have totally missed the point and I am not wasting any more time trying to lay it out in terms you'd understand. ))
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Julia Schwalbe
 
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Post » Sun Jun 10, 2012 7:54 pm

So is this discussion a matter of making fast travel used less frequently or adapting it to so that you can justify using it?

Because as a frequent fast traveller I can say that encounters would not make me use fast travel any less, it would just make it more appealing. So it feels to me like all you are saying is that you want to include a bunch of features to fast travel so that you can use it without feeling that you are sacrificing any of your hardcoe rpg integrity.
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Gavin Roberts
 
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Post » Mon Jun 11, 2012 7:44 am

So is this discussion a matter of making fast travel used less frequently or adapting it to so that you can justify using it?

Because as a frequent fast traveller I can say that encounters would not make me use fast travel any less, it would just make it more appealing. So it feels to me like all you are saying is that you want to include a bunch of features to fast travel so that you can use it without feeling that you are sacrificing any of your hardcoe rpg integrity.

(( OK I'll bite, one final time. I believe this is an idea / suggestion to instigate a consequence. For example, if you travel manually, when you reach an "Encounter" you have a choice of how to deal with it. When FT you just go there, jobs done, all good. This is a mecanism not to rid us of FT, but to add a little diversity to the function. Personally I used to dislike the idea of walking miles in a game only to find I went the wrong way. Others are the same still and refuse to not FT, I think this would add a nice element to FT, without forcing anyone to play any differently. ))
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Craig Martin
 
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Post » Mon Jun 11, 2012 12:56 am

All people will do is start saving before fast traveling and re-load if they get an encounter. It makes it tedious, not better. If you want encounters, don't fast travel. Simple.
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Luis Reyma
 
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Post » Sun Jun 10, 2012 10:31 pm

(( OK I'll bite, one final time. I believe this is an idea / suggestion to instigate a consequence. For example, if you travel manually, when you reach an "Encounter" you have a choice of how to deal with it. When FT you just go there, jobs done, all good. This is a mecanism not to rid us of FT, but to add a little diversity to the function. Personally I used to dislike the idea of walking miles in a game only to find I went the wrong way. Others are the same still and refuse to not FT, I think this would add a nice element to FT, without forcing anyone to play any differently. ))

Ok, got you. Just so that you are aware though that right now fast travel has a number of pros of cons with it, and adding encounters removes on the cons and thus makes it more useful and less of a sacrifice in terms of gameplay.
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Hot
 
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Post » Mon Jun 11, 2012 7:05 am

.
All people will do is start saving before fast traveling and re-load if they get an encounter. It makes it tedious, not better. If you want encounters, don't fast travel. Simple.

Sorry, but then you could just reload if anything didn`t go your way as people do. so it`s a bit of a pointless point you`re making. That`s no reason not to have a incidents during FT. As already explained, it can be done quite sensibly without something happening everytine and without it even slowing down the journey much. But you guys just don`t want to know.

So is this discussion a matter of making fast travel used less frequently or adapting it to so that you can justify using it?

Because as a frequent fast traveller I can say that encounters would not make me use fast travel any less, it would just make it more appealing. So it feels to me like all you are saying is that you want to include a bunch of features to fast travel so that you can use it without feeling that you are sacrificing any of your hardcoe rpg integrity.

It`s pretty much like nyankhajitt says. But it`s also about immersion. It simply makes no sense in the gameworld at all that nothing ever happens even 1in 10 tmes of a fast travel. It`s a simple reminder that you are travelling a possibly hostile distance in the wilds. How hard is that to understand?

I guess it`s just pure unwillingness to accept that you`re supposed to be playing in a world where **** happens sometimes even when travelling in a game and there`s no cheap get out of it card. It`s the nodern adage of having everything just the way you want it because you want it that way. the culture of modern western society that says you can have everything you want, with no consequences, because you`re `worth it`.

Well, sorry people, but it doesn`t work that way and even games should reflect that. In fact that`s what games are supposed to do- To test a person`s mind or physical or dexterity in adverse conditions and successfully overcome them.

Games should challenge- always.

But what would one expect of a game that gives you `Empty` labels on containers before you even open them?
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vanuza
 
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Post » Mon Jun 11, 2012 7:15 am

(( Personally, I like to walk and get to know the land. I can pretty much place where I am now from screenshots etc, most of the time. ))
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Jessica Lloyd
 
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Post » Mon Jun 11, 2012 1:19 am

In fact that`s what games are supposed to do- To test a person`s mind or physical or dexterity in adverse conditions and successfully overcome them.

That's what they used to be about, nowadays they're just casual, mainstream entertainment.
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Verity Hurding
 
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