Should armor and weapons have durability?

Post » Tue Jun 12, 2012 10:51 am

and, you did say that in your post. i did notice that, lol.

i guess it's just becoming painfully obvious that skyrim has created a clear divide in the rpg genre: those that love the roleplaying sim-ness of skyrim and can overlook its glaring faults over the character-based rpg mechanics of the past that many of us want back.

personally, i feel all rpg's need to advance the gameplay mechanics and continue to be creative, while, adhering to a rpg-character based gameplay having top priority over player skill-based gameplay.
Yeah, I just didn't want you to think that I was happy that something was taken out of the game. I think all aspects should be improved upon, and avoid being scrapped at all costs. I think that if the developers want to remove a certain mechanic from the game, they should just make it optional instead.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Tue Jun 12, 2012 2:34 pm

Really, what does degredation by itself add? Depth? Maybe, but is having to repair your weapon and armor every time you go to town adding depth or just tedium?

A few ideas:
- Add an armor threshold system. Weapon X does good damage against Armor X, but not so much against Armor Y. You can use it against Armor Y, but you do less damage and stand a better chance of damaging your weapon. Give players a real reason to vary their attacks and carry different weaponry, learn to use magic, etc.
- Degredation level is much slower than MW and OB. No more repairing your weapon every five minutes just to keep it viable. Legendaries don't degrade, and enchanters get a fairly high level spell that does the same.
-New weapon types that make it easier to pry people out of plate armors. Polearms, anyone?
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Tue Jun 12, 2012 2:15 pm

I don't know. The whole armor/weapon quality system with the associated disintegrate armor/weapon spells and enchantments could make combat more interesting, but I mostly remember it as an annoyance in Morrowind and Oblivion.

Besides, I'm pretty sure that weapon damage was affected the minute the quality decreased (from 100% to 99%) in Oblivion, meaning constant repair if you wanted maximum efficiency all the time. Awful, awful, awful.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Tue Jun 12, 2012 12:38 pm

I've never actually played Oblivion, although I watched quite a lot of LPs of it, so I sort of know how the degradation of weapon works..

Yes, I think it'd be a nice feature to keep for Skyrim and makes smithing a lot more diverse. I remember watching a Let's Player struggling when his best weapon is about to break or something, so he's gotta use a backup. This back up, I think, is much better to have for this degrading weapon reason rather than because.. I might face an enemy immune to fire so I can use my weapon with frost enchantments. I mean, this is also an okay reason. But still, it makes much more sense to have an extra weapon for wear and tear reasons.

Although the only thing bothering me about this feature in Oblivion is that we have to carry around several hammers to repair. Also the ability to repair weapons anywhere just like we can brew potions anywhere. But I'm sure Skyrim wouldn't done it like this if this weapon degradation feature is available.
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Tue Jun 12, 2012 7:52 pm

Really, what does degredation by itself add? Depth? Maybe, but is having to repair your weapon and armor every time you go to town adding depth or just tedium?

A few ideas:
- Add an armor threshold system. Weapon X does good damage against Armor X, but not so much against Armor Y. You can use it against Armor Y, but you do less damage and stand a better chance of damaging your weapon. Give players a real reason to vary their attacks and carry different weaponry, learn to use magic, etc.
- Degredation level is much slower than MW and OB. No more repairing your weapon every five minutes just to keep it viable. Legendaries don't degrade, and enchanters get a fairly high level spell that does the same.
-New weapon types that make it easier to pry people out of plate armors. Polearms, anyone?

Good ideas. I just didn't like how fast the degredation was in Oblivion. I also think the idea about different weapons being better against different armours is a great idea.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Tue Jun 12, 2012 5:47 pm

Really, what does degredation by itself add? Depth? Maybe, but is having to repair your weapon and armor every time you go to town adding depth or just tedium?

A few ideas:
- Add an armor threshold system. Weapon X does good damage against Armor X, but not so much against Armor Y. You can use it against Armor Y, but you do less damage and stand a better chance of damaging your weapon. Give players a real reason to vary their attacks and carry different weaponry, learn to use magic, etc.
- Degredation level is much slower than MW and OB. No more repairing your weapon every five minutes just to keep it viable. Legendaries don't degrade, and enchanters get a fairly high level spell that does the same.
-New weapon types that make it easier to pry people out of plate armors. Polearms, anyone?

absolutely good ideas.

in fact, a few of us could sit down for about 30 minutes and come up with some great ideas for adding meaningful, complex and fun gameplay for just this thread topic.
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Tue Jun 12, 2012 11:03 am

Durability would add to the games tediousness, though I don't mind whether or not it is in the game.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Tue Jun 12, 2012 4:09 pm

like dead island where the weps looks all broken up. :banana:

I've never played that game, but from what you said yes. Armour would slowly get dented and blemished, swords would get nicked, and robes would get torn and dirty. All would slowly start to look better when fixing them. And I don't mind the idea of having to fix weapons and armour just so long as it's not every five minutes. Every now and then? Yeah, sure. Makes the game much more realistic. I guess how often you fix your stuff would depend on the quality of your armour and weapons, how big the battles are and how strong the enemy is.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue Jun 12, 2012 4:46 pm

well i still say its pointless

BUT.....

if they can make it in a way that does not feel like a hammer spam fest then maybe it will be nice, and then they can make dwemer stuff actually indestructible :P and maybe make an enchantment that turns stuff invincible and such.

all in all the dur. system in MW and OB svcked i mean I still remember in MW the iron buckler broke after getting 4 hits, and most light armor would be disintegrated in about 2 seconds if u were attacked by 2 rats
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Tue Jun 12, 2012 7:21 am

Nah, I found myself having to repair everything after every battle in Oblivion. Which really annoyed me :/
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Tue Jun 12, 2012 4:47 pm

I played Oblivion for YEARS and didn't mind carrying around repair hammers because it was rare that I ever ran out. Especially once I made it to master level so I only needed one! But with all the other things they added in Skyrim; smithing, smelting, mining, tanning, chopping wood, picking crops, arranging the bookshelves, I don't really want to add repairing weapons and armor to that list because I'm so OCD with the other stuff that I'd never have time to go adventuring.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Tue Jun 12, 2012 9:28 am

Even if the armour, weapons and robes don't get physically weakened, it would be pretty neat if they got visually damaged. Remember the jousting scene in El Cid, where at the beginning their gear's all pristine, but afterwards Mr. Lord's gear's all mangled and bloody?
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Tue Jun 12, 2012 1:09 pm

Equipment wear and tear needs to return.
Adiditonally the ability to pay a smith to repair your gear,
and for that matter the ability to pay a mage to enchant your gear needs to return.

That way your gear wears down, you don't have to carry hammers, and you don't need smithing or enchanting skill.

To put it simply: make it more like Morrowind.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Tue Jun 12, 2012 6:08 pm

all in all the dur. system in MW and OB svcked i mean I still remember in MW the iron buckler broke after getting 4 hits, and most light armor would be disintegrated in about 2 seconds if u were attacked by 2 rats

Yeah, it was not implemented well in Oblivion. I like wearing leather/fur/iron armors for their looks but in Oblivion, those armors would be broken every battle because they had such little durability at higher levels. It was pretty clear they expected you to stop wearing the best looking armor and start wearing the cheesiest looking armor once you passed a certain level.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Tue Jun 12, 2012 10:57 pm

Just make it so the edge of the blade dulls over time, and you have to sharpen it to get the legendary finish back every so often
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Previous

Return to V - Skyrim