and, you did say that in your post. i did notice that, lol.
i guess it's just becoming painfully obvious that skyrim has created a clear divide in the rpg genre: those that love the roleplaying sim-ness of skyrim and can overlook its glaring faults over the character-based rpg mechanics of the past that many of us want back.
personally, i feel all rpg's need to advance the gameplay mechanics and continue to be creative, while, adhering to a rpg-character based gameplay having top priority over player skill-based gameplay.
i guess it's just becoming painfully obvious that skyrim has created a clear divide in the rpg genre: those that love the roleplaying sim-ness of skyrim and can overlook its glaring faults over the character-based rpg mechanics of the past that many of us want back.
personally, i feel all rpg's need to advance the gameplay mechanics and continue to be creative, while, adhering to a rpg-character based gameplay having top priority over player skill-based gameplay.


and maybe make an enchantment that turns stuff invincible and such.