As I mentioned earlier roleplaying to me is simply creating a believable character and trying to play as that character. Immersion (eating, sleeping) can help us get into that role. We might consider immersion as a cRPG form of "method acting," a tool to help us get into our roleplaying.
Unlike many people on this forum, I don't need the world to react to me or reflect my choices. I have a vivid imagination. I make up my own stories. The Elder Scrolls games are, to me, a blank canvas upon which I paint my own pictures, a blank book in which I write my own stories. Dialog written by developers is never as well-written or interesting to me as the dialog I make up. The quests developers write are rarely as interesting to me as the quests I make up for myself.
More importantly, it is impossible for a developer to write dialog that adequately reflect my characters or their stories. The more specific the dialog, the greater the chance that it will not apply to my character. The more open-ended and non-specific a game is, the more room I have to create my own stories.


