Radiant Quests make me wanna break something >.>

Post » Wed Jun 13, 2012 10:02 am

Love the radiant quest. Keeps the game alive. The Thives Guild part takes a litte time but that just adds to the RP of returning the guild to its glory through hard work.
If going to the same house for the 15th time to steal the same jeweled candle stick is your idea of keeping the game alive.....I must be missing something LOL I'm all for the RP but if you HAVE to resort to Rp'ing to make the game more interesting something is seriously wrong.
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louise tagg
 
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Post » Wed Jun 13, 2012 10:44 am

If going to the same house for the 15th time to steal the same jeweled candle stick is your idea of keeping the game alive.....I must be missing something LOL I'm all for the RP but if you HAVE to resort to Rp'ing to make the game more interesting something is seriously wrong.

Can always rp that they keep getting those candle sticks back, which can easily be done in a few days. You do time past when fast traveling, right?

Also, Radiant Quests keeps the game alive cause it gives us stuff to do. Would you rather run out of quests or never run out of quests?
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I love YOu
 
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Post » Wed Jun 13, 2012 9:53 am

Radiant quests are fine when they're not attached to anything and are just considered side jobs.

But when they're attached to an actual questline, its padding. Which is lazy.
I'd rather the "trek to the other side of the continent and back" quest design from Oblivion then faceless randomly generated quests.
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rebecca moody
 
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