My sugestion is that when the player fast travels from one place to another he has to click on all intermediary road destinations to select a path in the world map (similar to what happened in Fallout 1).
The world map the shows the player marker move along the path with the possibility of any random and special encounters happening along the path the player has choosen.
This is a more role-playable way of fast traveling and many skills can come into play with this method.
- The player may choose to travel day and night instead of traveling by day and resting by night, taking half the time however iand ncreasing the chance of encounters during the night.
- A survival skill which allows the player to automatically collect ingrideants and hunt for food typical of the region / path he his traveling into.
- This survival skill increases the chance of beneficial random encounters and reduces hostile random encounters.
- Fast travel requires proper water and food resources and proper clothing for weather protection depending on the region the player is traveling.
- The player may choose to stop at road taverns for resting, spending a certain amount of gold per stop making fast tarvel more safe.
- Traveling in caravans follows the caravan pre-destinated path.





