Your dream build (that skyrim doesn't currently support)

Post » Tue Jun 12, 2012 12:26 pm

An acrobatic thief sounds like plan as does a fast sprinting & mountain climbing Khajiit.

Bethesda missed a trick, It really could have worked.
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Leonie Connor
 
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Post » Wed Jun 13, 2012 1:39 am

A cleric who can use greater powers from the nine divines as spells or abilities. They should become more powerful with increases to fame, and decrease or become lost due to infamy. Prayer, evangelism and pentance would also impact accordingly. Would require some re-instatement of the fame/infamy statistic. Oblivion was not all bad, and had many useful constructs that could be leveraged "if desired."

tbh, with the amazing religious lore of TES, it's strange to me that gamesas still hasn't implemented more religious powers and in-depth questlines. something, anything.

it seems like a natural no-brainer to me.
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Emily Rose
 
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Post » Wed Jun 13, 2012 3:00 am

A werewolf nord that uses a spear while he is in human form.Forced transformations,And abilitiy to call his pack to help him,They help him in werewolf form :3 would be great to actually have a follower that is in beast form,I thought sinding could be your follower..
Also Hand to hand/unarmed skill. perk tree
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[ becca ]
 
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Post » Tue Jun 12, 2012 2:56 pm

I would have loved to be able to customize height and to be able to increase body mass. So i could create a dumb massive nord who just goes solo into a bandit camp and punches all of them and get rewarded by the companions. But it would have a downside you would be slow have almost no magicka. You would be like Lenny from the book mice of men.
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sarah simon-rogaume
 
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Post » Tue Jun 12, 2012 11:31 pm

Mine is a bow ranger who uses and abuses poisons and traps. He would be able to craft bear traps, fish nets that he could come back to later to collect fish, oil traps (that he could explode from afar with his bow), caltrops, etc.. He would also be able to track creatures and gain combat bonuses against them.

Nice mod ideas :)

Me, I'm working towards creating the ultimate Mystic Warrior build (a Heavy Armor / sword-shield user which also casts a lot of custom Alteration and Restoration spells). The Alteration part is becoming pretty complete (Blink to reach hard areas, Shadowstep to suddenly appear behind an enemy and kill him, Mark/Recall, imprison foes whitin a column of rocks, Force Pull/Push..)...now I've to improve the Restoration one :)
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Latino HeaT
 
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Post » Wed Jun 13, 2012 12:50 am

I'd like the magnitude of certain poisons (mainly Frenzy) to be higher, as I'd like very much to make a character with weak weapons but strong poisons.
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Jessica Stokes
 
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Post » Wed Jun 13, 2012 1:17 am

I'd like the magnitude of certain poisons (mainly Frenzy) to be higher, as I'd like very much to make a character with weak weapons but strong poisons.

I use poisons heavily but not frenzy or fear. Doesn't the max level they affect increase as you raise your alchemy skill?
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Penny Wills
 
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Post » Tue Jun 12, 2012 10:59 pm

I wish I could roll/ dodge in the direction I want. That doesn't seem too hard.
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Noely Ulloa
 
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Post » Wed Jun 13, 2012 3:06 am

Spear weilding light armored shielded awsomeness ^^ like that one big about the smithing challenge where that guy goes into the arena with light armor, a shield, and spear? lol xD silly beth.
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Kelly Tomlinson
 
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Post » Wed Jun 13, 2012 3:16 am

I use poisons heavily but not frenzy or fear. Doesn't the max level they affect increase as you raise your alchemy skill?

It does yeah, but the max level possible to affect with Frenzy (with max enchanted alchemy gear) is 26. Bit too low in my opinion.
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Wayland Neace
 
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Post » Tue Jun 12, 2012 7:31 pm

Just a jumping height enchantment........., It would be optional for both sides........And would add a lot to the overall game play in most respects
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Maeva
 
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Post » Tue Jun 12, 2012 11:14 am

A werewolf nord that uses a spear while he is in human form.Forced transformations,And abilitiy to call his pack to help him,They help him in werewolf form :3 would be great to actually have a follower that is in beast form,I thought sinding could be your follower..

...most of this stuff is already in the game.
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lexy
 
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Post » Tue Jun 12, 2012 12:04 pm

...most of this stuff is already in the game.
Ehurm x) noo... its not
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Shelby Huffman
 
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Post » Tue Jun 12, 2012 9:02 pm

Swordmaster Class

A superior warrior only excel in all kind of sword combat. Since Skyrim separated sword into 1 hand and 2 hand skill, it is a waste of perk if focus both 1 hand and 2 hand perk.

Also a swordmaster should be able to increase swing speed by sacrifice a little damage and rely on momentum to make fast and deadly attack. They should always wear light armor for higher mobility.

A swordmaster should smith their own blade and able to maintain their blade in the best shape. Some swordmaster will also add magical effect to their blade to enhance the damage output.

They can be good a 1 hand blade user but should never use a shield.


Skills

1 hand - blades + duel weird
2 hand - blades
Acrobat (missing at the moment)
Block (no shield)
Light armor
smithing
enchanting
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Karl harris
 
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Post » Tue Jun 12, 2012 7:25 pm

I would like to have hand-to-hand back too. My khajit cannot beat anything anymore.
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Laura Cartwright
 
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Post » Tue Jun 12, 2012 9:57 pm

Be able to build a castle, a fort, or just a house in pleasant surroundings. Hire the contractors who unlike reality will build faster than you can return to the site. Choosing furniture and decorations and additions like walls, a moat, a tower and an arms room would add to the game.
danc
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Jack
 
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Post » Wed Jun 13, 2012 2:27 am

Classic non-sword knight in armour - want my morning stars and flails.
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cosmo valerga
 
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Post » Tue Jun 12, 2012 11:24 am

Acrobatics assassin like Assassin's Creed.

Oh yes, this^
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W E I R D
 
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