Radiant Quests make me wanna break something >.>

Post » Wed Jun 13, 2012 5:01 pm

At first I didn't really mind the radiant quests, but ever since trying to 'Restore the Guild' they're really starting to piss me the [censored]! All i need to do is finish TWO freeking jobs for Markarth to be done with 'restoring the guild'. Been sitting here literally for two [censored] quitting jobs and retaking the same burglary/larceny jobs and not ONE gfdgfgfgfgdgfghjh time has a Markarth job popped up. [censored] Radiant quests Makes me want to smack the taste out of Delvin and Vex's mouth when they get lippy about quitting the 50th whiterun job
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josh evans
 
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Post » Wed Jun 13, 2012 6:32 pm

I just quicksave before asking for a job, and load if it's the wrong location. Bu i agree, i've never "finished" the Thieves Guild just because of that.
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El Khatiri
 
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Post » Wed Jun 13, 2012 9:52 am

Its maddening Lol Once you've done a 'special job' for one of the four cities that city should automatically be locked out instead of going through possibly hundreds of jobs until you get the specific city you'd like, so annoying when you just need 1-2 jobs to finish off a city. And why in gods name do they even include Riften into the jobs? They don't give you a special Riften job to do so they're all pretty much a waste of time.

Something else about the thieves guild that really grinds my gears, they all constantly gripe and complain about doing jobs to make them more coin, yet you're the ONLY member of the guild actually doing anything while they sit on their asses 24/7 in the flaggon doing nothing while ONE member of the guild does ALL the work.
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Zach Hunter
 
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Post » Wed Jun 13, 2012 12:52 pm

My main complaint with the thieves guild is I wish there was a way to thwart/work against them, like you can the Dark Brotherhood. Not Kill them all necessarily but at least bring them to justice. I'm playing my mage as a good person she should have an option to put help stop them.
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Breautiful
 
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Post » Wed Jun 13, 2012 5:19 pm

Totally agree, you should be able to wipe them out just like the Dark brotherhood. Whats also annoying if you don't want to join the thieves guild Brynjolf hounds you like a crackhead in Riften until you talk to him.
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Shirley BEltran
 
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Post » Wed Jun 13, 2012 3:29 am

If your playing on PC you can use the mod Localized Guild Jobs on the Steam Workshop or Nexus Mods. You will then be able to choose which city you take a job in. Been using it a couple weeks now and it's great.

I actually had a negative number in the stats screen from quitting so many jobs. This mod prevented that as well.
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Darlene Delk
 
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Post » Wed Jun 13, 2012 5:49 pm

Radiant Quests, for me, did absolutely nothing to actually extend the life of the guild.
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Mashystar
 
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Post » Wed Jun 13, 2012 9:51 am

I thought it was stupid how that was the requirement for becoming Guild Leader. It wasn't even explained. And the way it worked was really bad. The Thieve's Guild quest line was great up to that point. The whole radiant quest deal is a total failure as far as I'm concerned. They are so repetitive that I never do any of them except that time where I was forced to if I wanted to be Guild leader.
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Dawn Porter
 
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Post » Wed Jun 13, 2012 4:40 pm

It's true, a lot of them are pretty boring. I also don't like how they don't have a description in the journal, just super-vague instructions and sometimes no marker.

I have to find a Dwemer Puzzle Cube? How about telling me what ruin to look in!?

(On the flip side, I'm making a mod that uses Radiant Story in a way that's a little bit more interesting!)
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gary lee
 
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Post » Wed Jun 13, 2012 2:35 pm

I like the idea that the goal of certain quest can be at different locations, but I do not like what amounts to random quest generation.
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мistrєss
 
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Post » Wed Jun 13, 2012 12:55 pm

radiant quest are not implemented well.

OP- just save right before you ask. reload until you get the cities you want. it only takes a few tries.
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Laura Richards
 
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Post » Wed Jun 13, 2012 9:22 am

radiant quest are not implemented well.

OP- just save right before you ask. reload until you get the cities you want. it only takes a few tries.
If the solution was that simple I would not be here on the forums complaining LOL Literally took me 2hours of save reloads to finally get the last city needed, and I'm on 360 so mods aren't an option :3
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Rudi Carter
 
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Post » Wed Jun 13, 2012 6:24 am

My main complaint with the thieves guild is I wish there was a way to thwart/work against them, like you can the Dark Brotherhood. Not Kill them all necessarily but at least bring them to justice. I'm playing my mage as a good person she should have an option to put help stop them.
Spoiler
Wait till Brynolf leaves the market square at night and attack him. That puts you in the bad books with the thieves guild
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Ben sutton
 
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Post » Wed Jun 13, 2012 4:50 pm

Why bother saving and reloading? Just turn the job down as soon as they offer it and then ask again. They don't care even though they comment like they do. It makes no difference at all. Reloading takes too long compared to just dropping the job and asking again.
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Adriana Lenzo
 
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Post » Wed Jun 13, 2012 5:15 pm

I just quicksave before asking for a job, and load if it's the wrong location. Bu i agree, i've never "finished" the Thieves Guild just because of that.
my first playthrough i didn't but my 3rd i actually sat there for like 2 or 3 days before i finally finished them all
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celebrity
 
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Post » Wed Jun 13, 2012 5:05 pm

If the solution was that simple I would not be here on the forums complaining LOL Literally took me 2hours of save reloads to finally get the last city needed, and I'm on 360 so mods aren't an option :3
No wonder, the load times on the Xbox are probably five times as long as those on PC.
>.<
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Darlene DIllow
 
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Post » Wed Jun 13, 2012 12:49 pm

They really need to either completely refine the radiant quest system, or scrap it. If I wanted to do MMORPG style quests, I'd be playing an MMORPG to do them.
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Milad Hajipour
 
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Post » Wed Jun 13, 2012 1:21 pm

They really need to either completely refine the radiant quest system, or scrap it. If I wanted to do MMORPG style quests, I'd be playing an MMORPG to do them.
There were random quests in both Arena and Daggerfall, years before MMOs arrived, so saying they are MMORPG style quests is a bit misleading. Personally I welcome the radiant quest system, and think it was awesome to see it return. Mixing both unique quests and random quests is the way TES been in the past, and I feel the way it should continue to walk.

Not to mention that the random quests are optional, for those who wants to do something more, and by no means required. So if you don't like them, you don't have to do them.Well, except for this one Thieves Guild thing :P
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lilmissparty
 
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Post » Wed Jun 13, 2012 8:42 am

To me, the radiant quests are just something to continue on with the guilds. That's something that annoys me about Oblivion - I become Arch-Mage of the Mage's guild and thats it, game over, no quests left. Skyrim makes up with that - you have the 'aftershock' to deal with, but it's only started if you ask Tolfdir about it. In the Thieves Guild you have the jobs to do. In the Dark Brotherhood you have the radiant contracts. They're not meant to be compared to 'proper' quests, but they give you something to do every once in a while.

Besides, they're completely optional. If you don't like them, then just don't do them!
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Jaki Birch
 
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Post » Wed Jun 13, 2012 3:19 pm

To me, the radiant quests are just something to continue on with the guilds. That's something that annoys me about Oblivion - I become Arch-Mage of the Mage's guild and thats it, game over, no quests left. Skyrim makes up with that - you have the 'aftershock' to deal with, but it's only started if you ask Tolfdir about it. In the Thieves Guild you have the jobs to do. In the Dark Brotherhood you have the radiant contracts. They're not meant to be compared to 'proper' quests, but they give you something to do every once in a while.

Besides, they're completely optional. If you don't like them, then just don't do them!

I think radiant quests are somewhat fine. They could have some depth in them, but other than that they are alright.

The problem with quests in general is that everything is frontloaded to you. You reach the best stories in the game immediately and then after those are done, you're left with exactly that feeling of doing randomized content that contributes into nothing and rewards nothing.

So to fix the problems with radiants, they need to look at fixing the supporting gameplay structures like economy, character progression and pacing (not frontloading the best stories and rewards to you immediately, but gradually over time depending on some arbitary alignment/reputation system.)
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kirsty joanne hines
 
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Post » Wed Jun 13, 2012 6:59 pm

The problem with quests in general is that everything is frontloaded to you. You reach the best stories in the game immediately and then after those are done, you're left with exactly that feeling of doing randomized content that contributes into nothing and rewards nothing.
I think this depends entirely upon how you play the game.
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Kayla Bee
 
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Post » Wed Jun 13, 2012 6:10 am


Not to mention that the random quests are optional, for those who wants to do something more, and by no means required. So if you don't like them, you don't have to do them.Well, except for this one Thieves Guild thing :tongue:
The thing is: Since every quest-line is, arguably, rather short.. In the guild quests they are sort of obligatory to get the same mileage out of the guilds as let's say morrowind or oblivion. I know this is not true.. because they are endless giving one even more mileage..
But since they are repetetive and for the most part clear x fetch y.. it doesn't add flavor, except for the first 2-3 maybe, or depth. Making it bland additions to imho disappointingly short quest-lines..
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Joe Bonney
 
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Post » Wed Jun 13, 2012 5:27 pm

If your playing on PC you can use the mod Localized Guild Jobs on the Steam Workshop or Nexus Mods. You will then be able to choose which city you take a job in. Been using it a couple weeks now and it's great.

http://skyrim.nexusmods.com/downloads/file.php?id=14509

Hah, i knew there was, or would be, a mod for that. I love modders :wub:
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lilmissparty
 
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Post » Wed Jun 13, 2012 10:20 am

I hate radient quests. I hate them double as they're a substitute for propper, written quests.
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latrina
 
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Post » Wed Jun 13, 2012 5:39 am

Why bother saving and reloading? Just turn the job down as soon as they offer it and then ask again. They don't care even though they comment like they do. It makes no difference at all. Reloading takes too long compared to just dropping the job and asking again.
Because then you end up with like 130 failed quests in your quest log and some people don't like that.
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Melanie
 
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