» Sun Jun 10, 2012 11:31 pm
I want to preface this rant by saying that I love Skyrim more than any other PC title I've ever played. And even now as I pretty much wasted the current content with bad gameplay mechanics, the experience was still much worth it.
But.
I think they need to fix the games RPG elements to be in line with today's standards (or even mid 90s). Now it feels like a exploration/fps with swords and sorcery, rather than an RPG game. It's a great exploration game, but if I wanted to play a role-playing game, I'm [censored] out of luck.
1. There are no choices/consequences. Nothing you do has any impact on the gameworld, and NPCs are completely oblivious to your previous actions. This makes your character feel disconnected from the world. It's not only the fact that nobody seems to understand that you're the leader of all factions, dragonborn and the like, but the simple act of reading a book around a subject should open some dialogue options that reflect your knowledge, rather than presenting you as this hulk with alzheimers.
2. It has no replay value as there are no character specialization limitations. Every character ends up being a generalized know-it-all/do-it-all in the end. What's the point of doing a new playthrough when the end result seems to be so dull and generalized character?
3. Pacing. Going from the executioner's block from being the legendary Dragonborn in less than 20 minutes and then in the next instant you're doing fetching jobs for companions as "whelp"... What? It's all very chaotic. Also, going from ragged robes to ebony plate within a hour of gameplay is very depressing.
4. The only enjoyable form of combat gameplay in Skyrim is with sword/shield and two-handed weapons. Magic has scaling problems and the gameplay completely circumvents the difficulty slider. If things take longer to kill, it doesn't make the game harder, just more tedious. Pretty much every non-melee skill is unpolished or somehow broken. Crafting loops, too fast gear replacements in the early game wastes loads of cool looking sets early on. I wish I was forced to spend at least few hours worth of gameplay in that fur or iron armor.
5. Exploration game manhandled into being a directed experience by focusing too much on faction quests and main quests, and pretty much randomizing the rest. I feel like the main quest or faction quests should've been much more limited, much more delayed and much more subtle in every possible way. A better design (for an exploration/rpg) would've been to focus all attention on making a multitude of mini quests with a lot of meaningful choices/consequences through dialogue and action, and have some sort of alignment system (similar to Baldur's Gates) to then steer you towards the right faction that is unique to each character. This way, players could take their time exploring their immediate surroundings and feel like the miniquests are the soul of their character, rather than becoming the jarl of all holds, leader of all factions and end the civil war while saving the world from dragons.
I hope the upcoming DLCs will fix some of this. These are some things that are too huge to be left on modders hands.