Discussion: Forced 3rd person kills RUIN Skyrim.

Post » Mon Jun 11, 2012 2:01 pm

I like the kill cams. I play in third person most of the time anyway so its a big plus for me. Infact, I get annoyed when im in third person and it goes to first person for the execution. I feel like you get a much better view of the action in third person and is just plain BA.



Toggle option would be suitable for those who feel it ruins the game.
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Calum Campbell
 
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Post » Mon Jun 11, 2012 6:11 am

How will the upcoming kill cam for bows work?

We will finally get to see the infamous "Arrow to the knee" kill cam fatality.
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Roberta Obrien
 
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Post » Mon Jun 11, 2012 6:48 am

^ cos that's an argument right there, telling me I'm wrong with no counterpoint. See above.

I did give you a counter-argument; I pointed out that the killcam does not in any way ruin tactics.
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FABIAN RUIZ
 
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Post » Mon Jun 11, 2012 8:46 am

Just like the new Fallout games, it proved to be a lot less annoying than the idea sounds. Especially because they're fairly quick.
If it "ruins" your experience, these probably aren't the games for you. That's a bit nitpicky.
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Irmacuba
 
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Post » Mon Jun 11, 2012 5:51 pm

You played Daggerfall? Well, if you're still on PC, I'm pretty sure that there's a mod that disables it.

I don't understand why people don't like them. It reminds me of getting a crticial in VATS back in FO:3 and FO:NV, infact, I'm pretty sure that's where the idea was from, not some Mortal Kombat FATALITY! type of thing...
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Sandeep Khatkar
 
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Post » Mon Jun 11, 2012 4:06 pm

I did give you a counter-argument; I pointed out that the killcam does not in any way ruin tactics.
Wasn't it established in a thread awhile back that the killcam triggers when the attack potential is high enough for a kill yet before the attack actually lands? Meaning that killcam "assumes" a hit before it happens, removing the potential to dodge/block/miss. Also, the wiki claims that the player is vulnerable during the finishing move, thus further trapping the player when kill cam kicks in. If these two aspects are true, yes it does affect tactics.
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leigh stewart
 
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Post » Mon Jun 11, 2012 7:36 pm

Wasn't it established in a thread awhile back that the killcam triggers when the attack potential is high enough for a kill yet before the attack actually lands? Meaning that killcam "assumes" a hit before it happens, removing the potential to dodge/block/miss. Also, the wiki claims that the player is vulnerable during the finishing move, thus further trapping the player when kill cam kicks in. If these two aspects are true, yes it does affect tactics.

That's been debated, but nobody knows for sure. And if it's true, it would be annoying, yes, but hardly a game-destroying flaw.

Also, regarding Mortal Kombat: Anybody that didn't enjoy the hell out of Mortal Kombat back in the day just has no soul.
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Cedric Pearson
 
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Post » Mon Jun 11, 2012 11:10 am

Also, the wiki claims that the player is vulnerable during the finishing move, thus further trapping the player when kill cam kicks in.

I don't see how that's relevant. The wiki also claims (I would assume, because this is true) that you only perform a kill cam when there is one hostile enemy left in your presence.
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TRIsha FEnnesse
 
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Post » Mon Jun 11, 2012 8:44 am

That's been debated, but nobody knows for sure. And if it's true, it would be annoying, yes, but hardly a game-destroying flaw.

Also, regarding Mortal Kombat: Anybody that didn't enjoy the hell out of Mortal Kombat back in the day just has no soul.

I guess that's why miraculously not everyone on the thread agrees with the OP.
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CxvIII
 
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Post » Mon Jun 11, 2012 6:30 am

I don't understand why people don't like them. It reminds me of getting a crticial in VATS back in FO:3 and FO:NV, infact, I'm pretty sure that's where the idea was from, not some Mortal Kombat FATALITY! type of thing...

A lot of people didn't like them in Fallout 3/NV as well. But let's be clear, this feature does not RUIN Skyrim. It's simply unfortunate. A toggle option would have taken 10 seconds to implement.
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Rachie Stout
 
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Post » Mon Jun 11, 2012 6:43 pm

I did give you a counter-argument; I pointed out that the killcam does not in any way ruin tactics.

Well that's not entirely true. If you are abusing Shadow Warrior to get the free 15x attacks after you have been seen by a group of enemies, you can be hit and killed during the kill cam animations. I have had it happen when I was at full health and landed a 15x attack with a dagger, which triggered a kill cam throat slit animation, only to find that I had been killed by one of his friends during the kill cam animation.

But, more to the point, I think what Earthlinger is saying is that it ruins his immersion. I rather like the kill cam animations, but just like the compass, the sneak crosshair, and auto health regen, it should be something that you can turn off with a toggle.
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Eileen Müller
 
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Post » Mon Jun 11, 2012 5:58 pm

Kill cams is not a big deal when it's compared to the other problems that plague Skyrim, although I do agree that their should be a toggle option.
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x_JeNnY_x
 
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Post » Mon Jun 11, 2012 3:53 pm

Ruin?

Wow - overdo it a little, won't ya?
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Bethany Short
 
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Post » Mon Jun 11, 2012 8:41 am

Ruin? That's a bit harsh, isn't it?

Personally I love them as they make combat feel far more brutal and they're extremely satisfying after a hard fight. But, yeah, there should have been a toggle option. It's not like it would have been hard to implement.
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TOYA toys
 
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Post » Mon Jun 11, 2012 4:30 am

I thought kill moves were appealing. I look forward to getting the ones from the mods added when I get Skyrim for PC. However, I don't like being forced to kill someone a certain way without consent. It was all fine really, until my very romantic character, Romeo Dragonface, beheaded a beautiful female bandit. Why? WHY would Romeo do that!? Especially if I didn't want him to and he's MY character?
I'd prefer an option that, in regard to disabling killmoves, let's you disable certain ones for certain enemies. I can get picky, yes, but it's not like everyone playing this (or anyone for that matter) has the same character. You might as well throw locational damage in. I'm sure that'd fix it for me.
This reminds me of those quests that I felt gave me no choice but to pursue only one course of action...

But, more to the point, I think what Earthlinger is saying is that it ruins his immersion. I rather like the kill cam animations, but just like the compass, the sneak crosshair, and auto health regen, it should be something that you can turn off with a toggle.

I'm glad you mentioned the other nuisances. Though trivial to some, they ARE annoying for others. I remember during the last time I played, I couldn't aim at a far-off enemy worth sheet because the sneak crosshair was in my way while it was dark. I wasted over sixty dwarven arrows firing blindly and said to myself, that damn eye can be ANYWHERE else on the screen. But at least the AI was sheety enough to leave me undetected despite how obvious I had to be.

Auto-regen health was... new. Though I tried to use my healing spell ASAP just get the most out of gaining EXP and thought it would be a lot more sensible for health not to regen. It was if health regen wasn't supposed to make things easier. Kinda made potions and regeneration useless to a degree.

Compass... meh. Hurt my sense of exploration.
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Lisa Robb
 
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Post » Mon Jun 11, 2012 9:41 am

I agree with toggle, but it doesn't "ruin" the game.
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Kira! :)))
 
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Post » Mon Jun 11, 2012 7:14 am

I like them :tongue:

I wouldn't oppose a toggle, though. I just wouldn't use it.

Ditto I feel for those who dislike them but I really really like them. As long as any "fix" wouldn't hurt my gameplay, I'm fine, In facr I'd prefer a slider that turned the frequenncy up myself. ( and I guess down or off for the wet blankets :biggrin:)
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kyle pinchen
 
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Post » Mon Jun 11, 2012 3:15 pm

How will the upcoming kill cam for bows work?

Like the VATS in Fallout 3 and New Vegas, probably.
It'll go all "Freak on a Leash" and show the arrow all flying through the air in slow motion and smacking the enemy right off their feet with ridiculous force ('cept without the target's head exploding into absurd gibbery).
Something takes a part of me alright... the part that dies every time I have to waste valuable moments watching slow motion n00bgasm attacks.
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Victoria Vasileva
 
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Post » Mon Jun 11, 2012 7:09 pm

A toggle would be great. But I like the kill cam. I give a "woot!" every time it happens. They look cool to me. I don't understand why the people saying that they hate the kill cams actually do hate the kill cam. No one has explained it further than saying the animations svck. They don't. They look cool.
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kevin ball
 
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Post » Mon Jun 11, 2012 8:24 pm

To say they ruin Skyrim is a total exaggeration. Personally, I like the kill cams and would love to see them added to spells and archery. It's more satisfying and I don't see how it ruins tactics at all
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flora
 
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Post » Mon Jun 11, 2012 1:33 pm

Opinion: Having half of the threads be nothing but whining, [censored]ing, and complaining RUINS the forums.
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Ria dell
 
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Post » Mon Jun 11, 2012 3:14 pm

If they add an arrow-cam and no way to turn it off... I'm uninstalling the game.

Opinion: Having half of the threads be nothing but whining, [censored]ing, and complaining RUINS the forums.
Would you like your forums membership dues refunded?
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michael flanigan
 
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Post » Mon Jun 11, 2012 5:14 pm

Funny, I thought it was the unbalanced combat and repetitive design that ruined Skyrim for me, not 3rd person kill cams.
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lacy lake
 
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Post » Mon Jun 11, 2012 7:54 am

iSupport toggle.
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Emily Jeffs
 
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