What they shouldcould work for Improve the game Fans?!

Post » Tue Jun 12, 2012 7:37 am

Hold their writing to a higher standard, that's for sure.

Better Guilds that I want to join. I get so tired of saying this, but seriously: Morrowind. It doesn't have to be an exact copy, but how could they get guilds so right, then go so wrong twice (Excluding Dark Brotherhood of course).

I don't think we even have to reach so far back, how about FONV? The karma system and factions were pretty well done imho. I never liked the FO titles post-apocalyptic setting but when I really started playing NV you can really appreciate all the subtlety.

But before the TES noobs come flaming us for calling out MW's superior factions please take a look at this: http://www.uesp.net/wiki/Morrowind:Factions#Reaction_Table

Now imagine if Skyrim had so many different factions and the choice you made about alliances actually mattered.

I wrote a http://j-u-i-c-e.hubpages.com/_esforum/hub/skyrim_simple_fixes that I think they should have made. All of these fixes would have been anywhere from trivial to extremely easy to make. No big fancy new features or overhauls, but if all these points were fixed I think it would cut down on a lot of complaints about the game. Personal opinion, of course.

I would really love the journal to have actually ya know progressed! Its going backwards (again) from having the details we found in MW and to a lesser extent OB. I would like each quest to have the kind of detail that lets me turn off all the quest markers. I love getting directions of varying quality then having to go look for places. In Skyrim the quests are so poorly detailed there are many you could only complete through pure dumb-luck without the f*ing quest markers.
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Melis Hristina
 
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Post » Tue Jun 12, 2012 2:03 pm

But before the TES noobs come flaming us for calling out MW's superior factions please take a look at this: http://www.uesp.net/wiki/Morrowind:Factions#Reaction_Table

Now imagine if Skyrim had so many different factions and the choice you made about alliances actually mattered.


Since you're interested in comparison, let's at least make it fair. Some of the factions on that table weren't playable. More importantly, some of them weren't even in the game (Imperial Knights, anyone?).
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Brandon Wilson
 
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Post » Tue Jun 12, 2012 4:59 pm

Since you're interested in comparison, let's at least make it fair. Some of the factions on that table weren't playable. More importantly, some of them weren't even in the game (Imperial Knights, anyone?).
subtract off the joinable ones and you still have more than are available in all of Skyrim.

aside from that, the point was about the interaction of these factions. It would not be a novel concept that say the Thalmor disposition takes a hit if you are a stormcloak. Or that residents (vendors) of Whiterun like you more if you're an imperial legate and greet you thus, and give you better prices or offer you new services.
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Mandy Muir
 
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Post » Tue Jun 12, 2012 12:21 pm

today i just want the Patch 1.5 for ps3, that will bring kill cams and make that craft better because today, in 30min can get 100 craft.

i Still say, the good part is that Bethesda listen us many times and dont forget us, keep doing updates xD and maybe one day we will not have nothing bad to say.

1o] Build my own House system xD
2o] keep fixing bugs
3a] Big Bosses like in Shadow of Colossus
4o] combat in my mount
5o] Dragon weapons and be better than daedric
6o] PETS, like dragons, find one EGG, feed, lvl up his XP and he be strong and big and maybe we can mount [Dragons, Wolfs, Horses, Bears... ]
7o] Dark, very Dark caves
8o] More mobs types like Goblins
9o] +++++
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Dj Matty P
 
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Post » Tue Jun 12, 2012 8:39 am

i want more customizable options, including, the 'hardcoe' ones.

it's a disgrace that gamesas completely abandoned them and the improvement of the a.i..
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neen
 
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Post » Tue Jun 12, 2012 3:07 pm

Another fix to the journal, and it would work with radiant story, as it only need reference the location, not the quest, and wouldn't require further voice acting : each quest has a bit of direction tacked on the end, nothing about the quest, the fetch/kill objective or the giver. Just a simple 'I have been told the fort is at the foot of the mountains, North North-East from Whiterun', 'at the border of the Reach, directly South of Karthwasten' or whatever is appropriate. Simple, and knocks 'follow the marker' into a cocked hat.
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carla
 
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Post » Tue Jun 12, 2012 4:06 am

Another fix to the journal, and it would work with radiant story, as it only need reference the location, not the quest, and wouldn't require further voice acting : each quest has a bit of direction tacked on the end, nothing about the quest, the fetch/kill objective or the giver. Just a simple 'I have been told the fort is at the foot of the mountains, North North-East from Whiterun', 'at the border of the Reach, directly South of Karthwasten' or whatever is appropriate. Simple, and knocks 'follow the marker' into a cocked hat.

we all know that the quest marker/journal/directions/map issues could have easily been fixed.

i'm pretty sure gamesas didn't think we'd care about this aspect as much as we do.

the journal of morrowind with the skyrim system and making it customizable? cmon, that should have been a no-brainer.

the question is why they weren't able to see it?
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Francesca
 
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Post » Tue Jun 12, 2012 2:56 am

+portable alchemy tools
+user interface
+sorting in containers
+sorting inventoires by weight, value, dmg
+icons!
+tabbed, side by side bartering inventories
+d-pad mapping like OB/FO (favorites menu mappable for people who like it)
+weather off of maps
+toggle kill cams
+HUD configuration
+better journal details
+follower 'modes' like hang back, be aggressive etc..
+HUD indicators for active spell effects that don't otherwise have them (e.g. oakflesh timer)
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Robert Jr
 
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Post » Tue Jun 12, 2012 1:48 am

+portable alchemy tools
+user interface
+sorting in containers
+sorting inventoires by weight, value, dmg
+icons!
+tabbed, side by side bartering inventories
+d-pad mapping like OB/FO (favorites menu mappable for people who like it)
+weather off of maps
+toggle kill cams
+HUD configuration
+better journal details
+follower 'modes' like hang back, be aggressive etc..
+HUD indicators for active spell effects that don't otherwise have them (e.g. oakflesh timer)

well said.

i applaud EVERY option you listed.

nobrainers, for me.

r u sure u aren't me,lol
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daniel royle
 
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Post » Tue Jun 12, 2012 4:12 am

And get someone back into the recording studio for a few lines : "I bet someone fetches the mead for you now", "ah, Archmage, I was just about to recommend a visit to the College; didn't realise it was you", "to think I didn't trust you when I first saw you in the Ratway. Just shows even the canniest of us can get it wrong". You know the score with this one, after the 100th time.
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Chad Holloway
 
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