I thought kill moves were appealing. I look forward to getting the ones from the mods added when I get Skyrim for PC. However, I don't like being forced to kill someone a certain way without consent. It was all fine really, until my very romantic character, Romeo Dragonface, beheaded a beautiful female bandit. Why? WHY would Romeo do that!? Especially if I didn't want him to and he's MY character?
I'd prefer an option that, in regard to disabling killmoves, let's you disable certain ones for certain enemies. I can get picky, yes, but it's not like everyone playing this (or anyone for that matter) has the same character. You might as well throw locational damage in. I'm sure that'd fix it for me.
This reminds me of those quests that I felt gave me no choice but to pursue only one course of action...
But, more to the point, I think what Earthlinger is saying is that it ruins his immersion. I rather like the kill cam animations, but just like the compass, the sneak crosshair, and auto health regen, it should be something that you can turn off with a toggle.
I'm glad you mentioned the other nuisances. Though trivial to some, they ARE annoying for others. I remember during the last time I played, I couldn't aim at a far-off enemy worth sheet because the sneak crosshair was in my way while it was dark. I wasted over sixty dwarven arrows firing blindly and said to myself, that damn eye can be ANYWHERE else on the screen. But at least the AI was sheety enough to leave me undetected despite how obvious I had to be.
Auto-regen health was... new. Though I tried to use my healing spell ASAP just get the most out of gaining EXP and thought it would be a lot more sensible for health not to regen. It was if health regen wasn't supposed to make things easier. Kinda made potions and regeneration useless to a degree.
Compass... meh. Hurt my sense of exploration.