Dragons COULD have been amazing

Post » Wed Jun 13, 2012 12:28 pm

Bethesda had time restrictions, like all AAA titles... Skyrim didn't just pop out in 1 year. I work in Game Development so here is my opinion.

All aspects of a game are given a priority. Once that aspect has made enough progress, the team may be moved to develop another part of the game. So dragons were developed to a point where they would fit into the game. Then they went off to work the game to shippable status. If they had time a team would go back and refine that experience. Bethesda as a developer, probably will not change this aspect of the game in a patch because Publishers are not going to spend money to have a team work on it.

I just gotta say, Patch 1.5 pretty much disproves your point here. Bethesda went back (For better or worse) and worked on Killcams (Including new Animations) and better underwater transitions. While completely overhauling Dragon AI would be highly unlikely, as long as the community continues to support Skyrim, they can change and add whatever they want, Assuming there's not some huge programming-related issue, even giving Dragons different shouts, or even a little AR would solve the issue. Just for example of the "Shouts" each dragon can be given:

I have mixed feelings about the Dragon Shouts. They're fun, powerful, and your shout repertoire can help define your character (Specifically your Dragonborn) by favoring certain shouts.

But they feel like they're too much of a focus of the whole game, not just the Main Quest, and if seems like you get them a little too fast. A bit more Buildup would have been nice, even so far as to be unable to shout until you recover the Horn of Jurgen Windcaller. That way, players who don't want to be "Dragonborn" can still enjoy killing dragons.

Speaking of which, probably my biggest issue with the Dragon Shouts, is that the dragons don't even use them... They really pissed away a great opportunity to make Dragons true boss fights, instead, the Draugr are more dangerous, because they can shout you to the floor and pump you with a quiver of Ebony arrows. I mean, really!

Lesser Dragon(Fire) - Fire Breath, Unrelenting Force 2
Lesser Dragon(Ice)- Frost Breath, Unrelenting Force 2

Blood Dragon(Fire)- Fire Breath, Unrelenting Force 2, Dismay 3
Blood Dragon(Ice)- Frost Breath, Unrelenting Force 2, Dismay 3

Frost Dragon- Frost Breath, Ice Form 1.

Elder Dragon(Fire)-Fire Breath, Unrelenting Force 3, Marked For Death 1
Elder Dragon(Ice)- Frost Breath, Ice Form 1, Marked For Death 1

Ancient Dragon(Fire)-Fire Breath, Unrelenting Force 3, Marked For Death 3, Storm Call 1
Ancient Dragon(Ice)-Frost Breath, Ice Form 3, Dismay 3, Storm Call 1

Alduin- Unrelenting Force 3, Meteor Storm, Become Ethereal.


But nooo, Dragons can't use Dragon shouts!
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Chris Ellis
 
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Post » Wed Jun 13, 2012 6:40 am

Really? I killed the one in Undeadburg just by shooting it a few times with the Blackbow of Pharis. It didn't even have any "Tactics". It just did the same flyby fire strafe, which was pointless because I was on the underside of the bridge pelting it's ugly wing.

And the one in Valley of the Drakes guarding the Straight Sword of Artorias was even easier. Just wake him up, and pelt him with more arrows while he does absolutely nothing.

And then that brings me to Seathe The Scaleless... First a Rigged-to-loose Fight, and then when you get all the way through that god-awful cave with the invisible bridges, you can roll over Seathe just by getting behind him and repeatedly stabbing him while he tries to turn his fatass around. Bonus points if you can get the sword by chopping off his tail solo like I did.(On accident on the first attempt to boot)


Assuming you don't just Ironskin cheese everything, Dark Souls has a lot of challenges... Dragons are not, and never were one of them. Their dragons svck! (And are really ugly)

Lol... yeah there are strategies to kill some bosses cheaply, like Ceaseless Discharge, which I just waited for him to come to me and fall to his death lol... If you go head-to-head with the Red Dragon in Dark Souls, like you would do in Skyrim, I'm pretty pretty sure you'll be dead really fast, even at higher levels. Sure, you can shoot the hydras and some bosses with your bow, and that's cool if you do it, it's just don't compare Skyrim's dragons on that aspect because they can go practically anywhere, where a water-bond hydra is limited to its lake, and an undead dragon can't really move at all...

You may find DS's dragons ugly, but I find them all reaaaaally cool, creative (scaleless dragon? gaping dragon? undead dragon? cross-bred woman-dragon?), and they really look badass. Dark Souls' team did an awesome work in designing the enemies, the bosses, and the whole world of Lordran. Cheers.
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emma sweeney
 
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Post » Wed Jun 13, 2012 8:08 am

I disagree mostly. I think Dark Souls is ugly as hell. Standard enemy design is particularly horrible. Many of the environments are also quite ugly (Undeadburg comes to mind), though to be fair, an equal number of environments looks really good (Anor Londo, and the area outside the Undead Parish, I forgot the name). Bosses are about the only aspect of the game that is universally awesome though. For someone not abusing Havel's Armor + Ironskin, the Four Kings of New Londo are perhaps the biggest challenge I've seen in gaming since Contra. I think the only reason I beat it (Fairly) was after so many tries, one of the Darkwraiths otw to The Abyss dropped their shield with a massive -80%MDT, which I could quickly swap between when 4KoNL would use that ranged missile attack.

I'd argue that except for Ironskin abuse, there's no real "Cheap Kill" in Dark Souls, since each "Cheap" Solution winds up being only applicable in that one scenario, almost so perfectly as to wonder if From Software intended that the whole time... Where as Ironskin is just Cast'n'slash... Which I guess plays more like Skyrim?


I will admit though, I generally liked the Armor design in Dark Souls better than Skyrim.
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Len swann
 
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Post » Wed Jun 13, 2012 12:56 am

They annoy me more than anything else. I don't often fast travel (Only over large distances that would take a long time to cover) But the lack of rarity is amazing. 2 dragons dead in the last half hour, finally able to relax at a quaint little Fisherman's shack, and then suddenly I hear the dragon howl and I'm just like "FUUUUUUUUUUUUU"
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Chloe Mayo
 
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Post » Wed Jun 13, 2012 4:33 am

You cannot say enemies aren't varied, deadly, wicked and twisted... undead shooting fire with tumors on their head that intoxicates you when he dies in front of you, weird creatures shooting clouds of cursing gas towards you, raven-women, ghosts you can hit (or block) only when you're cursed or have a cursed weapon... et cetera

The point is that Skyrim's team could have gone really deeper in the enemies' creation and development. Now we get one model of dragons, at the best only a few, and few kind of enemies : environmental (spriggan, animals...), then bandits, necromancers, etc... which are all pretty much alike.
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Monika Krzyzak
 
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Post » Wed Jun 13, 2012 1:13 am

Vomit and dung comes in many shapes, forms, smells and consistencies. That's about as good an anology as I can come up with for Dark Souls enemy design (Excluding Bosses, which as I said, consistently deliver)


Skyrim's enemy design is like a single Gold ingot. Yeah, not a lot of variance, but it's all consistently good. Draugr in particular are my favorites. NPCs in general are the biggest failure of "Enemy Design" mostly because it's all procedural. But this is both Visual.

From an actual combat point of view (Tactical variance) yeah... Dark Souls wins by a landslide. I've played FromSoftwares other noteworth Franchise, Armored Core for nearly fifteen years, and FromSoftware consistently delivers some of the best AI in gaming, so that's no surprise.
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Kate Schofield
 
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Post » Wed Jun 13, 2012 4:32 am

Vomit and dung comes in many shapes, forms, smells and consistencies. That's about as good an anology as I can come up with for Dark Souls enemy design (Excluding Bosses, which as I said, consistently deliver)


Skyrim's enemy design is like a single Gold ingot. Yeah, not a lot of variance, but it's all consistently good. Draugr in particular are my favorites. NPCs in general are the biggest failure of "Enemy Design" mostly because it's all procedural. But this is both Visual.

From an actual combat point of view (Tactical variance) yeah... Dark Souls wins by a landslide. I've played FromSoftwares other noteworth Franchise, Armored Core for nearly fifteen years, and FromSoftware consistently delivers some of the best AI in gaming, so that's no surprise.

I didn't even know Armored Core, I'll probably check that out.

Back on topic, dragons COULD have been amazing because of all that we said :)
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KiiSsez jdgaf Benzler
 
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Post » Wed Jun 13, 2012 3:33 am

I admittedly was annoyed by the ridiculousness of the dragons in Skyrim upon release; but, there are now mods and user made patches that rebalance the game around to make it closer to what people expected. The only thing that really irritates me now is the draugr. Geez if I had a nickle for every draugr you kill in this game, I'd be richer than Bill Gates. See in Oblivion I was content with all the Daedra; at least there was a little diversity and the only time you really saw them was when you went into a gate; but, in Skyrim draugr are everywhere and there are basically 2 types, male and female... I hope in their next expansion that they come up with something a little better than flooding every dungeon with one type of mob, it gets stale.
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i grind hard
 
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Post » Tue Jun 12, 2012 10:49 pm

Their looks give me the chills, their majestic flight and their otherworldly sounds make me think about the pettiness of terrestrial life absent the gift of the winged. And when they land and turn their spiked head like a merciless turret of the evil Gods, I draw my bow and wait for the Hist intervention.
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Destinyscharm
 
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Post » Wed Jun 13, 2012 6:01 am

I must agree on master the dragon are hard to kill but so is everything else. Lastnight i watched from a distance a fight between a frost dragon and a sabercat and the sabercat won and then came and killed me.

Like someone posted earlier 6 guards can easily dispatch a dragon, so what is the point of the 'dragonborn'? I thought the dragonborn was the only one that could easily kill dragons.

They should boost dragon hp 100x more and give the player a active perk like dragon slayer or something that gives 100% combat damage vs dragons. That would probably need 30 guards to kill a dragon not just 6, that would make more sense.

PS3/360 versions though. PC gamers dont need patches that as the modding community sorts alot of the problems and details out.
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Tom
 
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Post » Wed Jun 13, 2012 2:03 am

The first five or so dragons you ever see are great and epic experiances. I mean your level 13 walking in the mountains with your Imperial Bow and Steel Sword and Shield and you hear a dragon flying over head. It lands right in front of you. You use all your magic, potions, and arrows but you finally killed a dragon by yourself. EPIC. But then late game an Ancient dragon lands, you hit him with ten arrows, use one potion, done. Loses all its luster after the first few encounters. I want dragon fights to be exilerating and challenging no matter what you level is.

I use a Bound Bow with a damage of 125 and it takes over 50+ hits for me to kill an Ancient Dragon. WTF?
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neil slattery
 
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Post » Wed Jun 13, 2012 6:21 am

I just gotta say, Patch 1.5 pretty much disproves your point here. Bethesda went back (For better or worse) and worked on Killcams (Including new Animations) and better underwater transitions. While completely overhauling Dragon AI would be highly unlikely, as long as the community continues to support Skyrim, they can change and add whatever they want, Assuming there's not some huge programming-related issue, even giving Dragons different shouts, or even a little AR would solve the issue. Just for example of the "Shouts" each dragon can be given:

To be more clear: Bethesda will not as a developer go back and add content such as different battle tactics or adding more variety of dragons. So I'm talking about content in relation to the dragons in this game - the topics of this thread. I did not bring up the other patch notes such as those killcams.

To speak about that now, an animation does not break a game. So you will see additions like that. Little things like that water transition, again, an animation, easy stuff to implement. An animation works with the same assets and rigs they have modeled.

Now, adding content (such as the aforementioned dragon improvements) , you go through the entire design process again. You cannot just add content to a game. It all has to fit together. Some talent on the team have other contracts too, so they leave after the initial launch. Like I said for the sword, for that one asset to look cool, you need many many hours of work behind it.

So if your going to talk about patch 1.5, this is not the place for it. As for my points on Dragon's and the creative process (reason why we won't see it) you have not said anything to disprove my statements.

Cheers,
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Louise Dennis
 
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Post » Wed Jun 13, 2012 1:15 am

I must agree on master the dragon are hard to kill but so is everything else. Lastnight i watched from a distance a fight between a frost dragon and a sabercat and the sabercat won and then came and killed me.


Strange, was the dragon already injured?
Because on my Xbox, playing on Master, Frost Dragons can easily dispatch giants, bears and sabrecats...and even manage to actually kill someone during attacks on cities...

Speaking about city attacks...after patch 1.5, on my second playthrough, I've been attacked by a Blood Dragon (fire) in Morthal and it killed 3 guards and 2 npcs....don't know if the patch made the guards less "dragonborns", anyways I was verrrry satysfied lol
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JAY
 
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Post » Wed Jun 13, 2012 2:08 am

Posting this in a big bold link because this MOD makes everything discussed here a moot point.


--------------------------------------

http://skyrim.nexusmods.com/downloads/file.php?id=3829

--------------------------------------

The above link is everything people want their Dragon Experience to be like. Without it being Dark Souls obviously.



I encourage any who want more from skyrim to learn how to use Mod Manager and spend some time looking for mods. On the above linked website.

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Lizbeth Ruiz
 
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Post » Wed Jun 13, 2012 7:03 am

To be more clear: Bethesda will not as a developer go back and add content such as different battle tactics or adding more variety of dragons. So I'm talking about content in relation to the dragons in this game - the topics of this thread. I did not bring up the other patch notes such as those killcams.

To speak about that now, an animation does not break a game. So you will see additions like that. Little things like that water transition, again, an animation, easy stuff to implement. An animation works with the same assets and rigs they have modeled.

Now, adding content (such as the aforementioned dragon improvements) , you go through the entire design process again. You cannot just add content to a game. It all has to fit together. Some talent on the team have other contracts too, so they leave after the initial launch. Like I said for the sword, for that one asset to look cool, you need many many hours of work behind it.

So if your going to talk about patch 1.5, this is not the place for it. As for my points on Dragon's and the creative process (reason why we won't see it) you have not said anything to disprove my statements.

Cheers,

Actually the kill cam animations can be a game breaking element. I actually didnt think that before version 1.5, but the kill cams for magic do nothing but get you killed. I will cast flames on a dude who has a tick of health left, and it will put me in a kill cam that takes 5 seconds of my guy spraying uneeded amounts of flames on this guys dead body, meanwhile 4 other guys are attacking me and i cant move (and a mage on master difficulty you dont want to get hit even once or you're dead).
In the end, i cant play a mage character on master anymore because i waste too much mana with the kill cams when i dont get attacked whilst helpless, and if i do get attacked i die in one hit so i am dead before i even get control of my character. THAT is a game breaking mechanic.

So as other buddy said, bethesda went back and tinkered with a game mechanic that has potential of breaking the game, just as you say altering dragons behaviours has the potential to do the same. So therefore his points about their fixes with version 1.5 are completely valid, and that completely disproves your point. Bethesda could have at any time tinkered with dragon AI (Like give dragons more of their own language) instead of spent time and resources on more useless kill cams or (even worse) useless voice kinect functions.

Posting this in a big bold link because this MOD makes everything discussed here a moot point.



--------------------------------------


http://skyrim.nexusmods.com/downloads/file.php?id=3829

--------------------------------------

The above link is everything people want their Dragon Experience to be like. Without it being Dark Souls obviously.



I encourage any who want more from skyrim to learn how to use Mod Manager and spend some time looking for mods. On the above linked website.


Actually i disagree with that mod. I believe that mod is way too overkill on the dragons, and in the end removes the way dragons were meant to be as portrayed by bethesda in their own work. I found Improved dragons(or dragon overhaul forget what its called exactly) a much more suttle approach at giving you harder dragons with more shouts and not seem out of place with the game (deadly dragons feels very out of place with the game). Plus improved dragons gives alduin lightning breath and chain lightning breath.(which should have been implemented from the start)
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Lloyd Muldowney
 
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Post » Wed Jun 13, 2012 11:14 am

Mod in Deadly Dragons
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JD bernal
 
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Post » Wed Jun 13, 2012 3:35 am

I think there should have been more variety of dragons as well,
they could have smaller dragons just larger then bears but much more powerful and travel in pack.
there could be dragons with four legs (like dragons are meant to)
the standard dragons
and ancient dragons should look older or more battle worn
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Leticia Hernandez
 
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Post » Wed Jun 13, 2012 12:18 am

Posting this in a big bold link because this MOD makes everything discussed here a moot point.



--------------------------------------


http://skyrim.nexusmods.com/downloads/file.php?id=3829

--------------------------------------

The above link is everything people want their Dragon Experience to be like. Without it being Dark Souls obviously.



I encourage any who want more from skyrim to learn how to use Mod Manager and spend some time looking for mods. On the above linked website.


That would most definately improve them, lol.
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BrEezy Baby
 
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