» Wed Jun 13, 2012 12:33 am
I have been avoiding threads like this but alas, I shall dive in.
My two cents as a long time Elder scrolls player.
Starting from the beginning. Daggerfall was amazing, but poor production mared many highlights. Some skills were unutilized, HUGE dungeons would make you lost and trapped by over scaled monsters. Static cities that many were identical. Great pen-paper adaptation and I loved it, poor execution and low production values. I would love to see Daggerfall spellmaking in Skyrim.
Morrowind, my second fav, blew my mind when it was released. Very imaginative world, high fantasy execution was great! The pen-paper style was still there with dialog boxes but premade dungeons were used due to the increased graphics and production levels. The variety of weapons and armor was staggering, I would love to see a return of throwing weapons, spears, short swords, and medium armor. Spellmaking as well should find its way into skyrim. Mutually exclusive factions were amazing and geve HIGH replayability.
Oblivion, my third fav, uped production value for immersion purposes but did away with some aspects. Levitation was game breaking in someways and I agree with its absence. Horrible character models however, weird scaling, good difficulty though and I think a more balanced difficulty for master from oblivion into skyrim would be great as oblivion imo had better AI control. The arena was awesome and I would love to see that added into skyrim, shocked it wasn't.
Skyrim is number one in my book and here's why. Compared to morrowind which went for high fantasy with large variety (which I love), Skyrim tried for better immersion with the environment. Skyrim feels more living and breathing then Morrowind or Oblivion ever did with amazing weather, water, and environment. The color scale is superior to the bright greens of oblivion and misty grey of morrowind. It has a very cold, realism to it. The physics are much better, the combat is smoother, and magic works better with more fluidity (morrowinds one spell in one hand svcked for hot keying). The perk system is great and I think it is superior to the other leveling systems as the perk system does add individuality to your builds. BUT, the lack of stats, classes, and birthsigns was silly IMO. These aspects add attachment to my past TES characters and only a hand full of my Skyrim toons gave me that attachment unlike the others. I feel more attachment and involvment in the Skyrim world unlike TES 3 and 4, but better character attachment in TES 3 and 4.
I understand why they did what they did, but they need to expand on lessons learned from the other games as well. Bring back Morrowind weapon and armor variety with more mutually exclusive factions. Bring back the spells and spellmaking from Obilivion. I can live with no classes, but bring back Birthsigns. Last, make the racials more like Morrowinds, where your race REALLY defined how you would play...danty wood elves in morrowind could be Two handed barbarians sure! But to do so should take FOREVER (be a challenge rather). Last, give me Blunt and Blade skills back instead of Twohanded onehanded...Two handed great swords would swing and wield much different then a two handed warhammer. It makes more sense logically.