What they shouldcould work for Improve the game Fans?!

Post » Tue Jun 12, 2012 6:23 am

I wrote a http://j-u-i-c-e.hubpages.com/_esforum/hub/skyrim_simple_fixes that I think they should have made. All of these fixes would have been anywhere from trivial to extremely easy to make. No big fancy new features or overhauls, but if all these points were fixed I think it would cut down on a lot of complaints about the game. Personal opinion, of course.
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IsAiah AkA figgy
 
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Post » Tue Jun 12, 2012 11:26 am

They need to work on their story pacing, a lot. This epsecially goes for the guilds which all, in my opinion of course, feel incredibly rushed and leaves feeling pretty "meh".

The the level scaling also needs some work. Granted a lot of the scaling skyrim makes sense given the way that the game is designed. But the fact that we STILL have unique scaled items is just unacceptable. People should never be punished for doing a certain quest at a low level, when the game specifically encourages you to do whatever you want at any level. There is also the issue of leveling up pure crafting skills, as should be viable, in turn makes the game harder for you. This should not happen ever.

I'd also like to see a much bigger focus on customization. Crafting your own weapons, changing the hilt design, blade type ect would be awesome. This is even more important seeing how the games progressive are giving us less and less armor slots.

There also needs to be SOME sort of acrobatics/athletics improvements. The fact that we can't attack in air, and that it's impossible to jump during a sprint, is just silly and annoying. Would also be cool to see some climbing mechanics.
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Emily abigail Villarreal
 
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Post » Tue Jun 12, 2012 7:35 am

I'm surprised this hasn't been suggested yet.


...MAYBE... just MAYBE, bethesda should pull their heads out of you-know-where and make third-person view not so derpy and unrealistic.
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CYCO JO-NATE
 
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Post » Tue Jun 12, 2012 4:15 am

I wrote a http://j-u-i-c-e.hubpages.com/_esforum/hub/skyrim_simple_fixes that I think they should have made. All of these fixes would have been anywhere from trivial to extremely easy to make. No big fancy new features or overhauls, but if all these points were fixed I think it would cut down on a lot of complaints about the game. Personal opinion, of course.
Kudos, for putting the journal as #1 area needing improvement. :thumbsup:
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Anthony Santillan
 
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Post » Tue Jun 12, 2012 11:55 am

i think 90% of the fans of Skyrim would pay a LITTLE more for Expansion with build ur own house and maybe making a village then go alround the world looking for people to come to the TOwn;

The Elder Scroll V: Skyrim, your Village!
or
The Elder Scroll V: Skyrim, Build your House!
hehehe
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Emma
 
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Post » Tue Jun 12, 2012 1:15 am

And thats the problem. Not everyone wants to be dragon born. That there is my improvment that needs to be added.

I never understand this argument.

First of all, you don't have to start the main quest. Problem solved.

Second, most people play games in order to experience something slightly different than their normal life. Very few people want the ability to live a life of complete boredom and drudgery in a game, since that's what they deal with on a day-to-day basis. Unless you're an international man-of-mystery, I really don't understand this impulse to delve into the depths of mundane gameplay.

OP: Might want to cut back on the coffee...
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lolli
 
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Post » Tue Jun 12, 2012 10:53 am

i think 90% of the fans of Skyrim would pay a LITTLE more for Expansion with build ur own house and maybe making a village then go alround the world looking for people to come to the TOwn;

The Elder Scroll V: Skyrim, your Village!
or
The Elder Scroll V: Skyrim, Build your House!
hehehe


Precisely! There hasn't even been a Console-based DLC for Skyrim yet. Hopefully it's similar to a modpack in the way that you can make your own house ingame without having to code it.

Nevertheless, there should be a DLC for anything.
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Danny Warner
 
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Post » Tue Jun 12, 2012 12:18 pm

Precisely! There hasn't even been a Console-based DLC for Skyrim yet. Hopefully it's similar to a modpack in the way that you can make your own house ingame without having to code it.

Nevertheless, there should be a DLC for anything.
The sims work very good with patchs/expansions but was to expensive, here in brazil Skyrim is 99 dolars +/- one expansion should be MAX half price +/- $45 .
i cant think what they can do with 1 or 2 expansions. 1 expansion = fix bugs + Build house (any where, i chose where ) or make a small village that i invite people to work there. and expansion 2= Big bosses, like in Shadow of collosus.

with those 2 expansions, the game wont be forgot in 20 years. maybe more mobs but they respawn so i dont know if is a priority but this game with all those bugsin 2011 won that great thing(game of the year) with those 2 expansions will win 2012 game 2013 and will be a LEGENDARY GAME!



Thanks everybody for posts, for sure they ll ready this Topic xD
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Andrew Tarango
 
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Post » Tue Jun 12, 2012 8:41 am

I never understand this argument.

First of all, you don't have to start the main quest. Problem solved.

Second, most people play games in order to experience something slightly different than their normal life. Very few people want the ability to live a life of complete boredom and drudgery in a game, since that's what they deal with on a day-to-day basis. Unless you're an international man-of-mystery, I really don't understand this impulse to delve into the depths of mundane gameplay.

OP: Might want to cut back on the coffee...

The issue is that the entire game in revolving around reward the player "as" the dragonborn though. What reward do you find in a lot of the dungeons? Dragonshouts, which are entirely useless if you do not want to play as a character who is dragonborn. And just because you don't want to play in a role set by the game designers in an open world game, doesnt mean you want to do day to day real life things. For example I'd much prefer if the game hadn't forced my assassin to be able to do magic shouts, but instead had actually me be some guy with a bow.
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Michelle davies
 
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Post » Tue Jun 12, 2012 3:13 am

The issue is that the entire game in revolving around reward the player "as" the dragonborn though. What reward do you find in a lot of the dungeons? Dragonshouts, which are entirely useless if you do not want to play as a character who is dragonborn. And just because you don't want to play in a role set by the game designers in an open world game, doesnt mean you want to do day to day real life things. For example I'd much prefer if the game hadn't forced my assassin to be able to do magic shouts, but instead had actually me be some guy with a bow.

And, again, you don't have to start the main quest or ever use shouts. Ever. You never have to be acknowledged as the Dragonborn. You never have to do it. You never have to do it. You never have to do it. (I'm only repeating myself because apparently this point is never read.)

Any game with a story to it is going to have to make you a significant character. There's no other way to tell a story.
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Dalley hussain
 
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Post » Tue Jun 12, 2012 1:00 am

And thats the problem. Not everyone wants to be dragon born. That there is my improvment that needs to be added.


Sigh... So according to the NPC's of Skyrim, non-dragonborns were able to learn shouts, but only with years of practice.

So you're saying you want to give up being dragonborn, which means giving up shouts, so that you can wait INGAME years to learn more? Have fun with that.
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Kara Payne
 
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Post » Tue Jun 12, 2012 12:52 am

And, again, you don't have to start the main quest or ever use shouts. Ever. You never have to be acknowledged as the Dragonborn. You never have to do it. You never have to do it. You never have to do it. (I'm only repeating myself because apparently this point is never read.)

Any game with a story to it is going to have to make you a significant character. There's no other way to tell a story.

I did read, and respond to your point. As I already said, the game is designed around you being the dragonborn. Now this means that in all the dungeons where the game thinks it's rewarding you by giving something only the dragonborn would be able to use, your entire adventure has been fruitless (aside from trash loot of course). Now in both morrowind and oblivion you also had a predestined role, but in niether of those games did that role dictate a specific type of reward in the game, and could be played as if you were not that role, did you not engage in the main quest.


@Cooler3100 I can't speak for DwemerLord, but the point of not being the dragonborn is to not have that ability shared amongst all your characters.
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Elizabeth Falvey
 
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Post » Tue Jun 12, 2012 2:57 pm

I did read, and respond to your point. As I already said, the game is designed around you being the dragonborn. Now this means that in all the dungeons where the game thinks it's rewarding you by giving something only the dragonborn would be able to use, your entire adventure has been fruitless (aside from trash loot of course). Now in both morrowind and oblivion you also had a predestined role, but in niether of those games did that role dictate a specific type of reward in the game.

Every dungeon that has a word wall also has loot at the end, and that loot is always on a level with the loot you find in dungeons without word walls. Or would you like to also complain that dungeons containing heavy armor at the end are "forcing" the player to use heavy armor?

Heck, there are 200-something dungeons in this game. Many of them don't contain a word wall.

Stop complaining about feeling forced to follow a main quest that you can easily avoid.
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QuinDINGDONGcey
 
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Post » Tue Jun 12, 2012 10:15 am

I did read, and respond to your point. As I already said, the game is designed around you being the dragonborn. Now this means that in all the dungeons where the game thinks it's rewarding you by giving something only the dragonborn would be able to use, your entire adventure has been fruitless (aside from trash loot of course). Now in both morrowind and oblivion you also had a predestined role, but in niether of those games did that role dictate a specific type of reward in the game, and could be played as if you were not that role, did you not engage in the main quest.


@Cooler3100 I can't speak for DwemerLord, but the point of not being the dragonborn is to not have that ability shared amongst all your characters.
i got ur idea. I think you are right too, i think should have some awards, maybe some crazy items, some "new" or strong equips.
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Rodney C
 
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Post » Tue Jun 12, 2012 1:53 pm

i want DRAGON WEAPONS for PS3 xD

and i think in patch 1.6 (one day xD) they should make that and make Dragon equips / weapon strong than daedric.
another thing, i think should have more equips like 2 heavy dragon equips types and 2 light, or some GOLDEN ITEMS that u find in caves (golden name items = special)

well, is just some oppionions.
i love DIABLO 2 i think they should put some things like golden names = best weapons maybe purple names (like in nighmare set).
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Lalla Vu
 
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Post » Tue Jun 12, 2012 4:20 am

another thing would be COOL. Pets, like find DRAGON EGG, and feed him, and lv him and then he Grow up xD or another things, fairies, Wolfs.
and more Animals, not only fox and more pacific animals xD

> my priority PETS + Houses (or villages) + BIg Bosses + Globlins(more monsters differents) + more equips+ Dragon weapons + dragon strong than daedric;
and MORE MORE MORE xD
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jessica sonny
 
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Post » Tue Jun 12, 2012 3:23 pm

Every dungeon that has a word wall also has loot at the end, and that loot is always on a level with the loot you find in dungeons without word walls. Or would you like to also complain that dungeons containing heavy armor at the end are "forcing" the player to use heavy armor?

Heck, there are 200-something dungeons in this game. Many of them don't contain a word wall.

Stop complaining about feeling forced to follow a main quest that you can easily avoid.

This has nothing to do with "being forced to follow the mainquest" it has to do with your character being forced into a role, in a series that has always prided itself on being about choosing exactly what type of character you want to play.

Yes the dungeons also contain a loot chest, but it is no different from every other piece of scaled loot in the game, there is nothing, no unique reward you get from the dungeon. In some of the wall-less dungeons you find specific artifacts, which is a good way to reward a player for having gone through a dungeon, rewarding the player with something he is able to use due to a role forced upon him, but he didn't choose, is not. And even though you can choose not to use these shouts, finding them as rewards is a constant reminder that your character, can infact use these role-specific abilities, something which isnt the case with the heavy armor
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RObert loVes MOmmy
 
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Post » Tue Jun 12, 2012 2:29 pm

This thread is quickly becoming a comprehensive list of things I don't want Bethesda to ever waste time on adding to DLC.
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Tiff Clark
 
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Post » Tue Jun 12, 2012 2:15 am

This has nothing to do with "being forced to follow the mainquest" it has to do with your character being forced into a role, in a series that has always prided itself on being about choosing exactly what type of character you want to play.

Yes the dungeons also contain a loot chest, but it is no different from every other piece of scaled loot in the game, there is nothing, no unique reward you get from the dungeon. In some of the wall-less dungeons you find specific artifacts, which is a good way to reward a player for having gone through a dungeon, rewarding the player with something he is able to use due to a role forced upon him, but he didn't choose, is not.

There are a ton of dungeons with specific, unique item rewards.

And for the last time, how is it forcing a role on you? You just happen to be able to learn dragon shouts faster than the average mortal, which doesn't mean you have to learn them in the first place. There is not one thing in this game that forces you to do the main quest, so there's nothing forcing you to accept your role as Dragonborn. You aren't prevented from being an assassin. You aren't blocked from being a mage. You aren't stonewalled from being a warrior. There are absolutely no limitations placed on your character by having them be Dragonborn (unless you consider the mere label a limiting factor, in which case there's no argument to be had).
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Nicholas
 
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Post » Tue Jun 12, 2012 2:43 am

There are a ton of dungeons with specific, unique item rewards.

And for the last time, how is it forcing a role on you? You just happen to be able to learn dragon shouts faster than the average mortal, which doesn't mean you have to learn them in the first place. There is not one thing in this game that forces you to do the main quest, so there's nothing forcing you to accept your role as Dragonborn. You aren't prevented from being an assassin. You aren't blocked from being a mage. You aren't stonewalled from being a warrior. There are absolutely no limitations placed on your character by having them be Dragonborn (unless you consider the mere label a limiting factor, in which case there's no argument to be had).
Yes.. there are quite a few dungeons with unique rewards, however in the wall-containing dungeons, the "unique" reward is considered the shout, which is the issue. And no nothing is stopping me from being an assassin, but something is stopping me from being -just- an assasin. Because as I've already explained to you, twice, the game constantly pushes the fact that you can indeed do dragonshouts in your face everytime you come upon a word-wall as a reward in a dungeon. You should not have to selective NOT use an ability your character has in order to be whatever you want, that's just bad design.

Your arguement is similar to having your character starting out as a space ranger, having the abilities to use laser rifles, and even starting out with one. Now for everu third dungeon you enter,the unique reward will be a brand new shining rifle your character is pefectly able to use, AND the game telling you "hey, your character CAN infact use this, and you are a spaceranger".
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Angus Poole
 
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Post » Tue Jun 12, 2012 7:59 am

i just saw a post from Cheripim very nice
Wish List:

1. Horse classified as a Companion.
I want to click on my horse and have the option to Mount, Follow Me, Go Home (stable), AND CARRY ITEMS.

I see those saddle bags, buddy, you aren't fooling me. >:[ Honestly, even an extra 500 pounds capacity would save the hoarders (like me) a lot of padding back and forth from dungeon to doorstep. Potions are fine and dandy, but I go through them faster than I can make them.

2. Horse Armor.
I know, I know. But...

I want my horse decked out in craftable, upgradable armor, that can be enchanted at the very least with Resists. I want Glass, Ebony, et all.

And I want matching, killer horseshoes from hell with + Damage. I don't expect the horses to kill dragons, but if one drops out of the sky, I would like my horse to survive the first breath long enough for it to either run away, or be sent back to stable. Reloading over an accidentally killed horse is annoying; especially if it resets awesome dragon loot.

3. Pony Potions.
Like a Companion, I would love to stick a health potion in a saddle bag and have it activate if the horse is about to die. Or make the horse more sneaky so it isn't targeted.

Or make the horse turn into a unicorn.
i would like the 1 and 2. and
3. maybe combat with my mount xD
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Siobhan Wallis-McRobert
 
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Post » Tue Jun 12, 2012 7:17 am

dragon mounts? You are the dohvakiin, you kill dragons you don't ride them. i also don't think that a dragon would appreciate it much if you tried to put a saddle on him.
You don't kill all dragons. From promotion times, we knew that. We can shout a dragon to our aid. SPOILER: We do get to ride a dragon..

However, I'm not sure the dragon mount would work well in Skyrim's world.

I wrote a http://j-u-i-c-e.hubpages.com/_esforum/hub/skyrim_simple_fixes that I think they should have made. All of these fixes would have been anywhere from trivial to extremely easy to make. No big fancy new features or overhauls, but if all these points were fixed I think it would cut down on a lot of complaints about the game. Personal opinion, of course.
That was a good read. Thanks. I wholeheartedly agree with all but number two. You don't really have to get out into the world to do any crafting. You can buy ingredients for alchemy and enchanted items for enchanting. Or you can collect them in the wild. The same is already true of smithing. You can buy materials or collect them yourself. I think this is something they've fixed with 1.5, though. Now, the level up amount depends on the value of the created item. Better, I think.
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Sian Ennis
 
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Post » Tue Jun 12, 2012 3:14 am

1 - more in-depth quests - hire someone with some level of skill in writing quests beyond the linear "fetch" quests. Putting some thought into puzzles so that people are not repeatedly turning the same four animal runes would be nice, too. This is the realm of dlc... if they had done a better job of developing the points below there could be 3-6 dlc installments that just added to the quests. But, to be honest, who they heck wants to buy dlc in order to do the same shoddy builds and grind through the crappy perk trees again? Or wearing the same few types of armor that ultimately end up being almost exactly the same? Or using the same few one-handed (or two handed) weapons that end up being exactly the same? Or casting the same small number of flat spells? Or, if you keep the same characters....what's the point in doing a few more fetch quests?

2 - dynamic magic system - the current magic system is junk. They should have put some thought into this instead of just making a flashy system that is flat, childish, and boring.
Things like holding down the cast button so that holding longer makes more powerful or longer lasting spell. Adding in risk elements where caster can cast spells beyond their skill level but they risk some kind of blowback if they do. Adding in more spells. Having sliders on spell page so that you can make changes to area effect, distance, magnitude, duration prior to casting. And, uh, freaking spell making....though if they had just created more dynamic spell casting spell making would have become largely unnecessary.

3 - most important - more choices/depth in character creation/character building - this area of the game is probably their biggest setback.
To say character building in SR is gawdaweful is an understatement. Needs more skills. More abilities. Less pointless perks. Give reason to the pointless fluff activities. Does getting married impact your social skills in any way? If you ignore (or abuse) your spouse what happens? Does chopping wood make you stronger? Can running marathon distances in the game give you more stamina? Jump height? Speed? All pointlessly static. This is all pointless junk in the game. They blew it when they went with a design that eliminated attributes and added sidebar junk that has no impact in anything. They turned characters into fluffy flat amoebas and created a world where nothing is linked together. Not sure if there is anything they can do to save the mess they made. Just pointing it out (again) in hopes that they fire the development staff for the next TES installment if they don't get their [censored] together and improve on this. This is the LARGEST weakness in the TES series imo.

4 - clean up the UI - it svcks. eos. There is a reason why the most endorsed mod on the Nexus is SkyUI and that it has over 900,000 downloads. The vanilla UI may be structurally sound and aesthetically pleasing but it is a functional nightmare. They released images of the UI months before release. It took the forum mere hours poke holes in the shoddy design and provide simple recommendations that would greatly improve the layout and flow. They did nothing. They said they were working on a PC version. They lied.
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SUck MYdIck
 
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Post » Tue Jun 12, 2012 4:37 pm

That was a good read. Thanks. I wholeheartedly agree with all but number two. You don't really have to get out into the world to do any crafting. You can buy ingredients for alchemy and enchanted items for enchanting. Or you can collect them in the wild. The same is already true of smithing. You can buy materials or collect them yourself. I think this is something they've fixed with 1.5, though. Now, the level up amount depends on the value of the created item. Better, I think.
Yeah, there are a lot of ways crafting could be improved, but I'd like to see all of them less menu-oriented and more action-oriented. Tbh, I'd prefer it if all crafting required you to learn from mentors or find books that explain new recipes, enchantments, and smithing techniques. It just seems like a missed RP opportunity to me to hand the player a shopping list and say: "Go buy this stuff and then hit the 'Craft' button in the menu a whole bunch of times." Dull. I understand that a lot of people wouldn't like the extra work, though. I haven't actually done any Smithing since the update, and the article was written before the update, so hopefully it's better than it used to be.
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Hot
 
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Post » Tue Jun 12, 2012 2:08 am

Yes.. there are quite a few dungeons with unique rewards, however in the wall-containing dungeons, the "unique" reward is considered the shout, which is the issue. And no nothing is stopping me from being an assassin, but something is stopping me from being -just- an assasin. Because as I've already explained to you, twice, the game constantly pushes the fact that you can indeed do dragonshouts in your face everytime you come upon a word-wall as a reward in a dungeon. You should not have to selective NOT use an ability your character has in order to be whatever you want, that's just bad design.

Your arguement is similar to having your character starting out as a space ranger, having the abilities to use laser rifles, and even starting out with one. Now for everu third dungeon you enter,the unique reward will be a brand new shining rifle your character is pefectly able to use, AND the game telling you "hey, your character CAN infact use this, and you are a spaceranger".

Except in your example, using the reward somehow cuts off other options for you.

Being the dragonborn and having the inborn ability to learn shouts faster than other people doesn't make you incapable of being "just" an assassin. Especially because you never have to see a dragon, use the shouts, or say the word "dragonborn" out loud if you don't feel like it. Games, even those with open worlds, have a story to tell. In order to tell the story, you need to be something more than a shopkeeper. Deal with it.

And if you're going to whine about word-wall dungeons not containing unique loot, then I get to whine about unique-loot dungeons not containing word walls. See how silly that sounds?
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lolly13
 
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