Should armor and weapons have durability?

Post » Tue Jun 12, 2012 9:24 am

i think they should make smithing more fun for me.
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Charlie Sarson
 
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Post » Tue Jun 12, 2012 12:07 pm

the elimination of weapon and armor degradation is ridiculous.
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Sakura Haruno
 
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Post » Tue Jun 12, 2012 6:54 am

the elimination of weapon and armor degradation is ridiculous.
yeah without the wear and tear makes smithing less real for me real sword needs to be fixed from time to time.
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Rhysa Hughes
 
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Post » Tue Jun 12, 2012 2:33 pm

yes they should have durability its ridiculous that it was removed
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Ice Fire
 
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Post » Tue Jun 12, 2012 2:17 pm

I agree, I definitely want it back.

In Morrowind and Oblivion it made sense to carry a 'back up weapon' incase your primary weapon broke. Given that in Skyrim enemies can disarm you (rarely), if your sword could also break in combat it would make that much more sense to keep a dagger on you incase you need to whip it out as a hold-out weapon.
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Jennie Skeletons
 
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Post » Tue Jun 12, 2012 11:14 pm

the result of gamesass mindboggling decision is so horrid that i now have to advocate equipment degradation as a 'hardcoe' toggle, lol.
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Jade Muggeridge
 
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Post » Tue Jun 12, 2012 12:59 pm

Yes, I liked having to repair my equipment every now and then.
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Czar Kahchi
 
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Post » Tue Jun 12, 2012 10:58 pm

I miss the wear and tear to be honest although I didn't think I would. It's been part of this type of game for a long time and for a reason. However, it shouldn't happen as quickly as it did in past games. All they really needed to do was to tone it down a bit. Before it was so quick that the only way they could make it fair was to have us carrying around a bag full of hammers. Not only did that make no sense at all, it was annoying to keep the hammers in our inventory. In Skyrim they have blacksmith areas all over the game world. These could have been used for player repairs along the way which would have fit perfectly and given us more reason to use those areas.

Weapons and armor do degrade with use in reality. All you need to do is watch a few YouTube videos on sword destruction testing to see this in real life. They test the blades against various objects and even other blades to see what happens and there is generally a degree of wear and tear, chips, and dulling. While the blades will still cut at that point they are certainly not at their best and eventually such use would render them extremely dull.

I think there should also be a point where the degradation stops instead of making things break altogether. Kind of like how we can now move while encumbered. Those who played the older games will remember that being overencumbered used to make you stop dead in your tracks. If they made it so gear would degrade but not break we aren't forced to carry around a bunch of extra gear that clutters up our inventory. A blade may dull but it is very rare that it will just break. This is especially true with something like a mace which should already have a slower wear rate. But there certainly should be some sort of stat loss to our gear and weapons as they degrade from use.
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Katy Hogben
 
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Post » Tue Jun 12, 2012 1:50 pm

Yes
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Ross Thomas
 
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Post » Tue Jun 12, 2012 7:21 pm

And in this game, if they had retained Weapon and Armor degradation, do you realize exactly how fast you'd max out Armorer?

They may as well start every character with a Smithing score of 100...

Either you keep Smithing and lose equipment degradation, or ditch the degradation and allow you do smith your own equipment. And lets not start talking about keeping both but repairing Weapons and Armor not counting towards Smithing Skill advancement... if they had done that, there would be enough bitter tears that you could drown a fish...
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suzan
 
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Post » Tue Jun 12, 2012 12:31 pm

Yeah. It should be in the game, especially given all the things you can do with smithing anyway. I don't carry a backup weapon anymore because of this. It's good for carry weight but hitting something with a sword 600 times is going to degrade the thing. And when you consider armor, it's even more so. I'd like to come back from a dugeon with my armor blood stained and damaged from battle.

There should also be a feature where if you don't bother to repair these things, they can break altogether. Imagine being in a battle where you thought your armor could go one more round and then suddenly finding yourself in nothing but your skivvies. That'd be hilarious.
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xemmybx
 
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Post » Tue Jun 12, 2012 4:08 pm

Do you mean include a need to keep and use a sharpening stone for weapons and oil for armour ?. Or do you mean they should just degrade with use and need replacing ?.
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Cartoon
 
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Post » Tue Jun 12, 2012 10:10 pm

I don't miss it. It was hardly something that required serious thought, and it was more annoying than anything else. Mind you, playing as a Knight in Arena (weapons and armour don't degrade for them, never noticing the effect of durability in Daggerfall, always carrying a ridiculous amount of hammers in Morrowind, and modding in a spell to conjure repair hammers in Oblivion may have affected my opinion of it.
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Liv Staff
 
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Post » Tue Jun 12, 2012 8:41 pm

And in this game, if they had retained Weapon and Armor degradation, do you realize exactly how fast you'd max out Armorer?

They may as well start every character with a Smithing score of 100...

Either you keep Smithing and lose equipment degradation, or ditch the degradation and allow you do smith your own equipment. And lets not start talking about keeping both but repairing Weapons and Armor not counting towards Smithing Skill advancement... if they had done that, there would be enough bitter tears that you could drown a fish...

the way skyrim is designed should mean all the trade skills have no experience tied to them. or, much lower rates.

you don't get rid of degradation to fix poor trade skill implementation.
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teeny
 
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Post » Tue Jun 12, 2012 9:30 pm

And in this game, if they had retained Weapon and Armor degradation, do you realize exactly how fast you'd max out Armorer?

They may as well start every character with a Smithing score of 100...

Either you keep Smithing and lose equipment degradation, or ditch the degradation and allow you do smith your own equipment. And lets not start talking about keeping both but repairing Weapons and Armor not counting towards Smithing Skill advancement... if they had done that, there would be enough bitter tears that you could drown a fish...

Simple. You don't get points for making repairs. Not that hard to figure out.
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FirDaus LOVe farhana
 
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Post » Tue Jun 12, 2012 10:47 am


And in this game, if they had retained Weapon and Armor degradation, do you realize exactly how fast you'd max out Armorer?

They may as well start every character with a Smithing score of 100...

Either you keep Smithing and lose equipment degradation, or ditch the degradation and allow you do smith your own equipment. And lets not start talking about keeping both but repairing Weapons and Armor not counting towards Smithing Skill advancement... if they had done that, there would be enough bitter tears that you could drown a fish...
Its my understanding they have said that smithing will be changed so the thing that you smith gives points towards a skill increase based on what it is that you smith. So smithing an iron dagger will only give a small increase in skill but making a full set of armour will give a big increase. Based on that maintenance of weapons and armour would give an even smaller increase than spaming out daggers.
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Maria Leon
 
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Post » Tue Jun 12, 2012 6:56 am

It would be enough if weapons degraded back to unimproved ones with use, if you ask me :shrug:
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Lifee Mccaslin
 
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Post » Tue Jun 12, 2012 12:17 pm

It would be enough if weapons degraded back to unimproved ones with use, if you ask me :shrug:

nope. that might lead to smart implementation and creativity. we will have none of that.
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kristy dunn
 
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Post » Tue Jun 12, 2012 8:09 am

I personally hated weapon and armor degradation. It happened too quickly, and was too annoying if your character didnt specialize in Armorer skill. If you played a sneak assassin type in Oblivion your armor was non existent if you actually got hit a few times, leaving you with having to use backups (i know you couldnt repair magical stuff with a low skill level). Its just better off gone... Theres no way a quality sword or armor would be destroyed so easily anyway... Probably just some nicks that doesnt require a whole skill centered around it. The damage would be so insignificant it shouldnt be something your character has to be seen doing... Id rather use my imagination
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Queen of Spades
 
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Post » Tue Jun 12, 2012 10:17 am


Its my understanding they have said that smithing will be changed so the thing that you smith gives points towards a skill increase based on what it is that you smith. So smithing an iron dagger will only give a small increase in skill but making a full set of armour will give a big increase. Based on that maintenance of weapons and armour would give an even smaller increase than spamming out daggers.

i hope not smithing daggers is fun and i consider it not cheating do to you spend money to make them. if they truly want to fix anything fix the house bugs, quests bugs, and graphics bugs.( as in smooth texture staying nice not being nice one sec choppy the next.
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Craig Martin
 
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Post » Tue Jun 12, 2012 11:15 am

I never liked weapon and armor degradation. Especially on legendary items. I'd think that the super weapons designed by gods wouldn't be bound to the same vulnerabilities as items made of traditional iron and steel.
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Kara Payne
 
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Post » Tue Jun 12, 2012 11:02 pm

The previous implementation was pretty poor. Carry 10 hammers, press a button. Repeatedly. Would be fine by me if degradation was a lot slower, and you could only repair at grindstones and tables. Would also re-introduce the main reason to take heavy armour over light. Also would make finding new weapons more of a bonus : you can still keep your preferred steel weapon to suit your character, smithed up to stay viable at higher levels, but that dwarven blade will quite simply last longer.
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Lynette Wilson
 
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Post » Tue Jun 12, 2012 11:36 am

i hope not smithing daggers is fun and i consider it not cheating do to you spend money to make them. if they truly want to fix anything fix the house bugs, quests bugs, and graphics bugs.( as in smooth texture staying nice not being nice one sec choppy the next.
Im sure I read it somewhere cant remember where though.
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Multi Multi
 
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Post » Tue Jun 12, 2012 8:08 pm

The previous implementation was pretty poor. Carry 10 hammers, press a button. Repeatedly. Would be fine by me if degradation was a lot slower, and you could only repair at grindstones and tables. Would also re-introduce the main reason to take heavy armour over light. Also would make finding new weapons more of a bonus : you can still keep your preferred steel weapon to suit your character, smithed up to stay viable at higher levels, but that dwarven blade will quite simply last longer.
Why would you need 10 hammers surly a sharpening stone and some oil would do.
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ANaIs GRelot
 
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Post » Tue Jun 12, 2012 5:23 pm

As tedious as it was, I miss repairing armor and weapons. This game has a wonderful system built in for this. I am not sure if I want to go back to carrying hammers and such.

Although, field repairs can be limited to sharpening the blades, and tightening the leather straps on the armor (it always gets loose and always needs adjustment for best fit and performance). This could cover repairs from say 75% Condition to 100% to make it easy implement as a game mechanic..

More extensive repairs will require a Smithy. Or to hire a Smith.
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Haley Cooper
 
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