» Tue Jun 12, 2012 3:28 am
The argument of it being an optional feature is not a good one. You can implement any trash this way and excuse it with being optional. It speaks against fast traveling if you cannot find any better arguments for why you need it.
I use fast traveling so that I do not always have to walk out of the same gate and along the same roads every time I go on exploration. I often fast travel half the distance to get to my destination. I then often, still, find myself running off into the woods and do something completely different. When I have forgotten something and only realize it at my destination do I not want to walk all the way back, but I use fast travel or even F9 to pick up what I have forgotten. I sometimes do not have enough time for a game session and forgetting something can spoil the fun. So it is good to have fast traveling.
On the other side there is pure laziness and greediness. Some fast travel everywhere and want to finish an entire quest line within 60 minutes or less. Possibly even to win the game while they have many hours available to play the game. It is then a great experience when one is forced to travel slowly the whole length of the way. The sights and sounds are fantastic and encounters are often more than challenging. Many then agree and they are right to wish this for other players, too. Some players do need to learn to live a little.
I suggest a compromise and to keep it the way it works, but to make it a perk in a skill tree together with compass, markers and the map. Everyone would be forced to make their first steps in Skyrim as helpless as possible, which only would add to the game's immersion at start, imo. Not that one would have many icons on the map at start anyway... Then once a player gets a first few levels could he or she use their perks to invest into convenience features like a map, a compass and fast traveling. Those who do not want it can invest their perks in something else like Speech, Lock-Picking, etc.
Having a skill tree dedicated to exploration would be a great idea in my opinion. Exploration is something we all love doing in TES games and making it more challenging and being able to improve on as a skill set is just what this game needs.