No fast travel..

Post » Wed Jun 13, 2012 1:36 pm

I don't have the time to walk everywhere. I would, occasionally if I had the time.
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Enny Labinjo
 
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Post » Wed Jun 13, 2012 10:20 am

I actually rarely fast travel to a new* city. I will fast travel once I have walked there the first time though. I just really like exploring on the way and some of the random encounters a really funny and awesome.
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Lexy Corpsey
 
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Post » Wed Jun 13, 2012 1:13 pm

I use fast travel a lot, but I still don't like it's implementation. I don't have the time or inclination to walk the same paths every single time, especially when I'm trying to get from one side of the galaxy to the other. Travel services, teleportation spells, these are things I would like to be available rather than a click-the-map system. I want a wider variety of transport services---carriage, boat, mage, etc. I want a wider variety of improved personal magic spells---intervention spells to transport you to nearby shrines, mark and recall spells. I want these things improved on---variable costs depending on where you're going to and from, the possibility of interrupts along the way, range limitations to your personal spells. I want horses to be meaningful forms of personal transport rather than irrelevant headaches.

What I liked about Morrowind was discovering the most efficient methods of traveling long distances. "Okay, so I'll recall to here, catch a silt strider to that town, a boat to the next, then almsivi intervention to get to the next town's temple, then a mages guild transport to my final destination. It required some ingenuity and really reflected how well you'd come to know the area you'd been exploring. I always had a strong sense of where I was at any given time and what travel options were available to me without having to tab over the map every couple minutes.

Beyond that, Morrowind quests were designed in a way that was largley regional. Guild quests were located in or near the city in which they were assigned. I wasn't expected to travel from one side of the island to the other for every little bounty job. Once I started reaching the higher levels of a guild, quests became more dangerous and with a wider reach. By then I'd proved myself capable. Before then, however, guild leaders had the decency to give me jobs within the same hemisphere.
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Alex Vincent
 
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Post » Wed Jun 13, 2012 9:12 am

All the time! :D
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D IV
 
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Post » Wed Jun 13, 2012 4:19 pm

The funny thing is... once I do just about everything in an Elder Scrolls game, that's all I do. Walk every were. I've been doing this since Morrowind :P. Well since there's no fast travel in Morrowind, I just never used Slit Striders. You should try it. You find alot of unique stuff.
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Sophie Miller
 
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Post » Wed Jun 13, 2012 9:32 am

I never fast travel, except for carriage (in which case I usually prefer to walk). The only situation where I would fast travel is when I'm far away from my house and it's late (in the real world), so I would just fast travel to my house and finish up.
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Pawel Platek
 
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Post » Wed Jun 13, 2012 3:14 pm

I'm almost 75 hours in on my current character. Other than a few random quests, all I have done are the radiant Thieves Guild quests. I have done absolutely no fast travel, not even carriages. I have walked from Riften to Markarth, Solitude, Windhelm, Whiterun so many times it's a little sickening. However, I have enjoyed this so much more than my first character, which always fast traveled. It gets old, but there are a lot of random travelers that make the experiences fun. It's also a good way to get materials for smithing and alchemy. I will say though, since my character is in Riften so much, I really hate Solitude now. Everytime I have to go there, I die a little inside. It is so far from Riften, it's not even funny.
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Holli Dillon
 
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