Restricting Fast Travel to Make it More Fun

Post » Mon Jun 11, 2012 9:28 pm

They were referring to the fact that fast-travel is completely optional, so having a mod to remove it is basically acknowledging that you don't have the willpower to just not use it in the first place.
Not really as the mod i use removes fast travel and increases the carriage prices at the same time. Not having the option of fast travel on the map increases the immersion into my char for me. I havent been using it since i started the game so thought i might aswell get rid of it all together.
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Quick Draw III
 
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Post » Mon Jun 11, 2012 7:58 pm

I don't see why this is a problem. If someone sets out to see all the things Skyrim has to offer, what does it matter how they travel? I've put nearly 900hrs into the game and I still saw new interiors and locations today. Why? Because I FT'ed passed them earlier and with other chars.
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JERMAINE VIDAURRI
 
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Post » Tue Jun 12, 2012 5:45 am

Fast Travel is just fine for me as it is, thank you very much.
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kennedy
 
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Post » Tue Jun 12, 2012 6:36 am

I was thinking about this the other day as I've gone from a point in my life where I used to always fast travel to where I hardly ever use it now. I think the difference with this sort of game is that people who use fast travel are playing the game where people who don't are, more or less, living the game if that makes sense. My goals used to be to get from point A to point B to do the next quest and I didn't really care about the filler in between. Now I enjoy every aspect of the walk from point A to point B. What will I see, who will I encounter, what will I find? I look at the scenery and enjoy the time in the game world just as I would enjoy a walk at the local park. Skyrim makes this easy with all the varied terrain, wildlife, insects, plants to collect, random encounters, and beautiful surroundings. I don't feel rushed to get to the next quest and I enjoy the process of getting there as much as the quest itself.
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David John Hunter
 
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Post » Tue Jun 12, 2012 3:28 am

The argument of it being an optional feature is not a good one. You can implement any trash this way and excuse it with being optional. It speaks against fast traveling if you cannot find any better arguments for why you need it.

I use fast traveling so that I do not always have to walk out of the same gate and along the same roads every time I go on exploration. I often fast travel half the distance to get to my destination. I then often, still, find myself running off into the woods and do something completely different. When I have forgotten something and only realize it at my destination do I not want to walk all the way back, but I use fast travel or even F9 to pick up what I have forgotten. I sometimes do not have enough time for a game session and forgetting something can spoil the fun. So it is good to have fast traveling.

On the other side there is pure laziness and greediness. Some fast travel everywhere and want to finish an entire quest line within 60 minutes or less. Possibly even to win the game while they have many hours available to play the game. It is then a great experience when one is forced to travel slowly the whole length of the way. The sights and sounds are fantastic and encounters are often more than challenging. Many then agree and they are right to wish this for other players, too. Some players do need to learn to live a little.

I suggest a compromise and to keep it the way it works, but to make it a perk in a skill tree together with compass, markers and the map. Everyone would be forced to make their first steps in Skyrim as helpless as possible, which only would add to the game's immersion at start, imo. Not that one would have many icons on the map at start anyway... Then once a player gets a first few levels could he or she use their perks to invest into convenience features like a map, a compass and fast traveling. Those who do not want it can invest their perks in something else like Speech, Lock-Picking, etc.

Having a skill tree dedicated to exploration would be a great idea in my opinion. Exploration is something we all love doing in TES games and making it more challenging and being able to improve on as a skill set is just what this game needs.
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BEl J
 
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Post » Tue Jun 12, 2012 3:52 am

you can choose if use fast travel or not, do what you like.
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A Boy called Marilyn
 
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Post » Mon Jun 11, 2012 8:42 pm

Geez not one of these again, if you don't like fast travel, then DON'T!
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Jeneene Hunte
 
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Post » Mon Jun 11, 2012 8:31 pm

i play as a hunter/ explorer so fast traelling would defeat the purpose

just depends why you play the game
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Brιonα Renae
 
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