~underwater content (remember breaking into that tower south of bravil in oblivion? you had to swim through a slaughterfish infested [even a giant slaughterfish] cavern untill you managed to find the way to the other side of a locked door, it was fun)
~guilds that make sense and have longer stories (at least i knew why i had to beat manimarco in oblivion, in the college of winterhold i am the least likely and least qualified to do anything yet i have to do everything for some reason)
~attributes
~the missing skills
~missing weapons/armor
~missing enemies (i miss real zombies, but leave otu things that wouldnt make sense)
~msising complexities (stuff like needing silver or deadric weapons to kill ghosts, quests that areactually hard instead of nintindo hard [meaning: you need to think to finish it instead of kill 500 draugr])
~sheep that were attracted by apples
~weapon degredation
theres more from past games i want (and i might post more later) but i think its time to stop
